Durrzerker
Banned
You aren't cancelling into it. Input the motion during st.strong's hitstun.
So, using a controller, I should hit QCB while pressing Y, then A?
You aren't cancelling into it. Input the motion during st.strong's hitstun.
Press Y and then quickly do qcb+A
Do it faster. You can do stmp in medium eagle spike as well. Practice stmp cr. Mk into light eagle spike.https://www.twitch.tv/disastersaurus/v/55104247
Can any of you guys please tell me why I keep failing to combo my st.MP into QCB-LK? It's supposed to be a core Rashid combo and I've tried for literally two hours now and only succeeded twice.
So, using a controller, I should hit QCB while pressing Y, then A?
I can't seem to find the sweet spot. If I do it as fast as I can, nothing comes out at all. If I slow down at all, the kick comes too late to combo.
It doesn't have to be at the same time, just soon after.
Try to do the combo in one smooth motion. You don't have to rush it.
It's much slower and deliberate than you probably think.
Who wants to know?
Hm, good point. I need to hurry up and get to Gold so I can stop worrying about this stuff.
Btw, we need to play at some point.
I can play now if you want
Alright, thanks, I'll keep at it.
Edit: No, this really isn't working. I'm physically incapable of cancels.
Press MP
input down, down-back, back (QCB)
then press LK
The QCB has to be after the MP but before the LK.
The timing to press the LK is very slightly later than the moment the MP makes contact.
Turn on your input display and make sure you are inputting the QCB properly and smoothly.
If your motion is correct but the cancel didn't happen, you pressed LK at the wrong time. If you pressed LK at the right time but the cancel didn't happen, your motion was wrong.
All cancels operate this way. It is either the motion or the timing of the 2nd button press that needs work. Isolate the issue.
I'm trying, man, but that's just insane to me. I don't have the reflexes to do that kind of input. By the time I finish the QCB, the MP's been done for a hot minute.
Edit: Gonna keep trying, just getting pretty salty. I've never had this problem in any other fighting game.
What kind of controller are you using?
Thought I recognized the name from here. I just played him a few sets an hour ago or so. Black_Excellence. Good matches.
Xbox One Elite.
Also, it looks like my input's always "Down, Diagonal Back, Back, Back-LK"
Is that the problem? I can't for the life of me seem to have the LK come out on the first Back, or is that just how it displays?
That's fine, the direction you're holding will reappear if you press a button.
Two things to check:
1) The MP must hit or be blocked. You cannot cancel normals when they miss (whiff)
2) Can you do a qcb+LK on its own? Try doing 5 in a row. Then, simply walk up to the dummy and press MP before doing the same thing.
Also remember that you can press the kick -after- you input back, the back and the LK don't have to be at the same time.
Also, if you're using the dpad, consider using the analog stick briefly. Slide from down to left, going along the edge of the circle. The motion should take less than 1/4th of a second because it is a smooth motion, like dragging a finger across a touchscreen or petting an animal.
I can do QCB-LK 100% perfectly.
I can also do st. MP-QCB LK perfectly.
I can also do c.HP-st.MP perfectly.
The problem only arises when I try to do all three.
I can do any two moves in the combo 100% of the time. It's doing all three that's fucking me up.
THAT SAID I'm doing what you said, and I'm managing the whole combo like 30% of the time now, so this is extremely helpful, thank you!
I can do QCB-LK 100% perfectly.
I can also do st. MP-QCB LK perfectly.
I can also do c.HP-st.MP perfectly.
The problem only arises when I try to do all three.
I can do any two moves in the combo 100% of the time. It's doing all three that's fucking me up.
THAT SAID I'm doing what you said, and I'm managing the whole combo like 30% of the time now, so this is extremely helpful, thank you!
Thanks for the help, guys, big time. This isn't the first fighting game I've been serious about, but the last two - MvC3 and DOA4 - I feel like were a lot more combo-driven, so I had an easier time chaining inputs.
Feels like the timing is tighter in SFV.
Thanks for the help, guys, big time. This isn't the first fighting game I've been serious about, but the last two - MvC3 and DOA4 - I feel like were a lot more combo-driven, so I had an easier time chaining inputs.
Feels like the timing is tighter in SFV.
Thanks for the help, guys, big time. This isn't the first fighting game I've been serious about, but the last two - MvC3 and DOA4 - I feel like were a lot more combo-driven, so I had an easier time chaining inputs.
Feels like the timing is tighter in SFV.
So now I'm curious:
I'm over here wondering what the point of having 3 punch buttons (or kicks) for command grabs are? Looking at the frame data for say Cyclone and Birdman, I see no difference in recovery, start up, or active frames? The only difference is damage? So why wouldn't I always do the Hard Punch (or hard kick versions in the case of laura).
I am speaking of the standing command grabs obviously -- not the ones where there is movement involved (example: birdman's jumping grabs and Cyclone's running grabs) or EX versions.
No. I can't combo for shit in sfiv, here I rarely ever drop a combo, ever. Crazy easy combos IMO.
That being said, not all characters are to do combos. Vega plays completely differently than Ken etc...
Range. Lighter versions have longer range than the stronger ones, except for EX which usually has a bigger range and maybe more properties.
AHA! I SEE. Hmmmm. So this is also true across the board for everyone (ex: rmika, birdman, and lovely Laura) correct?
Generally, you can see for yourself here:
http://eish.deviantart.com/gallery/58172993/Street-Fighter-V-Hitboxes
Generally, you can see for yourself here:
http://eish.deviantart.com/gallery/58172993/Street-Fighter-V-Hitboxes
AHA! I SEE. Hmmmm. So this is also true across the board for everyone (ex: rmika, birdman, and lovely Laura) correct?
AHA! I SEE. Hmmmm. So this is also true across the board for everyone (ex: rmika, birdman, and lovely Laura) correct?
You could try Vega or Bison.I've basically player exclusively with Laura so far and want to try someone new - non grapplery.
I like Laura because I like Abel and Alex. The Zangief/Birdie types I have no desire to play.
Any suggestions? (No shoto's obviously, those can be played at any time)
You could try Vega or Bison.
Birdie is also good because while he does have a command grab, he's still zoner, not a grappler.
EDIT: Maybe you'll like Necalli?
This is fucking incredible. Bravo!
Man - you made my day !!! this is awesome ...
Lol@scruffs (ranked 426) and still can't take a loss - happened so many times !
The best way to see the difference is with Zangief. His Heavy SPD requires you to be in practically make out range with them, while his light SPD is around the range where some character's medium normals would even whiff. But the difference in damage/stun is also substantial.
Other characters have less of a difference between damage.
And vega. Vega has a command grab too. :3 Also for example, gief, if you grab them with the light version you'll wind up slightly further away from your opponent after the grab then the hard version.
Frame date on Birdie's cr mp is a straight up lie. It hits so much wider it's not even funny.
Also, you can really tell the evidence of extensive nerfing on Necalli, so many attacks where his limbs extend past the hurtbox...
Yea, it stops cross ups sometimes too. It is a beast. Hope they don't nerf it :c...
great games man, thanks! that double KO early on was awesome sorry about the lag patches, not sure what happened. it seemed ok for the most part though. you have a great handle on your characters fundamentals. i had to play very patiently and more respectfully than normal, especially against your nash. i had to do a lot of sitting and blocking - you must blow a LOT of people who press buttons up with him.
if i may give a couple of pointers - sometimes you would block midscreen and i was free to bully you with lights/whirlies when you could have v-reversaled or otherwise escaped. in footsies you seemed to have a great handle on his buttons, but you would often stand still rather than moving in and out of my normal's ranges. nash's anti air (cr.mp?) also is BROKEN as far as i know, but i got away with a lot of daft jump-ins. your anti air game was on point with cammy and ken. i also whored neutral jump heavy into overhead when the heavy was blocked - i didn't mean to at first, it just kept happening and then i kept doing it when i got away with it. great set though, i'd be well up for playing another time.
I feel the same wayStarting to get the feeling that framerate drops while connected to their servers are caused by the servers themselves.
Man, everyone got better this week.
Last week, My struggle was to not fall from Super Bronze, and a few days I managed to stay there consistently.
This week, my struggle is to actually get to Super Bronze.
And it is not just me getting worse; I just don't get matched to the people I used to wtfpwn just by letting them jump at me anymore.
Hmm I wonder if it's considered a projectile.Starting to get the feeling that framerate drops while connected to their servers are caused by the servers themselves.
Edit: And Cammy's V-Skill goes through Nash's CA. What?
Eh, premium costumes, survival colors, japanese colors and future DLC characters means some people will surely hold onto their money.Altering options that he had in 3S doesn't necessarily mean a damn thing in SFV.
Everybody is gonna own Alex. You could afford him for free by playing the game for literally 15 minutes. Story mode alone gets you him.
I feel like Birdie has more in common with Alex than he does Zangief. Like Alex (or at least his 3S version) he has a horizontal travelling special that can be followed up with a super, he has too many command grabs and he is an AA machine. Of course, he is different in a lot of ways too.I've basically played exclusively with Laura so far and want to try someone new - non grapplery.
I like Laura because I like Abel and Alex. The Zangief/Birdie types I have no desire to play.
Any suggestions? (No shoto's obviously, those can be played at any time)
Some Super Silver scrub named RamBam couldn't handle getting demolished in a Necalli mirror match and RQ on me. This kind of stuff is so rampant in silver that it's taking me forever to get near Gold.
I feel that. A good Vega ragequit on me after dancing around me for a long time. Just a couple of mistakes and prick could have beaten me and gotten a ton of points too. These people are absolutely shameless, especially when they're playing a match up clearly in their favor.Rage quitting getting on my nerves. As soon as I see double digit wins, I just know it's going to be a disconnect. It's just a question of if it's going to be the end of the first round or near the end of the second...
When do you not bring then in? Wakeup EX qcf.p is real in desperate situations, V-skill armored taunt will give you a free combo at least once in the corner and her charged hk works way too often for something that can be jabbed out of the air.Someone please help my R Mika.
I'm too plop.
Where do I bring in the shenanigans?