As an added bonus, with a controller you can play the sublime Metal Gear Rising: Revengeance which is one of the best games of 2014.
Oh, don't get me started on Metal Gear. It's one of those series that I keep telling myself that I'm going to actually play at some point, and I even bought the 1-3 box set for the PS2 years ago. Played maybe four hours of the first game and was turned off by the god-awful, frequent, and long cutscenes. The game itself seemed fun, though, there just wasn't enough of it. One day, though, I'll get back to it.
...I hate SpaceChem. It scares and confuses me.
Yeah, it's quite a beast, especially since it starts out so simple. As much as I love it, I really have to be in a certain mindset to sit down and take a stab at it. Some of the later puzzles get incredibly complicated, and if I'm already stressed/distracted/whatever, then there's no point even booting it up. If you like the idea of a production-based puzzle game, though, and want something a little more accessible,
Infinifactory (By the same guy as SpaceChem) is basically "SpaceChem in 3d". It's got a much gentler learning curve, and isn't nearly as strict when it comes to how limited you are with space and other rules.
But, anyways, the analog movement is key because there will be situations where you need precise control over your movement. It's possible with the arrow keys or WASD or whatever, but far easier with the analog stick. We're talking walks through treacherous and narrow areas where one mistake is death. Jumping is of similar import, mostly due to how wonky it is to use in Dark Souls 1 and how precisely timed it must be to succeed.
See, that's actually a good explanation, so thanks for that. So much so that I believe I might just cancel the refund request. Still have to get around to getting a controller, but I can deal with it if there's an actual unavoidable gameplay reason for it.
Really, any game where movement isn't tied to Forward-Back-Strafe Left-Strafe Right (i.e. first person or over the shoulder view) isn't going to control well with WASD. And maybe certain "gaming" keyboards are better about this, but I find a keyboard to be just terribly unresponsive compared to a D-Pad for things like pixel perfect 2D platforming.
Eh, to me it's all a digital input. Any given input on a D-Pad is either off or on, same thing with a keyboard. However, I can see it being drastically different depending on the keyboard one uses. I can't imagine using those mushy Apple keyboards for some Dustforce, or one of those IBM-Style clicky keyboards, but the ones I've happened to use have been fine. Hell, right now I'm using a 15+-year old Compaq keyboard that came with some long-gone computer, and it works great.
Games I've played this year that I tried with keyboard, but controller was better:
Remember Me
Killer is Dead
Lara Croft: Temple of Osiris
Metal Gear Rising: Revengeance
Freedom Planet
Ori and the Blind Forest
Escape Goat 2
Outland
Again, I >could< have played these with a KB/M setup, and did sometimes, but controller was just more responsive overall. There are some games where I use both: Controller for the majority, KB/M for specific sections (Warhammer: Space Marine comes to mind).
This is coming from someone who has been on the PC-train since Windows 3.1, when you had to boot into it from DOS. I am super comfortable with KB/M
But different tools for different jobs, you know?
Edit: Race the Sun should be on there too. If I ever boot up Speedrunners, I'm sure that will be ~
Once again, having played entirely through Race The Sun, Ori, and Outland with a Keyboard, the only issues I had were Ori and Outland not allowing for rebindable keys (especially with having the leaf in Ori being bound to Shift. My pinky wasn't happy). I've also played a TON of Speedrunners on the keyboard with no issues. I guess I just don't know how lousy one's keyboard has to perform to somehow be "less responsive" than a controller's d-pad. It's all just digital buttons in the end, right?