Any Laura mains in here? I've just gotten to Super Bronze using mostly her, but have a question- What should I do to people when I knock them down? Usually I do HP Charged fireball -> crossup air MK -> 2 crouching jabs -> EX Command throw or dash forward-> regular throw. If they're in the corner on wakeup, I usually do charged HP fireball and hope they jump so I can do her air grab. Any more optimal strategies for an opponent's wakeup? Thanks.
If they don't tech
-Meaty st.mp. On meaty hit you can combo into cr.mp. If it's blocked you got a ton of + frames to work with.
-Meaty st.hp. Fishes for a crush counter, on meaty you can combo into cr.mp.
-Meaty Command throw. Obvious choice. If they don't jump/backdash or do some invul move they'll get thrown.
-EX fireball. Watch how they react. If they block up dash in and throw them before the fireball hits. Or throw a HP fireball ontop of them, so they'll wake up blocking but time it so it doesn't actually hit them. Then command throw.
Then you can do other things like look for the jump and qcf+hp it, or do a neutral jump yourself. You pretty much have every option at your disposal if they don't tech.
If they tech from the following:
Command throw
-Meaty qcf.lp. If it hits meaty you can combo into a st.lp XX qcf.lp. From there you can go into you normal shenanigans after a qcf.lp.
Forward throw or qcf.mp->k
-f.hp. If it hits you can go into f.hp XX qcf.hp or st.lk XX qcf.lp
Qcf.mp->p
-Sets you up for a cross-up.
General options from any throw ending move (so pretty much all her moves)
-Dash up command throw. Once they're scared of meaty hits they might start to block and you can catch them with this.
-Ex command throw. Again for people who wake up blocking, watch out it's dangerous.
-Poke with st.hk/cr.hk. Good for people you think who are going to wake up pushing buttons.