I've been playing through the two
Bone games made by Telltale, and my opinions about them aren't favorable. I just wrote a review for the first one (Out from Boneville) and posted it on Steam. I decided to post it here too in case anyone wants to read it and isn't on my friends list; hope the rest of you don't mind!
I'll start this review with a confession: I haven't read the Bone comic books, so my only experience with this universe is through these games. This is Telltale's first adventure, and it shows. With that out of the way, I'll get to the first thing that's noticeable. Graphically it is bland and plain, and I found it boring to look at. Sometimes, the objects that had to be interacted with didn't stand out from the rest of the background, making a few puzzles an exercise in frustrating pixel hunting until you finally saw the cursor turn into the "interactive" indicator. Need to find something that hits hard? Good luck finding a rock that doesn't even look clickable among a sea of similarly unremarkable objects.
Speaking of puzzles, they weren't much fun to solve. None stood out as particularly clever or creative, but fortunately they weren't too hard either (mind you, I'm usually pretty terrible at point & click adventures, and yet I managed to beat this without using a guide). The minigames, however, were much harder to learn. In particular, there's a part where your character has to play hide-and-seek with some kids. You have to guide them so they can find him, but the game never tells you how this is done. Instead, all you get is three dialogue options, one of which makes them walk backwards, the other forwards and the last one turn in the same spot; every time they move they also turn to another direction. It took me a while to realize there was a method to this madness, and that the creatures didn't move randomly. It's even worse due to the game having a similar section before, with you trying to find the kids, that used the same words but completely different mechanics; of course, I tried applying what I had learned then and it didn't work. There were also a couple of chase sequences, which feature terrible controls and seem to last quite a lot (it doesn't help that they aren't any fun to play). At least the devs seem to be aware of how bad they were, because as soon as you lose once you get the option to skip them entirely. I chose not to, but looking back I should have.
The characters didn't appear to be likable to me, and some dialogues were plain annoying. I usually want to explore every option in this kind of games, but here I just wanted to get it over with. I had to force myself to check every dialogue option I could, and it was not worth it at all. There's a bit of humor there, but it's not written in a way that made me laugh. Maybe I would have related to the characters or appreciated them more had I read the comics, but as it stands I didn't care for any of them. This is no Wolf Among Us, that's for sure, but I still wasn't expecting it to be so dull.
All in all, there are barely any traces here of the greatness that would come with future Telltale titles, such as Sam & Max and The Walking Dead. It's not a terrible game, but a pretty mediocre one. I can't recommend it, not when there are much better games to play instead.
I'm not going to bother with a review for the sequel (The Great Cow Race) since it's more of the same. Dull and uninspired as the first one, only a little bit more refined. Longer too, at least double (2:40 and 4:40 hours respectively), but with some complicated puzzles that frustrated me a bit (also managed to beat them all without using a guide). Unless you are in love with these comics or something, I wouldn't give these games any of my time. Be glad I did it so you don't have to!
Graphics remind me of De Blob on Wii/DS.
Man, this was a pretty fun game! Sadly I got stuck in the scenery once, and that forced me to replay the whole level. Don't think I ever came back since then.