Good call. Those custom FX on Genesis seemed to accomplish more than Mode 7 managed to do on SNES. YES IM GOING THERE.drohne said:i'm going to go ahead and assert that the genesis hardware kills the snes hardware, though. as a general principle. yes, the snes hardware displays far more colors and outputs vastly nicer video. so what? it was slow. the sheer sprite pushing prowess and custom effects of games like alien soldier, gunstar heroes, and rocket knight adventure far exceed anything the snes managed. an analogy: snes is dreamcast, genesis is first gen ps2. grittier visual quality, but it could do so much more.
SNES sounds a LOT better. I don't care if Genesis is more accurate, it sounds terrible.
Genesis MK II vs. SNES MK II is just sad.
Anyanka said:But it fails. IMO trying to be accurate isnt worth much when the sound quality is awful.
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drohne said:genesis version is more faithful to the arcade. and sounds considerably better. the snes soundchip is unbelievably overrated -- yes, it has loads of hi-tech pcm samples, but nearly all of them are cheesy trumpets.
that said, i only owned the snes versions, and snes super sf2's music sounded much better than earlier efforts.
Are we talking about the sound quality?because the snes just destroyed the Genesys, and if you're telling me that the Genesis had better quality sound than Snes my father who is a doctor should examine your ears...........
BeOnEdge said:threads like this prove that the 16 bit/arcade gen>>>>>>>>>>>>>>>all
BeOnEdge said:i can post some SF super tunes if you guys want. even more regular SF arcade tunes. request and i'll grab em. yeah grifter i remember u. did i ever pull my custom shadow blue ryu out on you that blends into that blue rooms background flawlessly??? LOLOLOLOL i pissed SOOOOOOOOOO many people off with that one.
Mejilan said:PC version of SSF2 had INCREDIBLE music, imho. 3DO version absolutely was 2nd best.
Anyanka said:I liked Shodown a lot better on Genesis. The sprites were quite a bit taller and the gameplay felt more like the arcade. No Earthquake was weaksauce.
Fatal Fury for Genesis was missing a LOT of stuff, including two whole characters. From what I remember it played better on Genesis though.
As far as I recall AOF sucked on both SNES AND Genesis.
drohne said:snk ports were generally better on genesis than snes, probably because they were coded by sega rather than takara. i really liked the genesis versions of samurai shodown and fatal fury 2. although i'm with lyte edge - between superior ports on newer consoles and emulation, there's little point in playing fighters on snes or genesis.
Lyte Edge said:Yeah, Gametek's PC version of SSF2T kicked all kinds of ass...spanks the 3D0 version all over the place.
I wish I could find MP3s of the PC SSF2T for download...
BeOnEdge said:threads like this prove that the 16 bit/arcade gen>>>>>>>>>>>>>>>all
Truth. Although after learning that TFAC is Genesis hardware, and playing the game on MAME produces excellent crystal-clear audio, makes me wonder if MAME could properly emulate the FM synthesizer..Shompola said:There isn't a single emulator that eumlates the FM synthesizer even close to the real hardware. The gritty and dark sound of the real hardware has yet to be emulated correctly.