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Steam Summer Sales Thread: remember: you can actually play after buying

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Peerbreed

Neo Member
Some good titles to pick up would be:

Batman: AA
Killing Floor
L4D2
King's Bounty Armored Princess

I own those and enjoy them greatly. Prototype is nothing mind blowing. There are worse ways to spend 15 bucks.

Anyone want to play some L4D2 Cold Stream? Peerbreed is my Steam ID.
 

Lkr

Member
well I only have to download 16 Gee Bees since I already own GTAIV, so yay me. Still waiting on Deus Ex Invisible War to finish and stop wasting bandwith that EFLC could be using
 

thundr51

Member
Tempted to pick up Kings Bounty but the strategy aspect is scaring me...Shogun 2 has taught me that I don't know jack about strategy..

Is it pretty difficult?

Meanwhile I may pickup GTA4 just to test my system out.
 

JackEtc

Member
Truespeed said:
That's a lot of GeeBee's. Press the overdrive button on your modem.
lol, If only that was a real thing. I suppose I could just go rip out everything else from the router....but the family wouldn't be happy about that, lol.
 

kamspy

Member
Woah. Big patch for New Vegas downloading.

Possible Summer Sale content??

EDIT:

Yes Left 4 Dead is pretty fun single player. I'm not very good and groups usually kick me for sucking or picking up the wrong health pack, so I play solo about 50% of the time, and I enjoy it. I think it's perfectly enjoyable single player, but better with a group of people you know.
 
Any online co-op in Atom Zombie Smasher? I know the steam page only states local co-op but it's often wrong. Looks like a nifty strategy game to play with friends.

Gonna grab Killing Floor in any case, is the DLC worth it or is it just extra skins/costumes?
 

Peerbreed

Neo Member
Exile550 said:
Is L4D and L4D2 worth it for single player only?

The single player is passable, although you'd be missing out on the real fun. Sometimes the bots are more competent than players you'd find at random. L4D is something best played with friends.
 
Exile550 said:
Is L4D and L4D2 worth it for single player only?

I played through all of L4D single player and thoroughly enjoyed it, though it's obvious throughout that you're missing out on the full experience. If lugging dumb AI bots around with you is a pet peeve I'd skip it on the sp components alone. They aren't quite as braindead as some but there are always moments.

Have yet to really dig into L4D2, but my experiences with L4D didn't sour me to its single player. I'll definitely check it out sometime.
 
kamspy said:
Woah. Big patch for New Vegas downloading.

Possible Summer Sale content??
Nope. Just their big fix patch.

Changelog:
- New feature: system save is automatically created prior to endgame sequence. After credits, user is prompted to load save game. This will allow single save players to play DLC without creating a new game.
- Fixed issue where Minigun audio could get stuck/keep playing indefinitely when fired out of VATS.
- Script fix to restore destroyed ED-E. This should address issues players have with attempting to use certain companions (e.g. Rex) or when the player needs to clear his or her companions before entering an area (e.g. Zion / Honest Hearts).
- New “Companion Dismissal Terminals” added to Gun Runners and Lucky 38. These will allow players with lost companions from earlier patches to force-fire if they are experiencing problems attempting to get into DLC or areas that prevent companions from entering.
- Arms no longer lifted above head when sneaking with certain weapons.
- Fixed sound cutting out after extended playthroughs.
- Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.
- Players can now have six or more DLCs installed without encountering an infinite “loading DLC” message on startup.
- Navmesh fixes/NPCs no longer getting stuck.
- Scripts added to keep certain NPCs who were marked as dead from respawning.
- Extensive world optimizations for Hoover Dam.
- Fixed lockup with Ranger Grant’s forcegreet at HD/NCR path.
- Fixed NPC AI packages so they don’t get stuck at HD.
- Fixed bug where upgraded ED-E could be killed in non-hardcore mode.
- Post-assassination Kimball now gets removed prior to Hoover Dam battle.
- Fixed navmesh around Camp Searchlight to improve performance over long soaks.
- Searchlight Troopers don’t bump into each other as often.
- Fixed navmesh on HD Observation Deck.
- New teleport locations for Legion path through Hoover Dam. Improves performance.
- Radio stations will work properly now if DLC is uninstalled.
- Fixed instances where it was possible to fast travel during Hoover Dam battle.
- Fixed case where recruited Remnants were hostile to player during HD battle on Independent and House paths. They will still turn hostile if you shoot them too much though.
- Two vending machines in Hoover Dam were facing the wrong way.
- Made it so Big Sal/Nero no longer accepts yield if the other is already dead.
- Removed Brotherhood objectives when ED-E is given to the Followers.
- Fixed rare instance where Cachino turned hostile on the player if player attacks Big Sal/Nero prior to Cachino entering the room.
- Fixed crashes in Ultra-Luxe.
- Fixed Alpha Squad snipers getting stuck when told to support player.
- Fix for Lily’s weapon being displayed oddly on her back..
- Improvements to navmesh and pathing in Great Khan Longhouse. Fixes crashes.
- Plasma Spaz now gives 20% AP reduction (was 10%).
- Fixed crash after hearing certain ED-E dialog triggers.
- Fixed instance where Boone would constantly holster his rifle in combat if player had lost rep with the NCR.
- Veronica no longer waits for player to speak to her before leaving after Hidden Valley is destroyed.
- Extensive optimizations in McCarran.
- Optimized NPC packages at Camp Golf to improve performance. Misfits now stay in a normal radius.
- Arcade now properly rants against Caesar (once).
- Motor-Runner Helmet now properly 0 weight. Also removed after quest completes.
- NCR Heavy Troopers will now attack player if you attack Hsu.
- Vulpes (and Alerio) now properly forcegreet if you somehow fast travel before their initial forcegreet fires.
- Killing hostages while helping Khans no longer fails quest.
- Gilbert/Ackerman now properly stay dead if murdered.
- Mr. New Vegas will only mention failed NCR attack on Powder Gangers if Troopers are dead and Eddie is alive.
- Fixed case where player could break quest with Orris if they fast traveled after he shoots thugs, but before forcegreet.
- Generic Powder Gangers now set as Aggressive (previously Very Aggressive).
- Fixed rare case of black screen during dialog at REPCONN facility.
- Fixed phantom quest marker remaining on Major Knight after he’s killed.
- Fix for incorrect dialog if player meets Bryce Anders after killing Motor Runner.
- Player can no longer isolate the BoS virus by hitting “isolate virus” three times on a single console.
- Fixed crash related to Arcade leaving the Remnants bunker.
- Fixed Nightkin encounter at Tumbleweed Ranch to occur after user reloads a save.
- Arcade will no longer attempt to initiate his quest during Hoover Dam.
- Hoover Dam Boomer Bombing Run now works properly after save/reload.
- Cass now only barks (ahem, as in barkstring) once per gameday and not every two gamehours.
- Fixed XP exploits with MantisForeleg.
- Massive optimizations in Westside, North Vegas and The Thorn. Improves AI pathing and performance with high uptimes.
- Optimizations in Vault 19.
- Fixed issue where Oliver Swanick would respawn after three days if killed.
- Pathing improvements to The Strip and North Sewers.
- Moved teleport doors on The Strip so NPCs don’t collide with players or other actors that stand in front of doors.
- Ethel, Walter, and the Station Merchant no longer wander or patrol to avoid collisions with other NPCs.
- Separated NPCs in the North Sewers.
- Fixed issue where window in Vault 19 let player see through the world.
- Greasers from Crandon’s quest now become disabled when the player leaves the area.
- Fixed a Legion melee NPC near Nelson that was under the terrain.
- Modified Legion and NCR hit-squad NPCs to use new level lists. They now have a smoother leveling curve that takes into account new level caps. Legion and NCR hit squad spawning was also revised to make their appearance more consistent and less memory-intensive.
- Fixed issue where Omerta thugs wouldn’t leave Freeside if you killed Joana and Carlitos.
- Cazador Poison Effect sound no longer plays globally if someone, somewhere gets stung. Only plays if the player is hit.
- Player can no longer repair the Grenade Launcher with the minigun.
- Fix for companions going into unconscious/conscious cycle over and over again when stung with Cazador poison. In normal mode (or against companions), Cazador poison now lasts 8 seconds, doing 18 points of damage per second. It is, in fact, even deadlier than the normal version, but lasts 1/4 as long. In hardcore mode or against the player, poison remains 30 seconds/5 damage per second.
- Casino slot scripts altered so their max bets do not produce game economy-ruining levels of cap overflow
- Hit the Deck and Stonewall now properly work with player’s weapon condition. Hit the Deck is now +25 DT vs. Explosives instead of +50% vs. Explosives.
- Adjusted Deathclaw fatigue to make them less exploitable with certain attacks. Inconsistent health values for Deathclaws were also corrected (in favor of stronger Deathclaws).
- Cazadores are now properly flagged as fliers, so they won’t set off mines.
- Increased radii for plasma and pulse grenades.
- Fixed bug where rescued Powder Gangers would return to the legion camp.
- Added Followers of the Apocalypse supplies to three areas of Hoover Dam if you gain their support and fight on independent or NCR paths. This also enables the FoA + NCR “good” ending through Julie Farkas.
- Optimizations for Westside.
- Fixed issues with Recharger Pistol animation.
- Fixed issue where Aba Daba Honeymoon wouldn’t update if the player was running O My Papa simultaneously.
- Typo: “Night Stalker Blood” changed to “Nightstalker Blood”
- Yes-Man now checks both Loyal and Pearl’s status before the player can tell him the Boomer leaders are dead.
- Removed “Intelligence” flag from Int<=2 check at REPCONN HQ, as engine doesn’t support checks that low.
- Fixed scripting on Lonesome Drifter barter check so player doesn’t get next objective with Tommy Torini if they fail.
- Legion Assassins moveto script no longer occurs every frame (frees up memory).
- Added recipe so player can now break down 12.7mm ammo.
- Four Eyes now works with ball cap with glasses.
- There is now always an option to give ED-E to Lorenzo, even if player has said no the first time.
- Mister Sandman no longer works on The Forecaster (XP exploit).
- Ultra-Luxe doors no longer disable player controls if player is an enemy of the White Gloves.
- Fix scripting conflict between “Cold, Cold Heart” and Mojave Ghost with Vulpes/Benny.
- Fixed issue where player could become control locked in Gommorah if they had installed Yes-Man.
- Player can now re-hire Arcade if ED-E is in the party.
- Ultra-Luxe now properly pays out in Legion and NCR money.
- Veronica’s companion perks (as in the ones Veronica gets, not the player) now properly assigned.
- Waiting companions will no longer get teleported by the Vault 22 elevator.
- Changed objectives for How Little We Know to better reflect branching paths.
- “Return to Yes-Man” objective no longer reopens if player tells him to go to Lucky 38 in Wild Card: Change in Management.
- Player can no longer pickpocket Button Man to break the scene where he shoots Cachino.
- Player can no longer ask Cachino about plans if Bosses are already dead.
- Fix for ED-E combat dialog.
- Ranger Helmet now has weight/value.
- Fixed Gomorrah holdout scripting to properly affect companions.
- Lily now properly uses Stealth Boy when player is sneaking if told to keep it during her quest.
- Fixed exploit where player could get infinite XP for punching Big Sal’s corpse.
- Fixed scripting for For the Republic II where exposing Karl would prematurely complete the objective to destroy the Khans.
- Fixed instance where fast travel was disabled when creating new game post-credits.
- Inventory will now show cumulative weight of item stacks instead of weight of a single item.
- Missile projectiles will no longer show in player’s target HUD.
- Player will now unequip a weapon if consuming it in the crafting menu (fixes crash).
- Weapons with recharging ammo now display ammo properly.
- Fixed rare instance where player could be control-locked if loading an autosave created while lockpicking a transition door.
- Beamsplitter mod fixed to proper DAM/DPS.
- Crafting can no longer create weapons/armor at 100% condition.
- Repair kits can no longer repair to 100% condition.
- Throwing weapons can no longer take damage, and are dropped when shot at 100% condition.
- DT Perks that increase DT based on enemy weapon should function properly.
- Weapons using multiple rounds of ammunition per shot fired now show proper VATS damage estimate.
- Fixed rare case where broken stick of dynamite could crash game if thrown.
- NPCs will now play face cards on player’s stack in Caravan.
- Various tweaks to audio system to improve memory performance.
- Fixed issue where looping reload weapons would get stuck, causing VATS camera to point to the ground.
- Fixed clock/calendar so that it doesn’t reset on a fresh load.
- Fixed .45 auto pistol displaying incorrect condition/value on modding screen.
- Both DAM and DPS now display on workbenches when creating explosives.
- For ammo that reduce spread (like 12ga) effect is now properly applied to spread, not wobble.
- Fixed crash when attempting to enter DLC1 with equipped quest items.
 

Iadien

Guarantee I'm going to screw up this post? Yeah.
Spiral Knights has only worked one time I've tried playing it. It won't let me log in!
 

Gvaz

Banned
0hbg5.jpg


BUY GTA
 

LM4sure

Banned
ohhthegore said:
do not buy it if all you care about is single player

Thanks, I was this close to pulling the trigger. Had it in my cart and everything. I thought it must have been pretty good because I know a lot of people on the forum talked about how great it was in other threads. L4D2 is all I need. Forget Killing Floor.
 
Looks like I'll be getting:
Batman
Jamestown
GTA4 - hopefully the mod gets up and running for steam version

I might get Gothic3 depending on how fun it looks in videos and how I feel when I get off work. What's Gothic3 like? I'm limited in what sites I can visit right now.

The most heavy day I've had during Steam sales
 

Sye d'Burns

Member
Spartan FI said:
GTA IV Complete is very tempting at that price but 32 GB download, think i'll pick up the disc version cheap instead.

I feel like the manager of the Sedgewick Hotel must have felt when finding out the cost for "entrapment, proton charging, and storage of the beast."

"$5,000. I had no idea it would be so much.... I won't pay."
 
Are Lost Planet 2 and Prototype any good?

Also is anyone outside of Germany willing to gift me the Killing Floor Bundle? Will pay back via PayPal as soon as possible :)

EDIT:
Everybody should buy Jamestown!
 
Kyaw said:
The guy said not full support, is that regarding the old one or the new one coming out next week?

Sorry for being so overly curious, i'm just making sure.

It appears that it won't be full support..

iCEnhancer- Not full support, and will never be, at least publicly. for the moment. Just that it won't be ugly and will be okay with 1070. IF you want full support with all the effects , 1030 or 1040
 

Iadien

Guarantee I'm going to screw up this post? Yeah.
Princess Skittles said:
True. But that game won't work on my router so I deleted it. The developers were kind of asses about it too.

Pretty much, like every other dev team they blame the user.
 

Enco

Member
If you want to properly use iCEnhancer I recommend buying the retail GTA IV.

So Sims 3, LP2 and Prototype are overpriced. Arcania 4 seems to be hated and Arcania 3 has crappy combat (from watching videos).

Another day with no purchases.
 
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