They expected from SFIV?
All this talk looks to me anecdotal and casuals wants just play vs with friends like always.
If it's one of the DLC characters, it won't be Jurithis is why noone can figure out who the last boss is it might be one of the DLC characters hope is juri![]()
Bengus please....
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So all the guys saying that this was the right decision, pro tour takes the top priority, etc I'm going to see you playing this game for a long time right?
I'll open the SFV thread in 2017 and see.
so at launch this game will have those character story modes ala tekken? And in Summer there will a cinematic Story Mode ala Mortal Kombat?
Sounds good
this is why noone can figure out who the last boss is it might be one of the DLC characters hope is juri![]()
What difference does it make having the game now and getting the content in june as opposed to just... waiting for june? lol Also barebones based on what? Character number? How is 16 characters barebones but 18 ok?
Releasing in june would mess with EVO and that's worse than any story mode inconvenience.
How about we fucking wait for the game to come out first before we call it barebones, huh?
This is kind of bad in my opinion.
For casual joe trying to ease into SF series and not have a story mode to dick with is a huge turn off to drop $60.00 on release.
Even if it does come later free that's still not a good sign to withhold.
I'm actually eager to see AngryJoe review this. He'll shit on them hard for this kind of decision.
For me personally I don't give a big shit because it's all about the MP for me, but even then I enjoy doing the story mode/arcade modes when the game first releases to unlock titles, colors, etc.
:/
Juri is not nearly powerful enough.this is why noone can figure out who the last boss is it might be one of the DLC characters hope is juri![]()
Juri is not nearly powerful enough. Also, we need a Boss at launch.
Fuck story mode. Capcom focusing this game on competitions and tournaments. Where is a decent mode where you can learn the game properly that isn't as barbones as Trials. Teach newcomers how to play mind games, cross ups, when to throw, jump, anti air and etc. Teach best normals to use, best reach, etc. Have challenges where you can defeat the opponent with only a certain criteria so you learn the game.
This should be Capcom's priority and I hope they have done this.
Some people need to calm down and stop being overly defensive. I say this as a big Street Fighter fan. And like i have said before me personally would like the game ASAP and don't mind the game comes out barebones with free content added in later as I want my hand on the game.
16 characters is barebones in comparison to Mortal Kombat X and the first console release of Street Fighter IV (yes I am aware the Arcade version had less but we didn't pay for that version come release on console).
Lack of story is not a huge deal however I expect either a proper story mode or a extensive challenge, train mode and not basic trials. One or the other would do come launch.
I understand they want Street Fighter V as a service and I love the idea. But the original product should be content filled worth the $60 for the casuals, then the stuff added on should be extra DLC adding longevity. Not have a barebones product with pay us now and we promise we will add stuff later.
Some people need to calm down and stop being overly defensive. I say this as a big Street Fighter fan. And like i have said before me personally would like the game ASAP and don't mind the game comes out barebones with free content added in later as I want my hand on the game.
16 characters is barebones in comparison to Mortal Kombat X and the first console release of Street Fighter IV (yes I am aware the Arcade version had less but we didn't pay for that version come release on console).
Lack of story is not a huge deal however I expect either a proper story mode or a extensive challenge, train mode and not basic trials. One or the other would do come launch.
I understand they want Street Fighter V as a service and I love the idea. But the original product should be content filled worth the $60 for the casuals, then the stuff added on should be extra DLC adding longevity. Not have a barebones product with pay us now and we promise we will add stuff later.
Juri is not nearly powerful enough.
Watching tournaments is where you learn those advance skills you just mentioned.
They are also integrating the challenges you mentioned into online to earn fight money... so you might have a challenge like "land a SPD after doing Zangief's v-skill".
Via Bosslogic
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Is this a new look Balrog?
16 characters is barebones in comparison to Mortal Kombat X and the first console release of Street Fighter IV (yes I am aware the Arcade version had less but we didn't pay for that version come release on console).
The way Charlie is acting in that last scene, it makes me think that Guile might have a redesign and won't look like he does in the picture. He looks like he sees Guile, but he doesn't recognize him.
That could just be his brain fucking up though.
Juri is not nearly powerful enough.
You realize has more starting characters than Guilty Gear or Persona 4 arena and no one complained then. Honestly it's better to have a smaller more tightly balanced roster than more characters who are useless.
Can we step back for a moment and really appreciate the state of the fighting game genre?
It's actually gotten to the point where having a great fighting game isn't enough to be considered a great fighting game. Now, you LITERALLY have to produce AN ENTIRE FULL-LENGTH MOVIE on the side, or people will call your game "barebones".
That's crazy.
And, this is coming from someone who loves fighting game stories and characters. Personally, I'm very excited for this content. But, I'm not taking it for granted, because I've been a fan of this genre for decades. I know where we came from.
In regards to SF5, I never want to hear another person say "remember the good old days when games were launched complete?"
In the "good old days" fighting games weren't required to create full length animated movies just to be considered "worth the money". In the "good old days", fighting game tournaments didn't see annual infusions of half a million dollars from the company creating the game (even before the Sony deal, Capcom did this in 2012). In the "good old days", new characters didn't get patched in as free earnable content post launch...you had to buy upgrades as new games, for full price. In the "good old days", broken overpowered crap stayed broken and overpowered. In the "good old days", we didn't get to beta test SF2 in our homes multiple times before release.
The expectations are higher than ever, costs of making the games are higher than ever, yet we still pay the same price we paid in the 90s for SF2. Perspective is a mo fo.
The state of the FG union is undeniably better than it's ever been, and people need to appreciate that. A four month wait for free, additional, high quality content when the launch game already IS high quality content? This is not a problem, in the least.
Barret from FFVII as guest character.
Yeah but they're using an entirely different approach from MKX. For MK they're just dumping a bunch of characters all at once and after the launch of XL they'll be done adding content to MKX.... after only 1 year.
SFV already has a minimum 2 year plan of adding content and they want to keep it going as long as possible. If they launch the game with an MKX size roster... by year 3 we're scraping the bottom for DLC fighters like Hakan's wife or whatever...
They're not launching a Street Fighter game... they're launching a Street Fighter service.
So people don't mind they are holding out relating Story mode as well as characters.
I'd personaly be more happy if the game released with 26 characters with a 15 character DLC plan for only 2 years. Instead of launching with 16 characters with a 25 character DLC plan spanning 4 years.
They aren't holding anything, the content is not done besides whatever conspiracy theories you might have. If the game was releasing with 26 characters it wouldn't be releasing this year period, fighting game characters are hard to make.So people don't mind they are holding out relating Story mode as well as characters.
I'd personaly be more happy if the game released with 26 characters with a 15 character DLC plan for only 2 years. Instead of launching with 16 characters with a 25 character DLC plan spanning 4 years.
Given the size of the Street Fighter roster of characters, it'd take until at least Wave 7 for Capcom to run out of potential DLC characters.Yeah but they're using an entirely different approach from MKX. For MK they're just dumping a bunch of characters all at once and after the launch of XL they'll be done adding content to MKX.... after only 1 year.
SFV already has a minimum 2 year plan of adding content and they want to keep it going as long as possible. If they launch the game with an MKX size roster... by year 3 we're scraping the bottom for DLC fighters like Hakan's wife or whatever...
They're not launching a Street Fighter game... they're launching a Street Fighter service.
They aren't holding anything, the content is not done besides whatever conspiracy theories you might have. If the game was releasing with 26 characters it wouldn't be releasing this year period, fighting game characters are hard to make.
Seems like it doesn't matter what good Capcom does, and they have done everything near perfect with SF5, people just aren't going to get over SFxT.
Must be how MS feels about the XB1, lol.
Can we step back for a moment and really appreciate the state of the fighting game genre?
It's actually gotten to the point where having a great fighting game isn't enough to be considered a great fighting game. Now, you LITERALLY have to produce AN ENTIRE FULL-LENGTH MOVIE on the side, or people will call your game "barebones".
That's crazy.
And, this is coming from someone who loves fighting game stories and characters. Personally, I'm very excited for this content. But, I'm not taking it for granted, because I've been a fan of this genre for decades. I know where we came from.
In regards to SF5, I never want to hear another person say "remember the good old days when games were launched complete?"
In the "good old days" fighting games weren't required to create full length animated movies just to be considered "worth the money". In the "good old days", fighting game tournaments didn't see annual infusions of half a million dollars from the company creating the game (even before the Sony deal, Capcom did this in 2012). In the "good old days", new characters didn't get patched in as free earnable content post launch...you had to buy upgrades as new games, for full price. In the "good old days", broken overpowered crap stayed broken and overpowered. In the "good old days", we didn't get to beta test SF2 in our homes multiple times before release.
The expectations are higher than ever, costs of making the games are higher than ever, yet we still pay the same price we paid in the 90s for SF2. Perspective is a mo fo.
The state of the FG union is undeniably better than it's ever been, and people need to appreciate that. A four month wait for free, additional, high quality content when the launch game already IS high quality content? This is not a problem, in the least.
They aren't holding anything, the content is not done besides whatever conspiracy theories you might have. If the game was releasing with 26 characters it wouldn't be releasing this year period, fighting game characters are hard to make.
Nah that's totally P.jack from Tekken
This will probably be the best fighting game ever.
They've already fixed a lot of the complaints from SFIV.
A good competitive fighting game doesn't need a story to be great.
It's nice to have that on the side.
You have games like MKX where they spent more on story than the competitive portion,
as the competitive portion is very poor in comparison.
The Competitive portion of a fighting game is the most important part.
And it seems that's where SFV wants to excel.
So people don't mind they are holding out relating Story mode as well as characters.
I'd personaly be more happy if the game released with 26 characters with a 15 character DLC plan for only 2 years. Instead of launching with 16 characters with a 25 character DLC plan spanning 4 years.
Mk didn't change shit. Also to the majority of sf players its not a priority, and if it is how about you just wait until it releases and just buy it 4 months for now. Its not rocket science and can't see why you didn't think of that yourself..I'm sorry, but no.
Mortal Kombat changed the game. It raised expectations.
Capcom said Story Mode would be there this time around. While the in-game model cinematics is certainly better than the 2D art they've shown for what I'm assuming is Arcade Ladders, the fact that it's coming out 4 months later is a major disappointment.
Uhm, yes?
We still play SF IV today, the game came out in 2008 for arcades and 2009 consoles, IIRC.
2017 is nothing, try 2024.
So people don't mind they are holding out relating Story mode as well as characters.
I'd personaly be more happy if the game released with 26 characters with a 15 character DLC plan for only 2 years. Instead of launching with 16 characters with a 25 character DLC plan spanning 4 years.
so DLC character coming in march
http://www.eventhubs.com/news/2016/...released-march-capcom-explains-game-currency/
so DLC character coming in march
http://www.eventhubs.com/news/2016/...released-march-capcom-explains-game-currency/