Baleoce
Member
Nice. And another part of the reason I want stage DLC, is because (presumably) it will be accompanied by the stages own music. It's like you're paying for two things. I like the idea of an evolving soundtrack.
That is true, still I think Capcom would catch a lot of bad press if they were to kick off these updates by not saying it's free. I don't remember but doesn't Bungie usually present their updates for Destiny as being "free" or not when they first talk about them, and then dropping the precision for the actual patch notes / update release? I swear they did when they first talked about this year's plan of having one free update this Spring, and a paid extension at the end of year...Although I see what you're getting at, there are plenty of ongoing services that don't label their update patches as free. Whether they're a pure f2p game, or b2p. Well, obviously the f2p ones wouldn't bother, but b2p I've played plenty of, and they never refer to it as that. Generic Destiny patch notes don't.
You can already see people using preorder costumes even if you don't have them unlocked.So you'd think, but that's exactly what they erroneously did in IV thru all of its variations. As you said, the free advertisement option, they totally shouldn't do it that way. It's all too easy to just have it locked on the player end of using it, but actually still being able to see it in all cases otherwise tho. Tho from how things are lookign with the story mode costumes, perhaps they will do this the right way this time.
This is the official artwork for FANG, but check out the background. Looks insane like a old chinese temple that's only a 10 minute drive from an extremely crowded city.
EDIT: Sorry, quoted the image.
EDIT2: Actually judging from FANG's background shown in the story mode, this could the place where they trained him and his fellow assassins/triads.
This is the official artwork for FANG, but check out the background. Looks insane like a old chinese temple that's only a 10 minute drive from an extremely crowded city.
EDIT: Sorry, quoted the image.
EDIT2: Actually judging from FANG's background shown in the story mode, this could the place where they trained him and his fellow assassins/triads.
I wish I liked FANG's design... he's fun to play but he just looks so dumb.
They're definitely not gonna be THAT strict with the requirements if it's a challenge that lasts for a day. Though yes, they might make the stage transitions part of the challenges, (assuming they actually add stage transitions for the rest of the stages).If they add more stage transitions, an incentive used for folks to actually buy stages could be implemented with the daily challenges as challenges if some of hte challenges consist of knocking characters thru a certain number of select stages stage transition barriers. LIke a challenge could be, "Feed Birdie 30 Bowls of Noodles In A Day, In Ranked or Online Only, etc.".
If they add more stage transitions, a potential incentive for folks to actually buy stages could be implemented with the daily challenges if some of the challenges consist of knocking characters thru a certain number of select stages stage transition barriers. Like a challenge could be, "Feed Birdie 30 Bowls of Noodles In A Day, In Ranked or Online Only, etc.".
That's kinda his gimmick though. He's this goofy character that is practically in love with Bison and wants nothing more than to be his no.2
His story mode was kinda cool though, Bison single-handedly wipes out his gang and eventually beats FANG too but because FANG gave him the hardest chance and came close to actually defeating him, Bison offered him a place in his organization.
They're definitely not gonna be THAT strict with the requirements if it's a challenge that lasts for a day. Though yes, they might make the stage transitions part of the challenges, (assuming they actually add stage transitions for the rest of the stages).
Not to mention that you'd literally have to have at least 2 rounds that end with the a player on the left side leading to the right stage transition and it'd have to be birdie for the 2nd (or 3rd) stage transition.I play so very few Birdies, the loading times and matchmaking are so slow, and the restaurant stage is not particularly well used, so that challenge would take me my whole life to complete.
Not even exaggerating.
I play so very few Birdies, the loading times and matchmaking are so slow, and the restaurant stage is not particularly well used, so that challenge would take me my whole life to complete.
Not even exaggerating.
Not to mention that you'd literally have to have at least 2 rounds that end with the a player on the left side leading to the right stage transition and it'd have to be birdie for the 2nd (or 3rd) stage transition.
That was just a base example and considering how how the character costs of Fight Money, they very well may be that strict actually. Also, Daily Challenges may have various tiers of difficulty and randomness, with different FM payouts for how difficult the challenge may be.
I get you saying that. But consider this. Once Daily challenges are posted, I'm sure most FGC in the know would probably at least start changing their favorite stages to said stage needed.
But there's nothing even challenging about that, it's just.... arduous.Well, it's supposed to be a challenge, not a freebie, lol.
Cool, just a moment
That's kinda his gimmick though. He's this goofy character that is practically in love with Bison and wants nothing more than to be his no.2
His story mode was kinda cool though, Bison single-handedly wipes out his gang and eventually beats FANG too but because FANG gave him the hardest chance and came close to actually defeating him, Bison offered him a place in his organization.
Which is exactly why that kind of challenge is going to be rare and the payout is not going to be particularly large even if it is posted.
But there's nothing even challenging about that, it's just.... arduous.
The examples Capcom gave for a Daily Challenge were very basic. Things like "Land 10 EX Moves" or "Win 3 Matches with Cammy". They even implied some could be done offline so I doubt the payout is huge.
The examples Capcom gave for a Daily Challenge were very basic. Things like "Land 10 EX Moves" or "Win 3 Matches with Cammy". They even implied some could be done offline so I doubt the payout is huge.
This is the official artwork for FANG, but check out the background. Looks insane like a old chinese temple that's only a 10 minute drive from an extremely crowded city.
EDIT: Sorry, quoted the image.
EDIT2: Actually judging from FANG's background shown in the story mode, this could the place where they trained him and his fellow assassins/triads.
Thanks for the games. Slight lag though. Does Birdie have any invisible reversal? You seem to keep pressing buttons on wake up.
Awwww, why'd you have to put that image in my head. Now I won't be able to sleep thanks.If they hadn't shown him from before meeting Bison I'd have assumed his head was that narrow from being up the Dictator's ass for so long.
The stage in this artwork is actually very reminiscent of the temple stage featured in the prototype pictures of SFV, where bandaged Ryu & hat-less Bison are fighting each other.
Also, in the cinematic story trailer, most of the backgrounds that have characters on them are stages in the game, except for one: a wrestling ring that has both Zangief & R.Mika in it. Mind you, R.Mika's stage on her concept art background is a wrestling ring. There also seems to be a version of City In Chaos in the cinematic trailer where all the cars are destroyed & buildings are on fire.
Right now, I am anticipating new stages to be featured in the June update along with the cinematic story mode's release, since there seems to be new stages in the trailer for that mode. Have a look:
https://www.youtube.com/watch?v=h-BWJ9fUE0M
Thanks for the games. Slight lag though. Does Birdie have any invisible reversal? You seem to keep pressing buttons on wake up.
I hope no one has invisible ones. Could be game breaking.![]()
lolI hope no one has invisible ones. Could be game breaking.![]()
Just wait until Guile comes out with sonic booms.I hope no one has invisible ones. Could be game breaking.![]()
No he doesn't. That is one of Birdie's weaknesses, lack of a good wakeup option. However, Birdie can be one of the most difficult characters for R.Mika to reliably get in the corner.LOL. Now I see it....damn auto correct. Invincible!
Nicely played, Mika in the corner is scary!
Nope, was trying to get into you but with no sucess :/
LOL. Now I see it....damn auto correct. Invincible!
It's been theorized that Nash's stage is the Forgotten waterfall stage and those tombs are to the right of the stage. (There's an entrance to the right, maybe it'll be accessible once stage transitions come in).Dont forget the sarcophagus (why the fuck was he buried in a sarcopgagus!?) that Nash awakens from in his story mode
Birdies subway stage
and Rashids sand dunes
No he doesn't. That is one of Birdie's weaknesses, lack of a good wakeup option. However, Birdie can be one of the most difficult characters for R.Mika to reliably get in the corner.
You have to be less liberal with your v-skill usage since a st.HK from her can make that can and sometimes even the banana useless.
You can use your F.HP to absorb her st.hk and hit her. Generally, you have to play like a moving wall when you're playing against Mika because if she gets you in the corner then you're playing her game and YOU DO NOT WANT TO PLAY HER GAME!!
I'm sure there are more tips Birdie mains can give you.
Great tips! I'll keep that in mind when I fight other Birdie. -_^
Rashid's is the one I'm most curious about though. If the Forgotten waterfall and Hillside Plaza stage have shown anything, Capcom can still make some damn good vistas in their stages. Rashid's might be incredible with gleaming and tall structures far away in the background with nothing but a hard desert in between.
It could probably turn into a remix of Solar Eclipse from SFIV with Bisons disco death star creating the eclipse.
I don't think the SFV stages are impressive, even when ignoring the annoying background characters.
The prettiest ones are London and Brazil, and even those aren't that cool.
They really need to go back to a more subdued style for the backgrounds. Less features, less distracting little details, more large skies and horizons.
What I am saying is give me Australia Grass Fields or give me death.
Some of those King of Fighters XIV stages are looking mighty good though.stages are way better than SFIV. i will forever miss true 2D stages from SNK/Capcom though.
I don't think the SFV stages are impressive, even when ignoring the annoying background characters.
The prettiest ones are London and Brazil, and even those aren't that cool.
They really need to go back to a more subdued style for the backgrounds. Less features, less distracting little details, more large skies and horizons.
What I am saying is give me Australia Grass Fields or give me death.
Getting the challenge mode/battle lounge update ASAP is something I definitely agree with. Giving out free stuff as compensation for the launch troubles is a no brainer and the only confusing thing is why it took so damn long.
Regardless, looking forward to Alex - was planning on getting him on both platforms but if he's total ass at least now I won't have to waste FM. Who am I kidding, I played him in 3S, I'm sure he'll be fine.
stages are way better than SFIV. i will forever miss true 2D stages from SNK/Capcom though.
Well right now even survival doesn't give money offline so I'd assume it will remain like that.
Would be comprehensible if making FM is forever tied to online, regardless of what they implied.
What I'm excited about, beyond all the tutorial stuff to stay fresh and Alex, is how they are gonna incorporate Alex into the fold. Retcons everywhere, but hopefully they make that part about him beating the shit out of Balrog canon.
Hong Kong stage is pretty cool
I don't think the SFV stages are impressive, even when ignoring the annoying background characters.
The prettiest ones are London and Brazil, and even those aren't that cool.
They really need to go back to a more subdued style for the backgrounds. Less features, less distracting little details, more large skies and horizons.
What I am saying is give me Australia Grass Fields or give me death.
I misspoke. I meant you don't have to play against online opponents to do these challenges. If you can do Versus a human in person you could also just grind out these challenges by plugging in a second controller and wailing on a dummy.