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Street Fighter V Cinematic Story Expansion Trailer, will have 2nd art story at launch

jiggles

Banned
All I wanted was a single player like MK9 and it's looking good for that.

Starting to wonder if it's going to be labelled as Early Access on Steam, though.
 

KoopaTheCasual

Junior Member
Mk didn't change shit. Also to the majority of sf players its not a priority, and if it is how about you just wait until it releases and just buy it 4 months for now. Its not rocket science and can't see why you didn't think of that yourself..

Fighting games like gg and tekken had stories long before mk has.
Maaaajor citation needed. I'm one of the people that think the direction Capcom is going with SFV has been completely on point from start to finish and how they're playing to both casual and hardcore, but I can't stand when hardcore fans believe that casuals suddenly don't make a majority of the install base (for all major video game titles, tbh).

It's so disingenuous to the reality of things.
 

Mik317

Member
But there are more casual players then competitive players so the fact that SFV goal is to be competitive doesn't matter

I really think the number of casuals who would buy SFV for a 3 hour story mode isn't as high as one may think. Casuals who bought SFIV and got bored in a month...will probably still do the same for SFV. Its going to be a highly advertised game...people will buy it because their friends are buying it. Story mode COULD attract other peeps but that generally has to happen after the release. The bulk of any fighting games buyer base are in it for the multiplayer and actual fighting. Be it casual or hardcore..that is the main draw. I suck ass chunks at every fighting but I buy all of them because they are great games to just pop in and smack buttons when friends are over. SF is also a pretty big deal. It will get people in on name alone.

Would it be neat if they had 16 + DLC dudes, both story modes and all that at launch? Hell yeah but shit takes time (and money) and Capcom kinda can't afford to wait...so this is a great compromise (especially since there seems to be anoter story mode that will be in at launch that at the very least puts the game on par with past SFs).

But this idea that every casual person is only in it for the story mode is false. I think that group is a lot smaller than one may think
 

Mizerman

Member
For ppl saying MK raised the bar with SP content - this has been true of MK long before MK9. The last two or 3 games prior to MK9 featured way, WAY more SP content, and longer SP story campaigns, than any SF game to date, SFV including.

SP content is very much a part of the core appeal of the MK series. They go that far with those modes & features because they have to for their core audience. Heck, we can easily argue that there was more thought & better execution in the story content in even MK 1-3 than there were in SF2 & 3.

Honestly, I was not expecting a 3D animated campaign out of SFV, ESPECIALLY once the Bengus artworks were uploaded to the tutorial portion of SFV's beta. Today's announcement is completely out of left-field, and is honestly one of the last/biggest surprise of this game outside of its announcement & platforms, seeing as how no prior leak even suggested we were getting a 3D fully-animated campaign at all.

People lambasting the delayed launch of a 3D animated campaign, when there wasn't even a SUGGESTION such a mode was coming, and when we are already getting SP/story content on day 1 ANYWAY, are really baffling me.

Exactly.

MK was always story driven and had single player stuff back during the PS2/GC/Xbox era. It was the one thing it had over SF.

It wasn't some new thing that they thought of when they rebooted it.
 

Amedo310

Member
Maaaajor citation needed. I'm one of the people that think the direction Capcom is going with SFV has been completely on point from start to finish and how they're playing to both casual and hardcore, but I can't stand when hardcore fans believe that casuals suddenly don't make a majority of the install base (for all major video game titles, tbh).

It's so disingenuous to the reality of things.

I think you read the quote wrong.
 

Sheroking

Member
Hoping for Alex, expecting Guile, happy with either.

My expectations are Balrog followed by Guile.

We know Balrog has a playable version. We know that the cinematic storyline focuses on Shadaloo and Nash. We know that Nash's story intersects with Guile and that Balrog is one of Bison's lead enforcers, so it only stands to reason that those are the two characters who will need to release by or before the update in June.

Only two characters will drop before the story mode does.
 

DasPrints

Member
This is kind of bad in my opinion.

For casual joe trying to ease into SF series and not have a story mode to dick with is a huge turn off to drop $60.00 on release.

Even if it does come later free that's still not a good sign to withhold.

I'm actually eager to see AngryJoe review this. He'll shit on them hard for this kind of decision.

For me personally I don't give a big shit because it's all about the MP for me, but even then I enjoy doing the story mode/arcade modes when the game first releases to unlock titles, colors, etc.

:/


The arcade mode with the Bengus art will already be in the game at launch. What's being added is a separate story mode that is the in-engine cinematic cutscenes. There will still be single player content and character stories to go through in arcade mode, just like sf4 had. It's just 4 months or so down the line a proper cohesive story mode will be added for free. Something that games like sf4 and third strike never had.
 

Neoxon

Junior Member
So Guile's definitely gonna be amongst the first 2 DLC characters. And seeing as Balrog was playable behind closed doors at the Capcom Cup, he'll probably be released either in March or May. If this pans out, I guess Capcom wants to get the SFII vets out of the way before getting to the more hyped characters like Alex, Urien, & Juri.
 

redhood56

Banned
It looks pretty cool, is this the thing Square Enix was helping with?( they had their logo on a trailer at a show waaaaaayyy back when it was recently revealed. Ono said that it wasn't a mistake)
 

yurinka

Member
Mk didn't change shit. Also to the majority of sf players its not a priority, and if it is how about you just wait until it releases and just buy it 4 months for now. Its not rocket science and can't see why you didn't think of that yourself..

Fighting games like gg and tekken had stories long before mk has.
The SFIV iterations sold around 8M copies combined. Pro players are a few hundreds, and in the online rankings have been several thousand people, not millions. So most people mainly play SFIV single player or with friends only.

For most players single player stuff is way more important than the pro stuff. The average player doesn't know what Evo is and doesn't post in gaming forums. We're just the hardcore vocal minority.
 
So, if Decapre is featured, along with an updated look, does this mean she might be in the batch of DLC season 2 characters?

On another note, one of the benefits of having a fleshed out fully-animated 3D campaign is we might get to catch glimpses of characters who may never make it into the roster of SFV.
 

TheOGB

Banned
FUCKING FINALLY

I'M GLAD TO BE WRONG. THE DREAM LIVES

There will be Bengus art.

SFV_Character_Story_Chun_Li.png
...lmao
 

Skilletor

Member
I think the first character will be Balrog and the 2nd will be Guile.

I hope the first character is Ibuki and the 2nd character is Guile, though.
 
So, if Decapre is featured, along with an updated look, does this mean she might be in the batch of DLC season 2 characters?

On another note, one of the benefits of having a fleshed out fully-animated 3D campaign is we might get to catch glimpses of characters who may never make it into the roster of SFV.

Might only be part of a story battle in which she's a Cammy clone, I wouldn't get my hopes up.
 
This effort goes a long way in my book. The fact that they're trying is all that matters. I'm so happy I'll buy some of this DLC just to support Capcom's efforts. As a longtime fan, I'm very pleased Capcom is doing this. Let's go! We need a Street Fighter RPG in 2020.
 
I am happy with everything Capcom has done however you gotta admit the game is barbones.

If they delayed this game for June it would have launched with cinematic story mode as well as a 18-20 character roster. I'm not mad though as I want the game ASAP.

Barebones in comparison to what? You may point out MKX but past the XL edition, that game is unlikely to get more support. Injustice or whatever DC branded project is next for that team.

SFV isnt barebones, its designed from the ground up to be iterative. Its Capcoms intention to be pushing updates for this game 5 years from now, but it cant justify extending the dev time if it cant sustain the demand for the game.

Thats why its moving to a service model with content dripfed year round rather a one and done boxed product. Its a good thing and honestly, its something capcom was gonna do in some form regardless so might as well do it a consumer friendly way.
 

ethomaz

Banned
It's been 8 years since SF4, dude. Almost a decade.

MKX has story. All of ASWs games have stories. Naruto games are built upon story mode. Tekken has always had single player modes. SoulCalibur as well.

Feel free to deny what Capcom acknowledges by providing the content people are obviously demanding. Whatever floats your boat.
What others games having story has to do with Street Fighter?

Please shows me casuals cares about story in SF games today please... looks still anecdotal for me.
 
According to an interview with Gamespot, Ono said that the Story Mode will all run in engine... meaning that Decapre model and any other characters you see are in game models.

Also interesting to note... Matt Dahlgren said they're interested in doing new story DLC down the road if the response is positive.
 

Skilletor

Member
What others games having story has to do with Street Fighter?

Please shows me casuals cares about story in SF games today please... looks still anecdotal for me.

You're right. Capcom is now in the business of doing shit just because. Nobody wants a story mode, they're just putting time, money, and resources into it just because they feel like it, not because they've seen the market and know that this is what many fans want.

Stop being willfully ignorant.
 

jon bones

hot hot hanuman-on-man action
i leaned too heavily on Guile in SFIV, so i hope he doesn't come out the gate too fast... i want time to build a new main
 

Simo

Member
As a filthy casual I like that at launch, aside from the multiplayer side of things, I'll have a Arcade/Character Stories mode to sink some time in to and learn the ropes along with the knowledge that a couple months down the road I'll be getting some free significant story content.

I haven't kept up on the series since playing SFIV at launch so my knowledge for the majority of the characters and their backgrounds is limited at best. The stories and story mode will be a big welcome addition for someone like myself!
 
Who this is?

23f32c560b.jpg

This image is very stylish and shows the potential of the graphics engine they're using. If we can get this type of consistent quality I know this mode will be a success. I would rather they focus on tight high quality chapters over quantity. Just my personal preference.This shot alone looks like a painting.
 

Coda

Member
This image is very stylish and shows the potential of the graphics engine they're using. If we can get this type of consistent quality I know this mode will be a success. I would rather they focus on tight high quality chapters over quantity. Just my personal preference.This shot alone looks like a painting.

One of my buddies was commenting the other day on how the character models almost look like clay, they are glossy for sure.
 
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