something broke in neogaf after yesterday
two days ago i was able to quick edit a post and save it and have the quick edit "panel" close up like in chroma, now when i click save it just gets stuck there until i refresh
It hasn't even been on sale, which is the more frustrating part. That means it'll probably at most see a 33% discount for holiday.Kinda regretting not getting Hitman 2016 when the full edition was like $15 on Amazon that one time
This video sold me on it
https://www.youtube.com/watch?v=5N4U46QOyeA
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Shadowrun Returns --MB-BDCBD42EC7851EFB- Taken by texhnolyze
Tap Heroes --MB-81142BB7BBC316BF- Taken by Fatal Futanari
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Rules for this Giveaway:
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Retro City Rampage DX --MB-590A1FEC3936C264- Taken by gurm3n. 1 entrants total.
Retro City Rampage DX soundtrack (http://retrocityrampage.bandcamp.com/yum) -- MB-678A398503A0CD40
POSTAL 2 --MB-DC96F501C9B5BD91- Taken by voodooray. 1 entrants total.
smash+grab is not a fun game
In case people weren't aware: The Nuuvem bundle which includes Oniken, Qasir al-Wasat, Chroma Squad, and a bunch of other games has been made available in more regions without the need of a VPN. Just bought from the UK without any problems.
http://www.nuuvem.com/bundle/super-br-bundle
I enjoyed the beta. But the game heavily relies on teamwork or else no fun will be had. I wonder if they fixed the distance of the hits that I complained about.smash+grab is not a fun game
Would it be hyperbole to say that Thumper is the most intense, most satisfying, and most draining test of reflexes since Super Hexagon? Much like Terry Cavanagh's infamously challenging arcade game, Thumper is equal parts simplicity and excess, easy-to-understand but challenging-to-master gameplay within a sensory overload of movement, color, and sound. If Super Hexagon was hypnotic in its shifting twisting geometric minimalism, then Thumper is 2001's mesmerizing mind@!%$ given metal life.
From the first section of its nine levels to its last hellish stage, Thumper hurls you into a kaleidoscopic tempest, your chrome beetle racing along twisting tracks and claustrophobic tunnels as eldritch beings of light and metal twist and unfurl within the void. It's a visual gut punch of an experience, that I can only imagine is enhanced to eye-bleeding levels in VR. But even with headphones and a regular screen, Thumper's intensity is peerless.
Imagine those classic inputs of a Guitar Hero or Rock Band - tap and hold to the beat at the right time - and you can grasp Thumper. Strip away the speed and visual chaos, and Thumper is as easy to understand as those games. Thump down on markers, turn and grind against the turns, hover over spikes and through rings. Even as more elements and nuances are introduced, the game remains a mechanically lean test of focus and reflex.
Success in Thumper is draining, exhausting, exhilarating. Like some cyberpunk birdcall, you answer the music's beat with every shockwave of your thumps and spraying sparks of grinds, until you're conditioned to react to each signal and tone with practiced skill. Success requires you to act on the fine line between focus and near-clairvoyant intuition, that zone and flow that the best in the genre let you enter.
Success in Thumper is tactile and physical in ways that few games can tout. You feel every thump, every slam into a turn, every missed beat. Your fingers hurt, you feel your heart thumping in your chest, your vision is locked on the road ahead, you twist and duck in sync with the serpentine track. Thumper is a chemical reaction in game form; every action has a reaction, that flares and explodes and flashes and shatters in response.
I've never been able to get into the music/rhythm genre. Even my favorite - Crypt of the Necrodancer - is enjoyed more for its clever roguelike design than its music game elements. But that's only a testament to Thumper's masterful design and audiovisual hellscape. It's one of those special games that can cross genre lines and even appeal to those who wouldn't normally be interested. Moving to the rhythm has never been this relentless and satisfying.
Dark Souls 3 at 24.09 on GamesBillet UK using the GBITADUK20 coupon.
https://www.gamebillet.com/uk/dark-souls-iii.html
Was going to say that it's a funny bug until I realized it wasn't a bugThat reload animation is precious
Sounds like Regina from the Dino Crisis video game seriesAlso the "Mysterious Caller"
https://www.youtube.com/watch?v=gjqh-BPYU7U
Sounds like Regina from the Dino Crisis video game series
Dark Souls 3 at 24.09 on GamesBillet UK using the GBITADUK20 coupon.
https://www.gamebillet.com/uk/dark-souls-iii.html
Whoa, that's $25. Man that is tempting, though I still haven't gotten to Dark Souls 1 or 2 yet
Battlefield 1
ModBot said:Instructions for participants:
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PLANET COASTERS ALPHA --MB-EC510FA5C6FEE2D7- Taken by Kurt Russell
Steam Dev Days is over.
Dear lord, what a ride.
Welcome back, man. You gonna dish some dirt for us? ; )
Do you want that keychain?The only real announcement for gamers was the Vive Controller.
something broke in neogaf after yesterday
two days ago i was able to quick edit a post and save it and have the quick edit "panel" close up like in chroma, now when i click save it just gets stuck there until i refresh
I don't even know how Doom got approved in a modern AAA environment where publishers are exceedingly risk adverse.
- Requiring moving on multiple axes while utilizing multiple abilities confuses modern gamers
- Non-linear environments confuses modern gamers
- More than two weapons confuses modern gamers
- Fast paced gameplay confuses modern gamers.
I trash Bethesda constantly for both development and publishing side, but sometimes they can surprise you.
Tyranny Release Date Reveal Trailer - http://www.neogaf.com/forum/showthread.php?t=1293694
November 10th
So Valve has til tomorrow to avoid legal action by the state - I wonder what will come of this.
If I worked at Valve, this part would make me sweat bullets:
via GameRevolution
For the few who were waiting, Higurashi Chapter 4 is now live on Steam.
I don't even know how Doom got approved in a modern AAA environment where publishers are exceedingly risk adverse.
- Requiring moving on multiple axes while utilizing multiple abilities confuses modern gamers
- Non-linear environments confuses modern gamers
- More than two weapons confuses modern gamers
- Fast paced gameplay confuses modern gamers.
Awesome.
How many chapters are there in total for the VN?
On the contrary, the modern Wolfenstein games proved that kind of games can do well.I don't even know how Doom got approved in a modern AAA environment where publishers are exceedingly risk adverse.
- Requiring moving on multiple axes while utilizing multiple abilities confuses modern gamers
- Non-linear environments confuses modern gamers
- More than two weapons confuses modern gamers
- Fast paced gameplay confuses modern gamers.
I trash Bethesda constantly for both development and publishing side, but sometimes they can surprise you.
That's a mighty high horse you're sitting on...
'Modern gamers' can deal with complex/challenging games just fine.
More here
Edit: I believe what Grief is saying is that publishers think the majority of modern gamers are confused by complex games.
Yes lets use giantbomb as the benchmark for modern gamer skills
You know, giantbomb full of 35+ers
Edit: oh its polygon, same shit different dressing
As a non-fps gamer, what's wrong with Polygon's gameplay apart the lousy aiming?
To show scale for reference.why did you change the image tho?
I went for GTX1070 for my home PC (also 1080p), I thought it should be more comfortable running games years down the line. Plus free GoW4.Ordered my new video card. Was going to go with a 1070, but decided on a 1060 instead. Maybe next upgrade I'll go up a tier, but the jump in specs from my 760 to the 1060 is large enough. And I only game on 1080p, so should be sufficient.
I don't even know how Doom got approved in a modern AAA environment where publishers are exceedingly risk adverse.
- Requiring moving on multiple axes while utilizing multiple abilities confuses modern gamers
- Non-linear environments confuses modern gamers
- More than two weapons confuses modern gamers
- Fast paced gameplay confuses modern gamers.
I trash Bethesda constantly for both development and publishing side, but sometimes they can surprise you.
Also, shooting health packs to pick them up...