Cincinnatus Powell
Neo Member
Was going to wait until a more permanent rage-quit solution was implemented, but I think i'm just going to dive back into this. Now if only I could pick a main.
Play Vega and rush that shit down.Was going to wait until a more permanent rage-quit solution was implemented, but I think i'm just going to dive back into this. Now if only I could pick a main.
I don't think the SFV stages are impressive, even when ignoring the annoying background characters.
The prettiest ones are London and Brazil, and even those aren't that cool.
They really need to go back to a more subdued style for the backgrounds. Less features, less distracting little details, more large skies and horizons.
What I am saying is give me Australia Grass Fields or give me death.
Well, the blog post did say his accompanying story content (i'm guessing he'll have a story mode on wednesday) will also be added when Alex goes live. Sure, more quickly done Bengus art, but hopefully his story takes him into some interesting directions.
Was going to wait until a more permanent rage-quit solution was implemented, but I think i'm just going to dive back into this. Now if only I could pick a main.
Play Vega and rush that shit down.
Im generally curious here, why? Why do people care so much about the rq? If they rq, they rq, just go on to the next fight, all you miss out on are the points. Which do literally nothing. They do nothing but go up(and down) and ding at increments and that's it. They're not even really that good of a measurement of skill. You still get the win right, mentally you know you whooped ass. Isn't that where the satisfaction should come?
No lie, have been bouncing between Vega and Mika. No shame, no fucks given.
To be honest, the RQ personally doesn't bug me THAT badly. I'll get salty, sure, but that's my own problem.I wish they could just implement a system similar to SF4, but it is what it is you know? March update news and the solid gameplay is good enough for me.
Im genuinely curious here, why? Why do people care so much about the rq? If they rq, they rq, just go on to the next fight, all you miss out on are the points. Which do literally nothing. They do nothing but go up(and down) and ding at increments and that's it. They're not even really that good of a measurement of skill. You still get the win right, mentally you know you whooped ass. Isn't that where the satisfaction should come?
I mean this statement as in offensively as possible, not singling you out or being aggressive in the manner in which I write, just curious.
Im genuinely curious here, why? Why do people care so much about the rq? I mean this statement as in offensively as possible, not singling you out or being aggressive in the manner in which I write, just curious.
I'm trying to beat with Karin and her low health is definitely a consistent problem. Frankly, I'm more mentally exhausted by the mode than anything else. After several tries you just start pressing buttons and don't care anymore. This mode needs severe reworking. V-meter needs to carry over, health needs to regenerate based on how little damage you took in the previous round and that RNG bullshit needs to be killed so that people can buy the abilities or health packs they want.What character are you trying to get colours for? Have you tried watching others beat hard and using their AI exploit to win?
Last night I was wondering what to do with Chun, watched someone play hard mode and they abused an AI hole where they rarely blocks her v-skill when it crosses up. The spacing is pretty strict, but you get 25 easy fights to practice before things gear up.
All of this would be fantastic. Regular lobbies instead of multi-fight ones being in "THE" fighter in 2016 is pretty funny though.Wish List for SFV
-Skullgirls All-Play Lobbies
-Ping numbers instead undefined bars
-hitbox display
-remember my training mode settings
-Less npcs in stages
-more stage transitions
-double KO during final round adds a 4th round
-pc version stick support
Really weak freebie for a lot of people who don't play either (especially Chun who isn't even as popular as Karin or Laura lol).Finally some update and info. Phew.....at least there's free Ryu and Chun Li story mode costume as some form of appeasement.
I feel the same way. I give no shits about Hot Ryu and Chun Li. What a cheap freebie. Money giftcards aren't always the best choice, but this time fight money (even 80k) should have been the reward for this mess of a launch.Really wish they'd just give people the 80k fight money to spend on whatever they want. Giving me Alpha Ryu and Cop Chun isn't really giving me anything I would've bought anyway. I'd rather have Alpha Ken and another costume for some other character I'm more likely to use. *shrug*
Free is free, but it could've been much better for anyone who has no interest in Ryu or Chun.
I also got the Chun Li pre-order costume, so that'll be two alternate costumes for a character I never use!
uhhhhhhhh, I absolutely LOVE Bustling Side Street, Hilltop Plaza, and Kanzuki Estate. The music in those stages also help sell them. Lair of the Four Kings is also great, but as purple is my favorite color, that stage just has far, FAR too much of it for my own good.
and the neon sign breaking if you attack near it.
I used to love Kanzuki Estate until I started noticing how bad the floor looks. I am a Zangief player so I end up seeing people crushed into the floor A LOT (well, in my good days), and it looks really bad in Kanzuki Estate
I also loved Lair of the Four Kings! it was my preferred stage even over Russia! But then the weird sounds you make when jumping there made me drop it. So distracting. Russia also has gratuitous sounds (the chains jingling mainly) but it ain't as bad.
Hilltop plaza is probably my fav right now cause it has the less colored lighting.
We really need a stage without any distracting background character tho...and that ain't the grid cause the grid sucks.
Yeah, I also don't like the flashing floors on knockdown in lair of the floor kings. There is just some much audio/visual feed back that occurs within the gameplay realm instead of the back ground (like you said, knockdowns trigger the sound of the pad lighting up, the floor becomes bright purple on knockdown). I like it when its interacting with something in the background - like the Bull being knocked over in City of Chaos, or the neon sign exploding in Bustling Side Street.
The New Zealand stage is just way too vanilla for its own good. It reminds me of the Africa stage in SF4, minus those AWESOME hippos. If it had some emus running around, i'd probably like it more. Or something going on in the background. Some moving creature or something.
I just got matched with "Realmastibater" and if this is the same guy who was at FR, I have no idea how he did good, as I ripped him a new one.
I don't think it is. Master-Baiter seemed like the go-getter type, the guy who would have kept mashing that X button just to log on to the game in the first hour of release to secure the name "MasterBaiter".I just got matched with "Realmastibater" and if this is the same guy who was at FR, I have no idea how he did good, as I ripped him a new one.
Curious to read what the rest of you think.
Yes these and so many more touches on the game would be great and make it feel complete. Too bad Capcom does not have the resources to do this. These improvements are years in the making unfortunately.
I wouldn't mind a moving stage. That would be insanely awesome.London stage should transition into the hogwarts express when you smack your opponent into Platform 9¾
London stage should transition into the hogwarts express when you smack your opponent into Platform 9¾
China stage is great. Hoping we get more stage interaction as time passes. Capcom's got a lot of time with this game. They should try and churn out quality content.
Some random thoughts on stages and transitions:
- For the China stage, after you send an opponent away on the bus, it'd be a nice little touch if the bus were missing in the following round. In its place would be a taxi, one of it's rear passenger doors open, and the driver yelling for his fare.
- Russia stage can implement some out-of-the ring environments. I love the Russia stage & theme. Transitions can further explore the whackiness of this area.
- Waterfall stage as mentioned has the cave area to the right.
- The hangar stage can transition into the base a bit or something. Same with the 4 kings stage. I agree with someone who said that the 4 kings stage is a little weird. Feels like an SF4 stage.
- London stage can easily transition to the bathroom on the left. The right side has a tunnel of sorts. Is this a subway/train station? I never really paid attention. Asking for an area to the right with disembarking passengers/bystanders may be asking for too much.
I'm a big fan of the old 2d stages. They evoked this great feeling of being on a character's home court. Like, playing against CPU Honda back in SF2 had me like, "Holy shit, I'm fighting in a god damn bath house. E. Honda, you're a fool for wanting to fight in here." Some of you may think this is dumb, but those stages were awesome and added a lot to each character. I hope some of this can be recaptured in SFV somehow.
Curious to read what the rest of you think.
We really need a stage without any distracting background character tho...and that ain't the grid cause the grid sucks.
Ucchedavāda;199134920 said:What we need is an option to remove background characters.
I don't know why this isn't an option on PC where there's even a low-spec mode. You have to mod them out.
Holy shit, I just beat the guy ranked 12th and got 160 LP points. Name was Rebelo and I beat him in the Nash mirror. Is he a known guy?
Holy shit, I just beat the guy ranked 12th and got 160 LP points. Name was Rebelo and I beat him in the Nash mirror. Is he a known guy?
China stage is great. Hoping we get more stage interaction as time passes. Capcom's got a lot of time with this game. They should try and churn out quality content.
Some random thoughts on stages and transitions:
- For the China stage, after you send an opponent away on the bus, it'd be a nice little touch if the bus were missing in the following round. In its place would be a taxi, one of its rear passenger doors open, and the driver yelling for his fare.
- Russia stage can implement some out-of-the ring environments. I love the Russia stage & theme. Transitions can further explore the whackiness of this area.
- Waterfall stage as mentioned has the cave area to the right.
- The hangar stage can transition into the base a bit or something. Same with the 4 kings stage. I agree with someone who said that the 4 kings stage is a little weird. Feels like an SF4 stage.
- London stage can easily transition to the bathroom on the left. The right side has a tunnel of sorts. Is this a subway/train station? I never really paid attention. Asking for an area to the right with disembarking passengers/bystanders may be asking for too much.
I'm a big fan of the old 2d stages. They evoked this great feeling of being on a character's home court. Like, playing against CPU Honda back in SF2 had me like, "Holy shit, I'm fighting in a god damn bath house. E. Honda, you're a fool for wanting to fight in here." Some of you may think this is dumb, but those stages were awesome and added a lot to each character. I hope some of this can be recaptured in SFV somehow.
Curious to read what the rest of you think.
pretty sure I've seen Floe fight him a bunch of times.
Had an amazing day.
-No losses
-Won 600 points and made it to Super Gold
-Beat my first platinum
I'll upload some vids soon. Good Nash gameplay.
3988 > 3727 over here =(