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Street Fighter V Cinematic Story Expansion Trailer, will have 2nd art story at launch

k4n3

Banned
this is why noone can figure out who the last boss is it might be one of the DLC characters hope is juri :)
 

Skilletor

Member
They expected from SFIV?

All this talk looks to me anecdotal and casuals wants just play vs with friends like always.

It's been 8 years since SF4, dude. Almost a decade.

MKX has story. All of ASWs games have stories. Naruto games are built upon story mode. Tekken has always had single player modes. SoulCalibur as well.

Feel free to deny what Capcom acknowledges by providing the content people are obviously demanding. Whatever floats your boat.
 
so at launch this game will have those character story modes ala tekken? And in Summer there will a cinematic Story Mode ala Mortal Kombat?

Sounds good
 

Nocturno999

Member
Bengus please....

CZk_R1TUkAULH6C.jpg

Worst art in a SF game ever.
 

Gbraga

Member
So all the guys saying that this was the right decision, pro tour takes the top priority, etc I'm going to see you playing this game for a long time right?

I'll open the SFV thread in 2017 and see.

Uhm, yes?

We still play SF IV today, the game came out in 2008 for arcades and 2009 consoles, IIRC.

2017 is nothing, try 2024.
 
this is why noone can figure out who the last boss is it might be one of the DLC characters hope is juri :)

That's actually a good point... the full Story Mode last boss is probably one of the DLC characters- I would have to say Urien over Juri though.
 

KAL2006

Banned
What difference does it make having the game now and getting the content in june as opposed to just... waiting for june? lol Also barebones based on what? Character number? How is 16 characters barebones but 18 ok?

Releasing in june would mess with EVO and that's worse than any story mode inconvenience.

How about we fucking wait for the game to come out first before we call it barebones, huh?

Some people need to calm down and stop being overly defensive. I say this as a big Street Fighter fan. And like i have said before me personally would like the game ASAP and don't mind the game comes out barebones with free content added in later as I want my hand on the game.

16 characters is barebones in comparison to Mortal Kombat X and the first console release of Street Fighter IV (yes I am aware the Arcade version had less but we didn't pay for that version come release on console).

Lack of story is not a huge deal however I expect either a proper story mode or a extensive challenge, train mode and not basic trials. One or the other would do come launch.

I understand they want Street Fighter V as a service and I love the idea. But the original product should be content filled worth the $60 for the casuals, then the stuff added on should be extra DLC adding longevity. Not have a barebones product with pay us now and we promise we will add stuff later.
 

HardRojo

Member
This is kind of bad in my opinion.

For casual joe trying to ease into SF series and not have a story mode to dick with is a huge turn off to drop $60.00 on release.

Even if it does come later free that's still not a good sign to withhold.

I'm actually eager to see AngryJoe review this. He'll shit on them hard for this kind of decision.

For me personally I don't give a big shit because it's all about the MP for me, but even then I enjoy doing the story mode/arcade modes when the game first releases to unlock titles, colors, etc.

:/

You'll still have arcade mode. You'll even have a story mode at launch for each character.
 
Fuck story mode. Capcom focusing this game on competitions and tournaments. Where is a decent mode where you can learn the game properly that isn't as barbones as Trials. Teach newcomers how to play mind games, cross ups, when to throw, jump, anti air and etc. Teach best normals to use, best reach, etc. Have challenges where you can defeat the opponent with only a certain criteria so you learn the game.

This should be Capcom's priority and I hope they have done this.

Watching tournaments is where you learn those advance skills you just mentioned.

They are also integrating the challenges you mentioned into online to earn fight money... so you might have a challenge like "land a SPD after doing Zangief's v-skill".
 

I-hate-u

Member
Now that they established a timeline, I hope they carry through with it and give us older versions of Juri, Guile, Balrog, and younger versions of Alex, Urien and Ibuki.

None of that SFIV bullshit where the 3S characters look the same like they did in that game.
 
Some people need to calm down and stop being overly defensive. I say this as a big Street Fighter fan. And like i have said before me personally would like the game ASAP and don't mind the game comes out barebones with free content added in later as I want my hand on the game.

16 characters is barebones in comparison to Mortal Kombat X and the first console release of Street Fighter IV (yes I am aware the Arcade version had less but we didn't pay for that version come release on console).

Lack of story is not a huge deal however I expect either a proper story mode or a extensive challenge, train mode and not basic trials. One or the other would do come launch.

I understand they want Street Fighter V as a service and I love the idea. But the original product should be content filled worth the $60 for the casuals, then the stuff added on should be extra DLC adding longevity. Not have a barebones product with pay us now and we promise we will add stuff later.

That huge starting roster is the reason MK is always being patched and you never get a feel for the meta of the game since it's constantly getting patches,which is why I appreciate capcom doing yearly updates. The roster size is fine you get to learn the matchups while slowly increasing the roster. Granted, the casual fan just says " hey 30 characters nice! Let's press buttons and kill sometime with friends!" There's nothing wrong with that but this game is centered around the community/tournament scene first. Capcom already lowered the execution barrier so casuals can enjoy without being discouraged so they can wait a bit for the roster size.

Please read this in friendly tone, because you know the Internet XD
 

Lucinice

Neo Member
Some people need to calm down and stop being overly defensive. I say this as a big Street Fighter fan. And like i have said before me personally would like the game ASAP and don't mind the game comes out barebones with free content added in later as I want my hand on the game.

16 characters is barebones in comparison to Mortal Kombat X and the first console release of Street Fighter IV (yes I am aware the Arcade version had less but we didn't pay for that version come release on console).

Lack of story is not a huge deal however I expect either a proper story mode or a extensive challenge, train mode and not basic trials. One or the other would do come launch.

I understand they want Street Fighter V as a service and I love the idea. But the original product should be content filled worth the $60 for the casuals, then the stuff added on should be extra DLC adding longevity. Not have a barebones product with pay us now and we promise we will add stuff later.

You realize has more starting characters than Guilty Gear or Persona 4 arena and no one complained then. Honestly it's better to have a smaller more tightly balanced roster than more characters who are useless.
 

KAL2006

Banned
Watching tournaments is where you learn those advance skills you just mentioned.

They are also integrating the challenges you mentioned into online to earn fight money... so you might have a challenge like "land a SPD after doing Zangief's v-skill".

That's a good point if that's the case it's and interesting idea. Perhaps do a combo in a real online fight. A cross up etc. That's actually a decent idea now that I think about it.
 

Durden77

Member
The way Charlie is acting in that last scene, it makes me think that Guile might have a redesign and won't look like he does in the picture. He looks like he sees Guile, but he doesn't recognize him.

That could just be his brain fucking up though.
 
16 characters is barebones in comparison to Mortal Kombat X and the first console release of Street Fighter IV (yes I am aware the Arcade version had less but we didn't pay for that version come release on console).

Yeah but they're using an entirely different approach from MKX. For MK they're just dumping a bunch of characters all at once and after the launch of XL they'll be done adding content to MKX.... after only 1 year.

SFV already has a minimum 2 year plan of adding content and they want to keep it going as long as possible. If they launch the game with an MKX size roster... by year 3 we're scraping the bottom for DLC fighters like Hakan's wife or whatever...

They're not launching a Street Fighter game... they're launching a Street Fighter service.
 

Razzorn34

Member
Looks good. I'm definitely glad they aren't holding up the game release to finish the story mode. Hopefully, this also means that the story mode won't be rushed in any way.
 

Alchemist

Member
The way Charlie is acting in that last scene, it makes me think that Guile might have a redesign and won't look like he does in the picture. He looks like he sees Guile, but he doesn't recognize him.

That could just be his brain fucking up though.

Yeah I'm going with the theory that it's an old pic and Guile won't look like he does there.
 

KAL2006

Banned
You realize has more starting characters than Guilty Gear or Persona 4 arena and no one complained then. Honestly it's better to have a smaller more tightly balanced roster than more characters who are useless.

Those are niche fighters with small budgets. Capcom fighters are huge and they have has decent sized rosters since Capcom VS SNK. I still understand 16 is good though as you can learn matchups and etc. But I have this suspicion in the back of my mind atleast 2 DLC characters are ready probably ready come February release date, but Capcom will just sprinkle content cause just.
 

vg260

Member
Can we step back for a moment and really appreciate the state of the fighting game genre?

It's actually gotten to the point where having a great fighting game isn't enough to be considered a great fighting game. Now, you LITERALLY have to produce AN ENTIRE FULL-LENGTH MOVIE on the side, or people will call your game "barebones".

That's crazy.

And, this is coming from someone who loves fighting game stories and characters. Personally, I'm very excited for this content. But, I'm not taking it for granted, because I've been a fan of this genre for decades. I know where we came from.

In regards to SF5, I never want to hear another person say "remember the good old days when games were launched complete?"

In the "good old days" fighting games weren't required to create full length animated movies just to be considered "worth the money". In the "good old days", fighting game tournaments didn't see annual infusions of half a million dollars from the company creating the game (even before the Sony deal, Capcom did this in 2012). In the "good old days", new characters didn't get patched in as free earnable content post launch...you had to buy upgrades as new games, for full price. In the "good old days", broken overpowered crap stayed broken and overpowered. In the "good old days", we didn't get to beta test SF2 in our homes multiple times before release.

The expectations are higher than ever, costs of making the games are higher than ever, yet we still pay the same price we paid in the 90s for SF2. Perspective is a mo fo.

The state of the FG union is undeniably better than it's ever been, and people need to appreciate that. A four month wait for free, additional, high quality content when the launch game already IS high quality content? This is not a problem, in the least.

Yes, indeed.
 

J 0 E

Member
MK raised the bar for fighting games story and single player content overall, I like what I saw so much regardless and think Capcom will make something great.
 

KAL2006

Banned
Yeah but they're using an entirely different approach from MKX. For MK they're just dumping a bunch of characters all at once and after the launch of XL they'll be done adding content to MKX.... after only 1 year.

SFV already has a minimum 2 year plan of adding content and they want to keep it going as long as possible. If they launch the game with an MKX size roster... by year 3 we're scraping the bottom for DLC fighters like Hakan's wife or whatever...

They're not launching a Street Fighter game... they're launching a Street Fighter service.

So people don't mind they are holding out relating Story mode as well as characters.

I'd personaly be more happy if the game released with 26 characters with a 15 character DLC plan for only 2 years. Instead of launching with 16 characters with a 25 character DLC plan spanning 4 years.
 

Skilletor

Member
So people don't mind they are holding out relating Story mode as well as characters.

I'd personaly be more happy if the game released with 26 characters with a 15 character DLC plan for only 2 years. Instead of launching with 16 characters with a 25 character DLC plan spanning 4 years.

Some people don't think they're "holding out." I just think they're not done, whether that means internal testing or whatever.

Your latter scenario likely means the game launching a year later than it already is (just like SF4 arcade to SF4 console). No thanks to that.
 
So people don't mind they are holding out relating Story mode as well as characters.

I'd personaly be more happy if the game released with 26 characters with a 15 character DLC plan for only 2 years. Instead of launching with 16 characters with a 25 character DLC plan spanning 4 years.
They aren't holding anything, the content is not done besides whatever conspiracy theories you might have. If the game was releasing with 26 characters it wouldn't be releasing this year period, fighting game characters are hard to make.
 

Neoxon

Junior Member
Yeah but they're using an entirely different approach from MKX. For MK they're just dumping a bunch of characters all at once and after the launch of XL they'll be done adding content to MKX.... after only 1 year.

SFV already has a minimum 2 year plan of adding content and they want to keep it going as long as possible. If they launch the game with an MKX size roster... by year 3 we're scraping the bottom for DLC fighters like Hakan's wife or whatever...

They're not launching a Street Fighter game... they're launching a Street Fighter service.
Given the size of the Street Fighter roster of characters, it'd take until at least Wave 7 for Capcom to run out of potential DLC characters.
 

Skilletor

Member
They aren't holding anything, the content is not done besides whatever conspiracy theories you might have. If the game was releasing with 26 characters it wouldn't be releasing this year period, fighting game characters are hard to make.

Seems like it doesn't matter what good Capcom does, and they have done everything near perfect with SF5, people just aren't going to get over SFxT.

Must be how MS feels about the XB1, lol.
 

Mizerman

Member
Seems like it doesn't matter what good Capcom does, and they have done everything near perfect with SF5, people just aren't going to get over SFxT.

Must be how MS feels about the XB1, lol.

Either that or keep comparing it to MKX for the umpteenth time.
 

MutFox

Banned
Can we step back for a moment and really appreciate the state of the fighting game genre?

It's actually gotten to the point where having a great fighting game isn't enough to be considered a great fighting game. Now, you LITERALLY have to produce AN ENTIRE FULL-LENGTH MOVIE on the side, or people will call your game "barebones".

That's crazy.

And, this is coming from someone who loves fighting game stories and characters. Personally, I'm very excited for this content. But, I'm not taking it for granted, because I've been a fan of this genre for decades. I know where we came from.

In regards to SF5, I never want to hear another person say "remember the good old days when games were launched complete?"

In the "good old days" fighting games weren't required to create full length animated movies just to be considered "worth the money". In the "good old days", fighting game tournaments didn't see annual infusions of half a million dollars from the company creating the game (even before the Sony deal, Capcom did this in 2012). In the "good old days", new characters didn't get patched in as free earnable content post launch...you had to buy upgrades as new games, for full price. In the "good old days", broken overpowered crap stayed broken and overpowered. In the "good old days", we didn't get to beta test SF2 in our homes multiple times before release.

The expectations are higher than ever, costs of making the games are higher than ever, yet we still pay the same price we paid in the 90s for SF2. Perspective is a mo fo.

The state of the FG union is undeniably better than it's ever been, and people need to appreciate that. A four month wait for free, additional, high quality content when the launch game already IS high quality content? This is not a problem, in the least.

This will probably be the best fighting game ever.
They've already fixed a lot of the complaints from SFIV.

A good competitive fighting game doesn't need a story to be great.
It's nice to have that on the side.

You have games like MKX where they spent more on story than the competitive portion,
as the competitive portion is very poor in comparison.

The Competitive portion of a fighting game is the most important part.
And it seems that's where SFV wants to excel.
 

Astarte

Member
They aren't holding anything, the content is not done besides whatever conspiracy theories you might have. If the game was releasing with 26 characters it wouldn't be releasing this year period, fighting game characters are hard to make.

Skullgirls and Smash Bros DLC threads give me terrible headaches regarding character development and costs.
 

Amedo310

Member
It would be pretty neat if the 2nd story mode was release right after Evo. Like Ono reminds the hyped folks that the game has a cinematic story mode and shows more of it, like a cinematic between Laura and ken, during or after finals. Sean gets mention in dialogue. Twitch folks get hook and buy the game even more out of hype.
 
This will probably be the best fighting game ever.
They've already fixed a lot of the complaints from SFIV.

A good competitive fighting game doesn't need a story to be great.
It's nice to have that on the side.

You have games like MKX where they spent more on story than the competitive portion,
as the competitive portion is very poor in comparison.

The Competitive portion of a fighting game is the most important part.
And it seems that's where SFV wants to excel.

But there are more casual players then competitive players so the fact that SFV goal is to be competitive doesn't matter
 

Ray Down

Banned
So people don't mind they are holding out relating Story mode as well as characters.

I'd personaly be more happy if the game released with 26 characters with a 15 character DLC plan for only 2 years. Instead of launching with 16 characters with a 25 character DLC plan spanning 4 years.

IaVtPjR.png


What characters are being held back?

Got any proof or is this just bullshit you pulled?
 

A.E Suggs

Member
I'm sorry, but no.

Mortal Kombat changed the game. It raised expectations.

Capcom said Story Mode would be there this time around. While the in-game model cinematics is certainly better than the 2D art they've shown for what I'm assuming is Arcade Ladders, the fact that it's coming out 4 months later is a major disappointment.
Mk didn't change shit. Also to the majority of sf players its not a priority, and if it is how about you just wait until it releases and just buy it 4 months for now. Its not rocket science and can't see why you didn't think of that yourself..

Fighting games like gg and tekken had stories long before mk has.
 

GuardianE

Santa May Claus
Uhm, yes?

We still play SF IV today, the game came out in 2008 for arcades and 2009 consoles, IIRC.

2017 is nothing, try 2024.

I also wouldn't take participation in a FGW thread, or any thread really, of who or who isn't still playing SFIV.
 
So people don't mind they are holding out relating Story mode as well as characters.

I'd personaly be more happy if the game released with 26 characters with a 15 character DLC plan for only 2 years. Instead of launching with 16 characters with a 25 character DLC plan spanning 4 years.

I don't mind... it likely means the Story Mode that really matters will have Urien as the last boss rather than just a powered up Bison or Necalli.

It's also a much smarter approach by Capcom to bring in new players. It can be overwhelming to pick a character with a USF IV sized select screen.... and certainly overwhelming to learn all the match ups if you're totally new.

Also like it has been mentioned... it makes balancing a lot easier. You remember Raiden at the launch of MKX right? Quality of quantity.
 
For ppl saying MK raised the bar with SP content - this has been true of MK long before MK9. The last two or 3 games prior to MK9 featured way, WAY more SP content, and longer SP story campaigns, than any SF game to date, SFV including.

SP content is very much a part of the core appeal of the MK series. They go that far with those modes & features because they have to for their core audience. Heck, we can easily argue that there was more thought & better execution in the story content in even MK 1-3 than there were in SF2 & 3.

Honestly, I was not expecting a 3D animated campaign out of SFV, ESPECIALLY once the Bengus artworks were uploaded to the tutorial portion of SFV's beta. Today's announcement is completely out of left-field, and is honestly one of the last/biggest surprise of this game outside of its announcement & platforms, seeing as how no prior leak even suggested we were getting a 3D fully-animated campaign at all.

People lambasting the delayed launch of a 3D animated campaign, when there wasn't even a SUGGESTION such a mode was coming, and when we are already getting SP/story content on day 1 ANYWAY, are really baffling me.
 
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