The wait for Remy continues...
How deadly would Abel be in this game?
I played some sets against a Necalli and I don't really know what to do vs stomp pressure. Any ideas?
I think Maki or Eagle could be fun in SFV. Do it Ono.
Yes! Maki! Do it Ono!
I think Maki or Eagle could be fun in SFV. Do it Ono.
SFIV won't be looked back at fondly. If it ended around arcade edition maybe, but IMO the reason so many of the hardcore were ready to move on was because we all just got "fed up" with ignoring the things we didn't like. At Evo, the counter picking shennanigans like Elena healing. Hitting the lab to learn all the option selects, had to practice one framers all month. To study matchups like Viper or Ibuki just to be able to defend against them halfway decently. It was just starting to get to a point where you sat back and said "this isn't street fighter anymore". Having to guess on wakeup against elf fuete, super setups, unghh...it just got too far away from being honest and truly about two players outsmarting each other.
SFV will get colorful and crazy characters, new stages, crazy outfits, Outlandish characters, and definitely become more complex, I can certainly see new supers and v-triggers for everyone coming next year to add variety.
Battle Lounges are pretty fun. So are mirror matches. Someone always ends up being the aggressor of the two, but that changes during the match too. The adptatation.
they just need to implement a connection quality filter like in kof. that will prevent bad connections from joining. region filter would be worse than that.Not being able to set region preferences means it's beyond dog shit.
and only 1 player, but that's gonna be fixed soon.
Not being able to set region preferences means it's beyond dog shit.
and only 1 player, but that's gonna be fixed soon.
I feel as if I have hit a wall with Karen. I've been on the cusp of silver for days and I just cannot get up there. I have no idea how to approach a patient Ryu. I played against one several times today that basically just beat me with standing medium punch and fireball. That button is just crazy good.
I feel like to get close to him I have to take some pretty major risks for very little reward. And even when I finally get my first knockdown, I feel like he just doesn't car about my pressure. I might get a throw or crossup or two but as soon as we go back to neutral his buttons just prevent me from really doing anything until he starts throwing plasma again and I have to take risks to get past them again. At this point I feel I'm just relying on him to make mistakes.
Have a similar problem with good Nash players. I try real hard to AA every moonsault I see but eventually I have to block one and then I just have no idea what to do. I have such a hard time dealing with close jump ins it's silly. What AA options should I be using against a Nash that just constantly block-strings into a close jump-in? c.HP goes way too far forward to work and s.HP feels like it gets beat or trades a ton but maybe I'm just mistiming it.
Even when I do get some AA's off, I never really feel like these types of players are incentivised to stop jumping. With Karens low vitality and Nash's high damage I never win the war of attrition. He can eat all the AAs he wants but if I make a mistake twice my lifebar is basically gone.
As far as applying pressure to him, I can do that as long as I can play footsies at my ideal range, until he Vtriggers out which I can barely block let alone punish, or eventually lands a blocked moonsault and then I'm in panic mode again trying desperately to figure out how to get him to stop jumping at me.
Just a frustrating day. Played the same Ultra Silver Ryu and Gold Nash four times each, only won once against the Ryu.
The system itself is kinda R. Mika's CA tho
The wait for Remy continues...
Ya I need to get used to this pressure.Wait it out or V-Reversal. 90% of Necallis online are trying to do basic frame traps with those stomps. Pressing buttons is the worst thing you can do.
The wait for Remy continues...
Her v dash needs to go through projectiles.Trying to get to a ryu when his v trigger is up is a nightmare as laura because of his backdowns and hadoukens.
SFIV won't be looked back at fondly. If it ended around arcade edition maybe, but IMO the reason so many of the hardcore were ready to move on was because we all just got "fed up" with ignoring the things we didn't like. At Evo, the counter picking shennanigans like Elena healing. Hitting the lab to learn all the option selects, had to practice one framers all month. To study matchups like Viper or Ibuki just to be able to defend against them halfway decently. It was just starting to get to a point where you sat back and said "this isn't street fighter anymore". Having to guess on wakeup against elf fuete, super setups, unghh...it just got too far away from being honest and truly about two players outsmarting each other.
SFV will get colorful and crazy characters, new stages, crazy outfits, Outlandish characters, and definitely become more complex, I can certainly see new supers and v-triggers for everyone coming next year to add variety.
SFV will get colorful and crazy characters, new stages, crazy outfits, Outlandish characters
Yuck. I wish SF could stay away from some of that. SFIV's "crazy outfits" we're what finally killed my interest in the game. I just couldn't take seeing those damn animal costumes anymore.
Yuck. I wish SF could stay away from some of that. SFIV's "crazy outfits" we're what finally killed my interest in the game. I just couldn't take seeing those damn animal costumes anymore.
Yuck. I wish SF could stay away from some of that. SFIV's "crazy outfits" we're what finally killed my interest in the game. I just couldn't take seeing those damn animal costumes anymore.
Hey, can't I watch my own replays?
e: oh, gotta search for myself in the rankings. that's stupid but works.
I know extra costumes for 3D models supposed to be a plus, but 2D sprite/handrawn games really do win in a way for having static designs that are rarely changed. It adds a sort of enduring quality to characters when you don't have to worry about fighting Sol-Badguy in a chicken suit or Phoenix in a bikini.Yuck. I wish SF could stay away from some of that. SFIV's "crazy outfits" we're what finally killed my interest in the game. I just couldn't take seeing those damn animal costumes anymore.
Hey, can't I watch my own replays?
e: oh, gotta search for myself in the rankings. that's stupid but works.
The scariest thing in the world is a Silver Birdie, as they do not play rationally at all.
Hard to read what doesn't think.
IMO, I respectfully disagree. Almost every character in the game so far has a way around projectiles. Even Zangief has tools to get around them. Projectiles are pretty decent but definitely not the be-all-end-all. Not to mention I think it would be boring if we had yet another character with a anti-projectile move.Her v dash needs to go through projectiles.
I wanna play some GAF. Let's fight.
ID: Suplex
You can view them in your Fighter Profile
Two things that i want to touch on, that makes it seem like Capcom is listening in a smaller and bigger way.
One: The tutorials. They might not cover everything. They might not even cover shit like option selects and what have you, but damn is this a good idea. Other games have been doing it so long, that it'll definitely help SF players get better and up to speed quicker. I really hope they continue to focus on helping people develop and enter without too much fear of being overwhelmed.