Gunpoint - 40 minutes played: Gunpoint is very fun, it's a cute little puzzle game, jumping and movement feels glorious, the rewiring mechanic is pretty good, most levels seem to have multiple solutions, the saved time score and medals give you an incentive to replay, the sound effect design is fantastic, and I like all the ideas put into it. And I think (easy for me to say, it was given to me as a gift!) that it's worth the price based on what I've played so far. It reminds me of something like Indiana Jones Desktop Adventures or Yoda Stories, not in gameplay but in how it's this little thing you can open, poke at for a few minutes on your break, and then get back to work.
But it's also very clearly a Game Maker game. Something about the text, the way things load, the odd lack of main menu, the UI graphics, the static camera, the wide level of zoom, the fact that most of the screen is background if you play on a higher resolution... it all comes together to feel like the first game of someone doing it for a hobby. I hope that in the future Francis gets an engine programmer to work on giving him some tools that feel a little more pro on that end. I mention this not to ward anyone off a purchase, again, the game is good and there are many great ideas, but rather as an observation that I don't think this is something that would have got on Steam a year ago.
P.S. I found a bug.
- Start mission
- Play to completion, get score / time / awards
- View previous missions
- Pick any mission you've completed
- Immediately abort mission, your score will still be saved but your awards will be zapped. I have no idea how that could possibly be intentional, failed runs shouldn't overwrite successful ones.