How are the controls with the Joycons and the lack of a D-Pad? I played the first one on PS4 and wanna make sure I'm not gonna lose something control-wise with the Switch.
I usually play 2D games with a d-pad but this.I've been using the analog stick and it controls like a dream
So this is why I was questioning my self about this today. I was saying to myself that I thought the game was turn based now, now I realized I was getting this game mixed up with Steamworld Heist.This game is AWESOME. I never played Steamworld Dig 1, but as a fan of Steamworld Heist, Terraria/Starbound, and Metroid, this game scratches itches I didn't know I had.
AMAZING animation. Great gameplay. That first boss made me go "oh, I see how this game could be." LOVE the exploration aspect, it's like Terraria but with progression that I sorely missed from that game. Also the personality... holy crap. I see where Steamworld Heist got it from.
Only game that has yanked me away from Destiny 2 since it launched.
7 hours of pure quality and 30% done for $20 sounds like amazing value to me.I finished at 7hrs with 30% secrets discovered. Im not good at platformers and am usually slow at beating games.
One thing that surprised me is that the platforming sections are really hardcore, which is something I did not except coming from the first game.
Overall Dig 2 is fantastic, only drawback is that its a bit pricey for the length.
WHAT? Is it not $20? Isn't the average game nowadays around or less than this AT $60? That's an unreasonable expectation.I finished at 7hrs with 30% secrets discovered. I'm not good at platformers and am usually slow at beating games.
One thing that surprised me is that the platforming sections are really hardcore, which is something I did not except coming from the first game.
Overall Dig 2 is fantastic, only drawback is that it's a bit pricey for the length.
7 hours of pure quality and 30% done for $20 sounds like amazing value to me.
Yeah, same. 20 would be perfect.It depends where you buy it.
For me, its 30$ with taxes.
I never understood the hype with the first dig. It was so average for me.
But then I got heist, because I like strategy games and also got to know the devs who happen to be wonderful people, and it was so much better than not only dig, but other games in it's genre.
So I decided to give dig 2 a chance because honestly it looked improved over the original, but it's way better than the original and so much fun to play.
It's almost as if dig 1 was a prototype and dig 2 is the actual game after feedback
I never understood the hype with the first dig. It was so average for me.
But then I got heist, because I like strategy games and also got to know the devs who happen to be wonderful people, and it was so much better than not only dig, but other games in it's genre.
So I decided to give dig 2 a chance because honestly it looked improved over the original, but it's way better than the original and so much fun to play.
It's almost as if dig 1 was a prototype and dig 2 is the actual game after feedback
Downloaded it last night, couldn't stop playing it till 4AM. Woke up today and have been playing it nonstop. I am about 10 hours in and currently at the😥 and it's kicking my ass. Any tips? I'll take a break and play Thimbleweed Park, which also came out today and come back to SD2 later.Rosie bossfight
Amazing game btw and loving the indie scene on Switch. I'll definitely double dip if there's a physical release.
Finished the game tonight. Absolutely phenomenal! I got stuck at one part with map markers on so I have no idea how you guys do it that turn that stuff off. I was anxiously waiting for the part where one of the reviewer's commented that this game includes one of their personal top 10 moments while gaming and yeah...it totally delivered. Must own if you have a Switch
I can't honestly believe how many of you care about the icon on such a serious level.
My first Steamworld game was Heist and I absolutely loved it. I never played the original Dig. I like the Steamworld world in general. I'm getting into the game and the exploration is fun but some things are poorly tutorialized and I really dislike the lamp mechanic. Every time my lamp runs out of oil the mine turns dark but more importantly uninviting. It just saps the fun out of exploration so I have to backtrack and even with the tubes it takes too long. I never like it when a game makes its environment uninviting like the dark world in Metroid Prime 2. The mines without lamp oil gives me that exact same feeling. I understand the approach but it makes the game un-fun for me. Big downer at the moment.
My first Steamworld game was Heist and I absolutely loved it. I never played the original Dig. I like the Steamworld world in general. I'm getting into the game and the exploration is fun but some things are poorly tutorialized and I really dislike the lamp mechanic. Every time my lamp runs out of oil the mine turns dark but more importantly uninviting. It just saps the fun out of exploration so I have to backtrack and even with the tubes it takes too long. I never like it when a game makes its environment uninviting like the dark world in Metroid Prime 2. The mines without lamp oil gives me that exact same feeling. I understand the approach but it makes the game un-fun for me. Big downer at the moment.
Someone PM me when they fix the icon so I know when to buy!
Killing an enemy will usually refuel the lamp.
I originally had this issue, but you'll soon realise it only takes a couple minutes to find the nearest tube, plus it's worth going back up to sell your ore and get new upgrades. If you didn't have the excuse to go back up frequently, your bag would be full too quickly and you wouldn't empty it for ages.
That's true and I have invested into a lot of the lamp upgrades as well but the timer of the lamp still drags down the experience for me.
True going back up to sell is important but I'm not finding that basic loop of go into a mine, gather ore, run out of lamp oil, backtrack back to the surface to sell, repeat. It's too much forced backtracking and the timer of the lamp feels like an unwelcome limitation.
I like everything I do in the mines, I like everything I do above the mines. But the way this game limits my time in the mines and the backtracking back to the surface is dragging down the experience in a big way.
It annoyed me in the first game, but here I found the environments were well lit enough anyway that I just let my lamp run out and pressed on ahead, just at the risk of missing gems or accidentally stepping on explosive obstacles (and barrels light up with proximity anyway), while taking out enemies aggressively in case they dropped more fuel. You can still get plenty accomplished in the dark.
Hahaha XD
I was thinking of picking this up today but wanted to check something first. I have a bunch of credit at Game (UK) and was wondering if I this eShop credit works on the Switch, as it doesnt say it on the card:
Link
I did a marathon run of this game as well and just hit the end credits: 74%, bronze in time (, silver in deaths/secrets, gold in wealth. I think I might also hop to Thimbleweed Park first before I sweep the map for 100%, just to take a break. (Or just not play games for a bit, because the Switch is devouring my life.) As others have noted, the remarkable thing about Dig 2 is that it's not actually that much longer or bigger than Dig 1, but it feels several times larger because there is much less redundancy. It's constantly brimming with new decisions, ideas, and challenges, and if anything, these could all use even more room to breathe. It was all over in a flash and I'm not at all ready to be done with it, so in that respect I'm glad the road to 100% still lies ahead.a little under 10 hours
To answer your question about that boss: I got it on the second try and found that the cog setups I was already using were well suited for it, the most useful one beingthe jetpack upgrade that gives you infinite flight if you tap instead of hold B, which combines well with the ramjet to break through dirt when you're evading Rosie's attacks and looking for health recharges. The acid/lava resistance and the shield upgrade that blocks a projectile every thirty seconds are also useful here for mitigating a lot of damage that could stack up on you. At least one standard upgrade for the jackhammer is also useful so you can bust through brick.
As for the fight itself,I found that the hardest thing to deal with was the dash attack, especially if you're unfortunate enough to be below Rosie and she dunks you into the acid. Just stay at a diagonal to her if you can. If you don't have a good platform to stand on to deflect the big missile directly back at Rosie, you can get in the air and deflect it with your hookshot, not just your pickthough watch your timing here as it's a bit slow. If you're this far in the game you should have plenty of practice with aiming the hookshot while jumping/flying. Other than that, when the terrain rearranges itself new health orbs appear, so don't hesitate to just fly around the map picking up every one you can, as you don't need to save them for later.
For those wondering how the postgame works:diving back into your file just takes you back to town in the state you were in before the final fight
Someone PM me when they fix the icon so I know when to buy!
Steamworld Dig 1:
How are the controls with the Joycons and the lack of a D-Pad?
This game is amazing. 2017 really is a great year for gaming.
I'm kinda stuck though. Mid-late game spoilers (I guess?):I'm at the arrow temple and can't get past the room with the shitton of arrows. It closes up and I don't get what I should be doing, I just keep dying...
I got stuck at one part with map markers on so I have no idea how you guys do it that turn that stuff off.
Just evade for a time using the big block in the middle as cover. The doors open automatically afterwards.
What items to upgrade first? I keep alternating between backpack and axe (tier 7 and 8 respectively) and armor on occasion. Anything else you recommend?
What items to upgrade first? I keep alternating between backpack and axe (tier 7 and 8 respectively) and armor on occasion. Anything else you recommend?
I turned it off as soon as I could and I've had no trouble at all. The game is very naturally nudging you in the right direction and in this type of game I don't mind being lost. That just forces me to explore to the fullest.
How are the rest of you playing, markers on or off?