Shompola said:YOu guys are delusional who thinks snes version of SF2 controlled better than Mega Drive version. In what way was the snes version controlling better? The Mega Drive version responded much better.
And comparing snes sample playback sound chip to Mega drives FM synthesizer soundchip is unfair, they aren't the same type of hardware and aren't ment to be either.
Also dopey, never ever again compare a butchered emulated version of the Mega Drive FM synthesizer to emulated version of snes sample playback chip. There isn't a single emulator that eumlates the FM synthesizer even close to the real hardware. The gritty and dark sound of the real hardware has yet to be emulated correctly.
SantaCruZer said:wait a minute. Didn't you need to press start in order to switch between kicks and punches on the regular mega drive controller? lol how is that better than the snes controller?
you thought it was different back then. the genny is closer to te arcade. face it. its the SOUND EFFECTS that sucked in the genny version. not the music.
Those 3 BGMs are my favorites as well. I never get tired of listening to them even after all these years.doncale said:btw it seems that most people including me like Ryu, Ken and Guile music the most. SF2 had totally rad music
Saurus was a SNK subsidiary who later got reabsorbed (like Nazac). They made Shock Troopers 1-2, not sure what else?BeOnEdge said:i dont think they were ported by sega. i'm actually pretty sure they werent. i just booted sam sho genny and it was reprogrammed by "saurus" and pubbed by takara.
jett said:Ryu, Ken and Guile have the best themes. Cammy's and Vega's are not that far behind, either. Too bad the music in SF3 isn't as memorable.
the genny is closer to te arcade.
Oh, and I just listened to Turbo's music (I've hardly heard it at all) and it about made me gag. What were they thinking with those remixes?
The songs are rearranged a bit in addition to having changed hardware. They're in different keys, some melodies are different, and some instruments have been swapped out - often for the worse. Ken's theme is a great example of how not to use a guitar sample. Oh, and Zangief's theme? Those are some of the worst drum samples I've heard in SNES music. x_xNeutron Night said:It was not a remix. Just different technology. Like they "remixed" the graphics by removing all the color and detail from the Genesis version.
Mejilan said:Oh, if this somehow violates the TOS, please delete/ignore.
So, what you're saying is that the standard, default songs in SFC2 are the arcade themes, and the unlockables are essentially the 3DO remixes?
doncale said:no matter what anyone says, the best versions of Super Street Fighter 2 Turbo music is the 3DO versions. which was also included in Capcom Generation 5 on PS1 and Saturn and the U.S. PS1 Street Fighter Collection 2 which each have the original three SF2 games, not SSF2T. but you only get these 3DO SSF2T remixes to unlock by beating each of the three SF2 games on PS1 and Saturn. hope i wrote that out alright
I know its not for everyone, but I freaking love SF3 3S's music. NG was better, but 3S imo is still great. Kobu, Spunky, You Blow My Mind, Twiglight and Killing Moon make me feel warm inside just thinking about them.Lyte Edge said:I think the majority of the SF3: New Generation music is pretty memorable, but it starts to go somewhat downhill in 2i and 3s. But IMO all the SF3 games still have good tunes, and I love how the home versions of 3s have three versions of each song...
Shompola said:You played PC CD version? Definitely better music than Anniversary version. I have never tried 3DO version so I can't compare them.
Lyte Edge said:If you heard the arranged tracks on the SF Collection 2 SF2 games, you heard the BGMs from the 3D0 version, save for the "new challengers."
PC version of SSF2T is KING of SF2 BGMs. **FACT**.
I missed getting the CD from Sho Nuff...can someone upload the music?
It's just remarkable that certain Genesis games managed to stand toe-to-toe with SNES games in ways it wasn't supposed to (scaling and related effects).MrSingh said:Genesis might have had a couple of totally insane games like Gunstar Heroes, Contra Hard Corps, Dynamite Headdy etc. but any programmer who has worked on both Genesis/SNES will tell you that SNES is ahead hardware wise. That isn't surprising at all since the SNES hardware came out much later.
XS+ said:It's just remarkable that certain Genesis games managed to stand toe-to-toe with SNES games in ways it wasn't supposed to (scaling and related effects).
FortNinety said:Damn straight. Hence why I enjoyed Genesis games a lot more, at least their triple A titles more so than the Super NES triple A's; they simply had to work harder to compete. Some made fun of the fact that on later Genesis games, programmers had to combine colors to create the "illusion" of there being more than just 64 on screen. I personally call that savy programming.
Ahead in number of onscreen colors and with Mode 7 effects, but not as far as speed or resolution. Each has its own strengths over the other.MrSingh said:Genesis might have had a couple of totally insane games like Gunstar Heroes, Contra Hard Corps, Dynamite Headdy etc. but any programmer who has worked on both Genesis/SNES will tell you that SNES is ahead hardware wise.