Reizo Ryuu
Member
That proves my point tho; the difference between zangief and cammy IS a LP SPD, even when considering scaling. That means life scaling ain't really dramatic if it barely can adjust for one 30hp hit of difference.
The 214 dmg combo is more drastic, sure (but Zangief still eats just one more) but... what do you make of cMK xx spiral arrow. That's 140hp only, and Cammy eats 7 and dies, and Zangief eats 8 + jab and dies. The difference is almost inexistent. This is kind of crazy in how unimportant scaling is, since the combo is LESS than the HP difference "on paper" and Zangief still barely survives one more.
If you think Zangief can survive 2 more combos of some long, multi hit combo, than Cammy, let's see it.
I guess you can find an example, but it will be a convoluted thing, not a BnB or stuff people actually use. As far as I can see, scaling makes little difference.
I just did this test because I'm getting tired of the back and forth.
first I did something straightforward with vega vs cammy, simply his claw target combo: hp > hp > vskil
Cammy died on the first HP of the 6th one, gief died on the first hp of the 7th one.
But that's boring and not like how a match goes. so I did the following:
jHP, HP > claw switch, crMP > ex FB, attack, vtrigger
lp command grab
clawless targetcombo into ex FB, but with no follow up (mp > hk > ex fba, no input)
switch back to claw
cr LP, cr LP > lk roll
claw target combo <- cammy dies
lp
claw target combo < gief dies on second HP.
So I guess in a real match, gief is only 1 real combo away from dying compared to cammy.