yeah I like makoto more than her, but Ibuki play style is unique and that seems to be what Capcom is going for.
Sagat
Sakura
Akuma
Blanka
Honda
Makoto
Im hoping that's season 2. Popular characters need to show up ASAP and it's pretty easy to make Sagat, Sakura play nothing like Ken and Ryu so it doesn't feel like a shoto update.
still waiting for mah man sagat. game still feels uncomplete without him. i try to pick him, but he's not there! oro should be in. he looks crazy and many people haven't played him. gouki is a no-brainer. i hate blanka, don't really want him. pls rework if you decide to put him in. viper could be interesting. i would give her a try for sure.
Ya'll are forgetting about skullomania.
yeah I like makoto more than her, but Ibuki play style is unique and that seems to be what Capcom is going for.
Sagat
Sakura
Akuma
Blanka
Honda
Makoto
Im hoping that's season 2. Popular characters need to show up ASAP and it's pretty easy to make Sagat, Sakura play nothing like Ken and Ryu so it doesn't feel like a shoto update.
I swear the last time it came up someone linked something saying the complete opposite. She's also been in like 5 different fighting games, can't be that hard.
My hopes for Season 2
Sagat
MackTruckoto
Dudley
New Character
New Character
New Character
filter by flag is the worst you could ask for. it would be devastating for smaller countries. filter by conecction quality, that's what you want.
Actually they've been saying "shortly".I will believe it when i see it. They have been saying "shorty" for a while now.
And ppl just picked whatever flag anyway. I played quite a few with Jamaican ones in Europe with 5 bars for example.filter by flag is the worst you could ask for. it would be devastating for smaller countries. filter by conecction quality, that's what you want.
My hopes for Season 2
Sagat
MackTruckoto
Dudley
New Character
New Character
New Character
Actually they've been saying "shortly".
But yeah, I see your point.
I swear the last time it came up someone linked something saying the complete opposite. She's also been in like 5 different fighting games, can't be that hard.
you're right. 3-5 connects are definitely playable but 1-2 =/
The function of command grabs like the SPD harkens back to how it used to be in older Street Fighter games; a conditioning method, like you already said. Only in atypical entries like IV, with a bare minimum of thought put in its whole design, was churning it out as a desperate reversal in the middle of block strings or on wake-up considered valid. The incremental increase in frame start-up doesn't mean much in the big picture here when the vast majority of safety nets that existed in Street Fighter IV for defense or specific (returning) special attacks have either been eliminated or heavily toned down, thus evening out the overall balance. If anything, command grabs are now considerably more potent (comparatively speaking) in tandem with other core mechanics and deliberate risk-reward elements that were implemented in V, with even a normal throw (which also received the 'higher frames and less range than before' treatment) being viewed as a deceptively dangerous tool in the hands of someone who fully understands the scope of frame traps. Well before Capcom announced their counter-measures to cripple the effectiveness of that one option select, no less. You could argue that Zangief hasn't been given enough tools to get the ball rolling, which I already disagree with, but the threat of grabs by and large still exists.The threat would work better if it didn't have five frames of startup; in previous games it was common to spd in the middle of a block string but now it is super hard.
The intense weakening of grabs (in range and startup) goes in hand with eliminating option selects to make grabs more of a paper rock scissor thing as opposed to a more sure thing, but it makes no sense to keep that for command grabs of grapplers.
My hopes for Season 2
Sagat
MackTruckoto
Dudley
New Character
New Character
New Character
quantify "shortly"
Yeah, Capcom shoulda outsourced the netplay to Nambo Bandai.
Pokken matchmaking is nigh instantaneous.
Makoto
Andore
Necro
Twelve
Remy
Oro
Change everyone's v-skill to a parry, make the art 2D sprite based.
Makoto
Andore
Necro
Twelve
Remy
Oro
Change everyone's v-skill to a parry, make the art 2D sprite based.
I don't mind Sagat because he was the original boss and thus strong af, but much like with SF3 I just don't see a fit for him in this game. High, low projectiles? Sorry bro, Juri's got that. Extra meaty normals? That's Ryu now. I think he would need a massive redesign and I don't think that's what Sagat fans would want. Same goes for Akuma, I don't see the fit unless they radically change their gameplay or they radically change the way SFV feels (and I desperately hope they DON'T do that).
SFV 4th Down
Announcement for the upcoming announcement of the announcement of forthcoming content. And yet I'll bite.
My hopes for Season 2
Sagat
MackTruckoto
Dudley
New Character
New Character
New Character
Twelve AND Necro in the same game with Dhalsim? Do you just love learning to fight super complicated match ups or something?
Yeah, Capcom shoulda outsourced the netplay to Nambo Bandai.
Pokken matchmaking is nigh instantaneous.
My hopes for S2:
It actually happens.
Since the March patch includes gameplay changes, it makes sense for it to come after another CPT event.
That's my logic and I'm sticking to it.
They could've just, you know, said when it's coming and why at this point. There's ZERO excuse for them to not talk about it.
I hope Juri is the next character.
We still don't for sure that the order of the DLC presented in that image is the order they'll be released.
I hope Juri is the next character.
The function of command grabs like the SPD harkens back to how it used to be in older Street Fighter games; a conditioning method, like you already said. Only in atypical entries like IV, with a bare minimum of thought put in its whole design, was churning it out as a desperate reversal in the middle of block strings or on wake-up considered valid. The incremental increase in frame start-up doesn't mean much in the big picture here when the vast majority of safety nets that existed in Street Fighter IV for defense or specific (returning) special attacks have either been eliminated or heavily toned down, thus evening out the overall balance. If anything, command grabs are now considerably more potent (comparatively speaking) in tandem with other core mechanics and deliberate risk-reward elements that were implemented in V, with even a normal throw (which also received the 'higher frames and less range than before' treatment) being viewed as a deceptively dangerous tool in the hands of someone who fully understands the scope of frame traps. Well before Capcom announced their counter-measures to cripple the effectiveness of that one option select, no less. You could argue that Zangief hasn't been given enough tools to get the ball rolling, which I already disagree with, but the threat of grabs by and large still exists.
And that's ignoring that command grabs on the surface carry other benefits exempt from regular throws too, depending on the character. More range, more damage, more stun, different positioning for the next set-up, throw invulnerability, applicable in a combo, ability to wall bounce et cetera. Most of these also possess the same amount of start-up frames as the standard throws to boot, excluding characters like Necalli and Vega due to more flexibility in their gameplan or movement options.
Nothing you brought up strikes me as a problem.
Alex, Guile, Juri, Ibuki, Balrog, Urien is the order I believe
My hopes for S2:
It actually happens.
The argument of "it was in SF4 therefore it was broken" holds no water because, again, this is a property of SPD that existed in previous SF games. If you did unsafe shit near gief, you got grabbed. Now the grab is so slow that you can just keep your pressure going.
Before, you could do wakeup SPD without much problem, now you need the CA for that. The equivalent argument would be taking away wakeup shoryuken from Ryu just because that existed in SF4.
Was that ever confirmed by an official source, or just based on that shadowy promo image