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STEAM | September 2015 - The Phantom Pre-Load or: AAA Movies Are Just +1s To Us

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Uzzy

Member
Scottish man builds a PC 'cooled by Irn-Bru', calls it the Aye-Mac.

CN134bDWUAAH8lE.jpg

That's the most Scottish thing I've ever seen.
 

Shadownet

Banned
Is there any good not really intensive games that can be play on an Intel HD 5500? I think the two Star Wars The Old Republic can be play on it.
 

Knurek

Member
Tomb Raider would be such a great game if Crystal Dynamics would strip all of the shoot-bang, stealth-kills, torture-porn and most of the story.
Like, seriously, an amazing game!
 

Stumpokapow

listen to the mad man
Approvals in general seem to have sped up quite a lot. Is that true or just a natural by-product of it being less of a tsunami-thing and more of a steady stream? :p

yeah, most people are approved in well under a month now and there was a time where it was more like 4-6 months
 
I have my Steam grid view having 0 separation between games. The problem is everytime Steam starts it tries to update and thereby I have to reset the settings so there's no spacing. Is there anyway around this? I'm tired of it updating every single time.
 

Maniac

Banned
Tomb Raider would be such a great game if Crystal Dynamics would strip all of the shoot-bang, stealth-kills, torture-porn and most of the story.
Like, seriously, an amazing game!

I concur!

Although I love me some torture-porn. I've got a link to a great site if you ever need it.
Worst game ever

Who made that trash game anyway? And who the hell would like it?

Such trash, wow.
Soccar is so good

Oh Salsa!

Hella cool lookin.
we'll have to see but i think it's a pretty decent thing about them, specially since they're always opened up for modding which adds layers and layers of sandboxy stuff for u to play around

so maybe this one will have like a solid enough core gameplay that it won't be a total bore to play when modders actually balance everything and and add new fun stuff

who knows

i just want dat obs dlc
Right. But the games have the potential to be so. much. more.

If they had a game this mod-friendly on a decent fucking engine? Well, then it could go from "janky no matter what" to "incredible", but as-is the engine holds modders back as much as it does Bethesda. It's a right proper turd.

And hell yeah. Obs pls gib.
yeah, most people are approved in well under a month now and there was a time where it was more like 4-6 months

Yeah I did think it went particularly fast when Buraindo joined. Good to know it's not me losing my mind or seeing things that aren't there.
 

Knurek

Member
I have my Steam grid view having 0 separation between games. The problem is everytime Steam starts it tries to update and thereby I have to reset the settings so there's no spacing. Is there anyway around this? I'm tired of it updating every single time.

Make sure the modified settings file has the exact same size as the original one (fill it out with white spaces if it's not large enough, delete some spaces if it's too big). Steam's client doesn't check the actual content, but if it finds any of its internal files to have a different size, it will act as you described.

So what would be left?

Metroidvania platforming, Uncharted 'shit's blowing up' sequences.
Enough for me.
 

Stallion Free

Cock Encumbered
RIP Boss Doggie. Lesson: Pokemon is about as good for your mental health as anime. So pls SteamGAF, stay healthy by watching copious amounts of football while smoking cigars.

No, that's completely random.
haha that was a pretty great post to get a spanking for tbh. I mean he really cares about ash and is willing to make the greatest sacrifice, a gaf ban, for him. I think I shall give the Pokemon life style another shot
 

Deitus

Member
Metroidvania platforming, Uncharted 'shit's blowing up' sequences.
Enough for me.

Personally, I could do without the "run in one direction and occasionally jump while shit blows up around you" sequences as well, though I agree that the points you listed should go. But I honestly don't feel like the Metroidvania aspect was all that strong either, certainly not enough that just that would make an awesome game.

Now if they went back to the drawing board, using the exploration elements as the core of the gameplay, and truly fleshed that aspect out, and then made the tombs not just 30 second puzzles for babies with generic "scrap" as the reward, I could get onboard.

This Extract the Legendary Gunsmith Side Op chain is taking the piss now. Unless it's an out of sequence number it has to be third time lucky.

It's definitely worth it to complete the chain though. I think the third one is the last one, for what it's worth.
 
I forgot I bought Raiden IV via Nuuvem in a daze, I should try playing it.

Is there a way to disable the steam web browser beta? The extra steps to go anywhere are annoying.
 

zkylon

zkylewd
ladykiller in a bind really is great, i think that game's easily gonna be my goty if the full game is as cool as the demo

like i love witcha, but the open world trappings kind of make me feel like i'm wasting my time a bit more than i'm comfortable with

Right. But the games have the potential to be so. much. more.

If they had a game this mod-friendly on a decent fucking engine? Well, then it could go from "janky no matter what" to "incredible", but as-is the engine holds modders back as much as it does Bethesda. It's a right proper turd.

And hell yeah. Obs pls gib.
i feel like ppl misinterpret what an engine is

like, look at all the games made using gamebryo: https://en.wikipedia.org/wiki/Gamebryo

the problem to me isn't so much gamebryo as bethesda just being pretty bad at like combat design (say, vats is such an awful implementation of the system they wanted to achieve)

like, i think gamebryo's great, the editor is pretty robust and it's like cross platform and is super mod-friendly (which isn't easy to do) and kind of looks gorgeous when the devs put the work for it like catherine or like fallout 4. or like obs making an actual legendary-tier rpg by just taking fo3's mechanics and tweaking them and using them properly to get some awesome quests with great writing

so i think it's mostly beth being bad at making good combat and good rpg design in general
 

BinaryPork2737

Unconfirmed Member
Ah, so maybe both then.

If you mean "will Bethesda cut content from the game and later sell it?," I find the idea that they would cut huge amounts of content at launch to be sold at a later time to be cynical, though I suppose that it could be a possibility. Most of that content will likely be made after the main game is finished, though. Most of the free content will likely consist of frivolous features standalone features that make the game slightly better when viewed as a whole. If you mean "will Bethesda lock away content that matters and make people actually pay for a patch?," I would say that the idea seems insane. There's no way in hell that Bethesda has the gall to do that. Releasing DLC that will never receive good discounts while the "complete" edition of the game receives heavy discounts and ends up being far cheaper, thus screwing over early adopters of the game, is essentially Bethesda's MO concerning DLC. I could even see Bethesda on what they said about Fallout 4 not having paid mods, though I fully expect some backlash if the game did have paid mods. But the idea that Bethesda would charge for patches, or lock patches away behind DLC of some sort, is just silly.
Besides, it's not like Bethesda is known for patching their games to fix glitches. That's what fan patches are for.

I'm sure that Fallout 4 will be a decent enough game with a world that has a lot of content once all of the DLC and free updates are available, but I can't see the game being that way at launch if some of their other titles, such as Skyrim, are anything to go by. It took two full expansions for Skyrim to feel "lived in," and even then, large parts of the game world feel empty and devoid of substance (like the ocean to the north, where there are barely any worthwhile locations or enemy types unless you play with mods).
 
If you mean "will Bethesda lock away content that matters and make people actually pay for a patch?," I would say that the idea seems insane. There's no way in hell that Bethesda has the gall to do that.

Nowadays, there wouldn't be a single anti-consumer practice from any company that would surprise me anymore.
 

Knurek

Member
Nowadays, there wouldn't be a single anti-consumer practice from any company that would surprise me anymore.

Oh, I'm still thinking the bestworst is ahead of us.
Once consoles go all-digital, I'm sure AAA companies (all two of them) will find new ways to screw consumers over.
 

Dusk Golem

A 21st Century Rockefeller

Close Your Eyes 2-week release analysis


One of the last of these I'll do for a while. Game is on the verge of being out for 2 weeks now, so a bit of an update on how it's doing. Hopefully the information is interesting/helpful to some.

As of this moment, Close Your Eyes has a Very Positive review status on Steam from 130 reviews, 113 positive, 17 negative (making it between 87-88% positive). The general response has been much more positive than I expected, notably even the negative reviews either are just joke troll reviews or are fair in expressing what they didn't like about the game, often mentioning they like the atmosphere, the uneasy feeling the game gives you, the story, but found the experience dragged down by some obtuse puzzles, key collecting, and frustrating segments. Other people seemed to really enjoy the puzzles and the challenging nature of the game at times. Positive response has also been glowing, and I've received some very kind messages and comments from people. The most glowing say the game has been one of their favorite horror experiences they ever had, some have complimented the unbrushing way the game doesn't rely on jump scares and creates oppressive atmosphere and focuses on pure but relatable horror about the unseen, paranoia, and the dark corners of our mind. Been a fair share of things for me to observe people liked and disliked for future project stuff, but the response is more positive than I would of guessed as the game does have its flaws.

Being honest, social, and answering and talking with people comes natural to me, but my analytic side has observed it seems to have a positive effect on the community.The community has been well-behaved, even the very few (about 3 or so times) people came to the social side to stir some shit about something, I just reply honestly and earnestly, and every one has changed their tune and given the same respect back, explaining themselves better to not come off as flaming. I have found this aspect very interesting since I've seen so many honestly pretty crappy Steam forums and discussion, but it's all been very tame even after over 70 topics made and some fair discussion. I also have learned more users will delete their own threads than I expected (also Steam board admin/mods can see user deleted threads and posts, btw).

There's been over a 100 video series of the game started on YouTube, about 3/4ths have uploaded multiple parts, and about a 1/4th of them thus far have reached at least one ending so far.



---



Some statistics

-Total people who have added Close Your Eyes to their account is 28,068 at the time of writing.

To break that number down a bit:
27,361 got the game from the Steam Store page for free.
557 activated Steam codes I gave out (I gave out something like 500 codes here on GAF)
150 people have bought the Goodie Bag DLC since I released it a week ago.

-Impressively in my opinion, out of the 28k people that have it, 13,201 have actually at least launched the game. Higher number than I was expecting.
-The all-time high for concurrent players playing the game at once has been 92 players, but noticeably Steam Spy didn't get this number since it only records on hour or two, and doesn't record the in-between).
-There's been a pretty consistent 25-50 people playing the game at one time even two weeks later. Impressive for a short RPG Maker single player horror game. At the time of writing, there's 48 people playing right now.
-The statistic I don't understand is wishlist. The number of people who have the game on their wishlist is high, it's currently on 4,135 people's wishlist. Not included in that number, 1,058 had it on their wishlist but since got it. This number is only strange because the game is free, so they could just add it to their account. Most of these wishlistings have come after the game is out. My only guess is they have it on their as a reminder is exists to choose later if they want to download and play it.

KEEP IN MIND, the wishlist is not for the DLC, just the base game. The DLC is on 85 people's wishlist right now.

---

Overall, this experiment has been a success. I'm thinking maybe not much of this will matter for my next project, like I don't think much of it will carry over, but interesting all the same.
 

Tizoc

Member
RIP Boss Doggie. Lesson: Pokemon is about as good for your mental health as anime. So pls SteamGAF, stay healthy by watching copious amounts of football while smoking cigars.

Brah please there were lots of bans in the Football threads before.

The lesson to be learned here is: Keep shit to yourself most of the time.

Also Ash sucks.
 

Anteater

Member
like i love witcha, but the open world trappings kind of make me feel like i'm wasting my time a bit more than i'm comfortable with

open world in the witcher 3 seems like unnecessary, I mean I like the map and how cool some locations look but if you take out most of that crap I don't think it actually affects the missions, like at all, especially when some of the story missions allow you to just teleport/skip ahead, it's like they did the open world stuff because it's the trend and everyone loves it.
 

Arthea

Member
open world in the witcher 3 seems like unnecessary, I mean I like the map and how cool some locations look but if you take out most of that crap I don't think it actually affects the missions, like at all, especially when some of the story missions allow you to just teleport/skip ahead, it's like they did the open world stuff because it's the trend and everyone loves it.

everyone? I don't think so
 

Caerith

Member
If you mean "will Bethesda cut content from the game and later sell it?," I find the idea that they would cut huge amounts of content at launch to be sold at a later time to be cynical, though I suppose that it could be a possibility. Most of that content will likely be made after the main game is finished, though. Most of the free content will likely consist of frivolous features standalone features that make the game slightly better when viewed as a whole. If you mean "will Bethesda lock away content that matters and make people actually pay for a patch?," I would say that the idea seems insane. There's no way in hell that Bethesda has the gall to do that. Releasing DLC that will never receive good discounts while the "complete" edition of the game receives heavy discounts and ends up being far cheaper, thus screwing over early adopters of the game, is essentially Bethesda's MO concerning DLC. I could even see Bethesda on what they said about Fallout 4 not having paid mods, though I fully expect some backlash if the game did have paid mods. But the idea that Bethesda would charge for patches, or lock patches away behind DLC of some sort, is just silly.
Besides, it's not like Bethesda is known for patching their games to fix glitches. That's what fan patches are for.

I'm sure that Fallout 4 will be a decent enough game with a world that has a lot of content once all of the DLC and free updates are available, but I can't see the game being that way at launch if some of their other titles, such as Skyrim, are anything to go by. It took two full expansions for Skyrim to feel "lived in," and even then, large parts of the game world feel empty and devoid of substance (like the ocean to the north, where there are barely any worthwhile locations or enemy types unless you play with mods).
What I meant is that you're right they'll have free updates, but those updates will still leave the game broken and thus requiring fan patches, and Bethesda has been itching to monetize community content.

But you do raise an important question. Is it really fair to call "the idea that they would cut huge amounts of content at launch to be sold at a later time" cynical? Since that's pretty much how video games work these days, and nobody expects Bethesda, who started this whole rotten trend, to be better than that.
 
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