CrackpotDesert
Banned
Fight my Birdie
ID: Suplex
edit: Trying to connect, NKZLVL. It's taking a while.
ID: Suplex
edit: Trying to connect, NKZLVL. It's taking a while.
Fight my Birdie
ID: Suplex
What is up with the physics in Unreal Engine games? Every once in a while Mika or Laura's hair will start flying around like the horrible ragdoll physics in Demons' Souls.
I did it on PC... just spamming MP shoryuken.
I've had it trying to do it all again on PS4 though. Cpu gives me low health boost only when my health is low lol. Time to buy the season pass and blow my fight money on costumes I guess.
Man i knew i should have stopped playing when i lost 3 in a row, lost 800 lp today
I know that feeling all too well. I'm slowly learning that, sometimes, extended play sessions are not necessarily a good thing, and can be actually counter-productive, mainly if one doesn't vary it up.
It's not an Unreal thing... Unreal 4 can have very nice physics as evidenced by Paragon (another 60fps title on PS4)
Pretty sure that they've done it for performance reasons, as with the dithered shadows.
ggs suplex, nice moves solid birdie yo!
too much rollback for me on my end. game is busted for me online i don't know what happened this week i have to stop playing until this is fixed. and there were some huge lag spikes in the middle, no clue what happened lol
im so salty, im getting hit by half screen chain dives what. capcom plz i hit up to neutral jump and have all day to react but its just sitting there
I'm pretty sure the Souls games aren't on Unreal Engine... they use Havok physics but pretty much every game doesIt looks exactly like the weird glitches that happen in the unreal Souls games though. It's not that Unreal games can't have good physics, but there are some that extremely apparently don't, which definitely points to an engine deficiency.
Most do not use the analog stick in Street Fighter. It's designed for digital inputs, switch to the pad asap. It should help with input speed once you're used to it.I meant like Ryus super shinku hadoken , its not two button. You have to use the left analog stick twice then press square. I just dont understand how people were doing it so quickly unless they mapped it to a single button.
Edit: an example of Paragon, a UE4 title that is also 60fps on PS4:![]()
Notice how despite the cloth bouncing around a lot it never clips through any part of his mesh.
Her hair freaks out in general because it has like... 4 bones, despite being quite a large part of her mesh that moves a LOTWhy does Laura's hair freak out when she does her bending winpose?
Her hair freaks out in general because it has like... 4 bones, despite being quite a large part of her mesh that moves a LOT
also the actual collision box on it is pretty small, which is why it clips through her all the time.
Essentially it is because it has 5 bones:I figured it was because it's a rectangle and it doesn't know how to rest on its' side against her mesh.
Something similar happened to me today. I reached a high of 2270LP, but came crashing down after fighting an army of Ryus. It was luck that I managed to get back over 2000LP. SFV is best experienced through lounges. Everything else is horrible.Man i knew i should have stopped playing when i lost 3 in a row, lost 800 lp today
All the clipping going on in SFV is really bad. Game looks fine in general, but there are some glaring issues like that. It should have been fixed at least on the VS screen.
Essentially it is because it has 5 bones: and the engine doesn't care about the majority of her hair because it's so far away from those bones
And can you gimme advice on how to do her fireball? I keep doing the input work.![]()
I just got gold! Now to preserve my glory by turning off auto-battle.
Anyone wanna play? I'm rarin' to go now that the stakes are low!
ID: Suplex
Are you still there? I took a rest, so I can play a longer (and better) set now.
I don't know how people can get hype over Marn's Mika. Seeing really good players knocked out by a character that works the way she does is kinda annoying.
Can anyone give me some tips? I just seem to cant be able to do anything when I keep getting crossed-uped or jumped in
here's a video as an example
https://www.youtube.com/watch?v=yHERHsRT-QE
the guy just keeps jumping around and I can't do shit, feels like I couldn't dp anywhere and I shouldve keep blocking forever?
You got yourself out of it a couple of times but then dashed right back into it. Two things I see as possibly happening here. 1. He saw you had trouble dealing with the crossups so he kept doing it or 2 he has nothing else other than the cross ups to rely on so he kept doing it .Can anyone give me some tips? I just seem to cant be able to do anything when I keep getting crossed-uped or jumped in
here's a video as an example
https://www.youtube.com/watch?v=yHERHsRT-QE
the guy just keeps jumping around and I can't do shit, feels like I couldn't dp anywhere and I shouldve keep blocking forever?
FluxWaveZ ragequit on me because I'm not enough of a challenge :V
Ha, that'd be a new one. Nah, the servers just disconnected me, as Battle Lounge will do sometimes. I guess we can call it there, though, GGs. Definitely feel less sloppy after actually taking a break instead of playing this game for endless hours on end.
You got yourself out of it a couple of times but then dashed right back into it. Two things I see as possibly happening here. 1. He saw you had trouble dealing with the crossups so he kept doing it or 2 he has nothing else other than the cross ups to rely on so he kept doing it .
Most people that do this follow a pattern of some sort ..something like jab jab jump or jab lk jump . Pay attention to when they like to jump and at what distance . When they do entually jump you can try to air to air them which worked for you a couple times . You could also try dashing forward which will make the cross up miss.
You kept sweeping which kept allowing him free cross ups. Instead of doing sweep which you probably shouldn't be using in that situation regardless because it could be punished, you could have...
-Dash under him or backdashed to gain better positioning
-Read the jump and DP'd early enough to catch it
-Air to air which you did once
-Attempt to gain the advantage after the block string with a better normal than sweep
-DP reversal