maks
Member
SFV employs a the guts system or whatever its called. Basically their is extra scaling when your opponent loses a certain amount of life. When he/she is below 50% every hit you do after that does 90% of its original damage. When he/she is below 25% every hit you do after that does 75% of its original damage. Most supers do 320 damage. So do the math and half of that is 160 and three-fouths of that is 120.
Thanks that makes it pretty clear. If given a choice, do you guys think that players actually prefer it like this?