Its complete bullshit that anyone designing a fighting game would rely on this method of A.I. design. You at some point, stop playing the game, and just start doing the one or two things in your character's arsenal that the A.I. cant respond to well. Its un-fun repetitive shit. I'd rather the enemies started getting various buffs along the way. I would rather fight for example, an A.I. Necalli that converts 50% of the damage he does to you back to his own health bar than to fight one that just reads your buttons and responds with frame-perfect counter moves or a F.A.N.G that starts with perma poison cloud and ryobendas that stay out extra long? Let people spend like 75-100,000 pts for an extra attempt. How about having hidden, optional fights that happen if the player fulfills certain conditions for better rewards? It feels more designed towards keeping players from winning than from being an interesting, replayable mode.