Rage is kinda cool, but I'd rather it were a straight up shooter. Maybe something like Crysis, expansive environments but in a linear sequence and just a lot of room to playing around with the game's mechanics.
MP1/2 needed a professional editor/writer to forcibly edit the script after Sam Lake submitted it to the rest of the developers. As it is, it reads like Lake didn't have a grasp on what constitutes a good script, so he overloaded it with melodrama and a overbearing amount of abstract analogies for simple descriptions/ideas in lieu of good pacing. It is a prime example of student film quality work.
The blood dream with the crying baby was both terrible game design and suffered from the same issues with pacing/brevity that plagues the entire game. The concept was interesting but the execution was poorly thought out and the gameplay mechanics were extended way too far.
In terms of using cutscenes instead of gameplay, MP3 actually follows the format of MP1/2 pretty closely. Houser is more direct with his language, and while it won't win any awards, it effectively moved the story along without the pretentious padding of Lake. Lake watched the noir films and tried to replicate the settings with the subtlety of a hammer and the deftness of someone learning on the job. Houser captured the essence of Man on Fire (brevity of dialogue outside mission information and base story elements) while still retaining the narrative style of the previous games.
The TV shows were comic relief so they really don't count toward or against the game.
I really am having trouble accepting how opposite your opinion can be of mine, but I guess that's life.
Sure, MP1/2 had its share of being pretentious and overwrought, but the games were quirky and had mystery and suspense, and took inspirations from all over the place, from John Woo films to The Matrix to Film Noir, David Lynch, classic gaming tropes, nordic mythology and packaged them into something very cohesive with itself. It wasn't afraid to be weird or funny and the story actually moved his character forward and tried new stuff. How often do we get love stories in videogames?
It's flawed but it had ambition and heart in spades, two things I think Max Payne 3 severly lacks, and it shows compared to the first two.
Max Payne 3 is what? A side story at best? In Man on Fire Creasy actually grew as a character, based on a child that made him see the good in life and gave him the way to redeem himself from his past. In Max Payne 3 Max re-recovers from a depression that was resolved at the end of MP2, and gets over a sudden alcoholism just because he has to save a bunch of horrible Dan Houser people no one can possibly like, just because it's his job.
And seriously, Badgad with G-Strings is the worst line I've ever heard in gaming history.