It's all good. I don't know any of these characters, so I was a bunch of nonsense myself.Sorry Karst, just played you as Rashid because the game refuses to let me be Karin, so I just did nonsense
Not feeling the new characters much, or combos being removed... Was way more hyped after the 1st beta than the 2nd or 3rd (considering this probably is the 3rd)..
See ya'll next beta
![]()
See ya'll next beta
You just know Ono was behind this.See ya'll next beta
![]()
Mp, mk, V-Trigger cancel and hit confirm into CA or elbowLaura was alright. I still don't get how a lot of pieces of offense fit into her game plan, like her forward fierce punch, or her mp mk chain. I'd love a way to confirm into her qcf punch move without a crush. I had some success playing her as a low rent Abel though.
Um ok I know that, but how does that make me like the game better? And the new characters being uninspiring to me is not going to change. Someone can be against what current direction the game is going even if it is still in development.No one likes things that they're used to being removed, but that's game dev and it's a beta.
Laura was alright. I still don't get how a lot of pieces of offense fit into her game plan, like her forward fierce punch, or her mp mk chain. I'd love a way to confirm into her qcf punch move without a crush. I had some success playing her as a low rent Abel though.
Um ok I know that, but how does that make me like the game better? And the new characters being uninspiring to me is not going to change. Someone can be against what current direction the game is going even if it is still in development.
It's over?
Damn it I just got home
Edit: Less combos? So things got nerfed?
Ugh, is this game just going to be all footsies?
I'll still get it anyway but ew.
Is the beta over?
Did anyone get much traction out of her V-Trigger? Any documentation to HOW it buffs her moves exactly? More Stun Gauge, more Hitstun for new combos, or just pretty effects and maybe more damage? I find myself not really enjoying the idea of her trigger, unlike Mika, Karin, or even Cammy's triggers.
Hopefully the next beta is soon
I honestly can't agree with anything you're saying here.I'm started to get worried about this game. I'm not the biggest fan of SF4, but even compared to that game it just looks so uninspired. It's kind of hard to describe what's not right. Maybe it's the ultras(which I kind of hated) that often led to some interesting back and forth, where the v-trigger stuff in this seems rather dull. I still think SFA3 had the most robust systems(even with bullshit v-ism) and wish they could bring that level of options to SF
I honestly can't agree with anything you're saying here.
Yeah, I figured my opinion wouldn't be popular in this thread haha
What, specifically, do you miss?I'm started to get worried about this game. I'm not the biggest fan of SF4, but even compared to that game it just looks so uninspired. It's kind of hard to describe what's not right. Maybe it's the ultras(which I kind of hated) that often led to some interesting back and forth, where the v-trigger stuff in this seems rather dull. I still think SFA3 had the most robust systems(even with bullshit v-ism) and wish they could bring that level of options to SF
The V-triggers are hit or miss (don't like the ones that are just power ups). But at least V-skill is trying to vary system mechanics among the individual fighters rather than everyone sharing a universal mechanic (ala focus attack or parry).I'm started to get worried about this game. I'm not the biggest fan of SF4, but even compared to that game it just looks so uninspired. It's kind of hard to describe what's not right. Maybe it's the ultras(which I kind of hated) that often led to some interesting back and forth, where the v-trigger stuff in this seems rather dull. I still think SFA3 had the most robust systems(even with bullshit v-ism) and wish they could bring that level of options to SF
I'm started to get worried about this game. I'm not the biggest fan of SF4, but even compared to that game it just looks so uninspired. It's kind of hard to describe what's not right. Maybe it's the ultras(which I kind of hated) that often led to some interesting back and forth, where the v-trigger stuff in this seems rather dull. I still think SFA3 had the most robust systems(even with bullshit v-ism) and wish they could bring that level of options to SF
What, specifically, do you miss?
Hopefully in a couple years they add multiple V-triggers/V-skills ala multiple ultras and you basically would pick different flavors of a character.
The game is fun to play but is it fun to watch? That's the question, I'm constantly worried if this game will bring the hype.
I think it's too early to say. The game is still being played in a way that doesn't take advantge of the systems in place or the pace of the game. In most of the matches I've played,online and off, people aren't taking advatange of v-reversals, crush counters or the v-skills or triggers outside of a few scenarios for combo extension.I'm started to get worried about this game. I'm not the biggest fan of SF4, but even compared to that game it just looks so uninspired. It's kind of hard to describe what's not right. Maybe it's the ultras(which I kind of hated) that often led to some interesting back and forth, where the v-trigger stuff in this seems rather dull. I still think SFA3 had the most robust systems(even with bullshit v-ism) and wish they could bring that level of options to SF
What about marvel though where it's fun to watch but not fun to play?The game is fun to play but is it fun to watch? That's the question, I'm constantly worried if this game will bring the hype.
The game is fun to play but is it fun to watch? That's the question, I'm constantly worried if this game will bring the hype.
@oooitzLpN: Ken's run is slower. Cr.mk extended hit box. This Ken feels weaker then beta 2. RIP ;_; #SFV
@oooitzLpN: Nash no longer has bazooka knee juggle after HK scythe . Dmg is still good . Still a strong character #SFV
@oooitzLpN: Bison psycho pillar is qcb + p again. Really good to whiff punish -> critical art! Cr.mk is cancelable but really negative on block #SFV
@oooitzLpN: Karin can't late cancel cr.mk no more . perhaps was too good before to confirm into dorya. She plays a bit different now #SFV
@oooitzLpN: LAURA feels beautiful as usual. Needs a little bit more hit/block stun on her normals to really dive into mixups. She's good not great #SFV
@oooitzLpN: no more running with Ken. More walking and dashing now for mobility. Karin and LAURA just does it better than him :/ #SFV
Slowly making Ken's V-skill completely useless outside of combos...LPN went to the Capcom thing today and tweeting about the build they have there right now.