Oh man, Survival with Laura in particular is a special kind of hell.
"DING DING."
"DING DING."
"DING DING."
"DING DING."
"DING DING."
"DING DING."
Whenever I fight Laura I just pretend to hear Rosario Dawson repeating her lines and it becomes bearable.
y'all Mika whiners need to work on your fundamentals. Keep her out. It's that simple. And when she's got you knocked down, it's really a 50/50. Either you jump out, block, or tech.
I still haven't fight a Mika that bullies me the way people say she can. I just don't want to be cornered by her so I escape no matter how hard she wants to pressure.
its just not worth playing ranked, unless they overhaul it and the league system itself, I refuse to be punished because I dared to play a character that isnt my main, that's just terrible game design, I see no real reason to play it.
Funny thing is the league system they touted was one of the main selling points of the game to me
I don't understand why they made LP tied to all characters instead of individual ones. They really want to make everything about this game except the fighting as demoralizing as possible, I guess. It's no surprise everyone is afraid to take Alex to ranked. I wouldn't want to do it either if I had 4K LP. The rookies would probably appreciate the extra character diversity individual LP ranking wold bring.
I really don't like playing against Vega online. Seems like all be does is defending until the time runs out or high jumps. Pathetic.
He is the only character without a fireball that can win playing like a Ryu brick wall. It sucks, but sometimes you have to hold that L and thank God you aren't a Karin player. That match up has to be one of the most frustrating ones in the game (regardless of tier charts).
Easy and Normal, that's it, and it's not because of the AI, 50 stages for hard come the fuck on (Hell is 100) Capcom..
It should have been a 10/20/30/50 spread. Instead Capcom went fully idiotic. I wonder how many dozens of people have even managed to complete that bullshit mode in hell difficulty.
Its complete bullshit that anyone designing a fighting game would rely on this method of A.I. design. You at some point, stop playing the game, and just start doing the one or two things in your character's arsenal that the A.I. cant respond to well. Its un-fun repetitive shit. I'd rather the enemies started getting various buffs along the way. I would rather fight for example, an A.I. Necalli that converts 50% of the damage he does to you back to his own health bar than to fight one that just reads your buttons and responds with frame-perfect counter moves or a F.A.N.G that starts with perma poison cloud and ryobendas that stay out extra long? Let people spend like 75-100,000 pts for an extra attempt. How about having hidden, optional fights that happen if the player fulfills certain conditions for better rewards? It feels more designed towards keeping players from winning than from being an interesting, replayable mode.
That is exactly what it is and it makes me NOT want want to give them my money out of spite.
So when we getting that next character tease? Ono has been so quiet lately about SFV it's weird...
The last thing SFV needs right now is trolling. Look how things went with the Alex troll at Final Round.
This mode is beyond salvaging. Everyone hates it so much at this point, even if they do fix it, no one would want to play it anymore. People just want a basic arcade ladder.
You might be right about this.
How to get better at playing vs bad players that go ham on their randomness? I am at a point where I am just not very consistently beating players that I should easily dispatch of.
An example from just a couple minutes ago: I lost against a 2k silver Zangief going ham - he was so unpredictable that basically everything I tried to do was in vain. Shortly after I 2-0'ed a 5k gold Zangief. He was trying to play the matchup proper, slowly inching in. I beat him with better footsies, zoning him out basically.
And now I am here asking myself how to be more consistent when it comes to beating random players. Currently what I try to do is, play as safe as possible while doing maximum damage punishes. Basically I try to let them run into a brick wall, waiting for them getting impatient doing stupid stuff. Any tips how to sway stuff more into my favor because quite honestly it doesn't seem to be enough to stop the crazy sometimes?
The good and bad thing about online players is that many can't be trained or pressured like your good offline players. They just keep walking through the minefield and sometimes they manage to make it through in one piece. The problem lies in not having the know how and muscle memory to capitalize off a good opening created by the lack of fear (or sheer ignorance if you'd prefer to call it that). I can't tell you how many Ryus/Kens I've fought that just keep doing random DPs and tatsus whenever they please. Baiting it with dashes on wakeup doesn't work, but a DP when she I'm trying to pressure with a st.mk makes total sense to them. Not even a pro can read or make sense of that quantum mechanical nonsense.
Haven't played online ever since the patch: I really enjoy the rematch option!
If you just accept that points are worthless and detach yourself from them, it's really great being able to rematch better players than you or characters you don't have enough experience against. It nearly makes me appreciate the MM matching me sometimes with gold players or above...
I don't even really mind players choosing not to rematch, I sometimes back off myself when the connection is not so good or I feel like I will not learn anything from my opponent.
But yeah, getting those tense sets going all the way up to the last round, while both of you adapted to the other is such a great moment to have I don't even mind losing some of them. <3
The rematch option is nice to have, but I never rematch first against the guys I want to fight again. I always let them choose. Screw choosing to rematch against people more than 1000LP below me, though. I shouldn't even be fighting those guys in the first place.
just make it you can retry the fight you lost (at full health) but with a massive score penalty, score can go no lower than 0 but you can still finish it for colours
That would require Capcom devs to have a heart.