Good thing I'm playing both!This draws all attention and hate away from Laura, which is a good thing.
Problem is that some moves are dependent on it. Things like Birdie's bullhorn or Ryu's V-Trigger fireball. I wouldn't really see us getting an option to turn it off anytime soon.Negative edge can be annoying. If it were an option, I would disable it.
Anyone find a good use for Alex's dive? I know it's supposed to help get around fireballs, but you have to already be in the air to really get some use out of it.
Problem is that some moves are dependent on it. Things like Birdie's bullhorn or Ryu's V-Trigger fireball. I wouldn't really see us getting an option to turn it off anytime soon.
Problem is that some moves are dependent on it. Things like Birdie's bullhorn or Ryu's V-Trigger fireball. I wouldn't really see us getting an option to turn it off anytime soon.
Well, I guess it's possible. Probably not high on their priority list I suppose.Well I'd assume that they'd program it so that moves which require button charging would be made an exception.
SFxT had a gem that would disable all shortcuts and IIRC negative edging, but I don't remember if that game had moves that required button holds.
The game suddenly not having negative edge would make those things a bit harder for some people, particularly new players. Which is why they'd probably want to keep the controls the same way for everyone.What do those have to do with negative edge?
The game suddenly not having negative edge would make those things a bit harder for some people, particularly new players. Which is why they'd probably want to keep the controls the same way for everyone.
Oh ok, I was a bit confused on that. Thanks for clearing it up.Negative edge is similar but not the same as press-and-hold-and-release moves.
Negative edge only replaces a button press with a button release, to make it easier to combo some stuff (I suspect that a lot of people's cancels would stop working without negative edge).
Ryu's V-trigger fireball would not be affected, as neither would Birdie's move.
Yeah, I was wrong. I misunderstood exactly what negative edge is.But aren't Bullhorn or Ryu's V-Trigger fireballs not Negative Edge examples? One is a move that just requires holding buttons and releasing without any directional input. The other is just the same as a normal Hadoken, but you can hold the button to charge it. I'm not too sure how either of these apply to Negative Edge, or how they'd be affected if Negative Edge was turned off?
Got into Gold on PS4, pretty happy with that but I think I can break 5k, just need to work on my AAs a lot more. Sitting around 4.2k now with Karin.
Alex hitbox video:
https://www.youtube.com/watch?v=MZ8Z93MBpIc
His standing LP looks like a better antiair then I originally thought. The last active frame gets pretty high.
What's your fighter ID? Always looking for other Karins to watch replays of to learn from.
You didn't try it? It feels like Ryu st. jab as far as aa's go
Alex hitbox video:
https://www.youtube.com/watch?v=MZ8Z93MBpIc
His standing LP looks like a better antiair then I originally thought. The last active frame gets pretty high.
It feels so good to use a character with a viable AA normal.
so good.
When did Capcom announce there was gonna be an update/a patch this month? Did I miss anything?
I mean, sure, we are going to get a new character, but did they say we would get an update as well?
Yeah I'm still expecting Zenny to launch before the next character update, although I'm not convinced that update will be April seeing how late they left Alex.There was content that did not release in the March Update that was originally slated to that should be arriving sometime soon. This content includes Event Battles, Daily Challenges, & the Zenny store.
A new character is the perfect opportunity to introduce a new update.
There was content that did not release in the March Update that was originally slated to that should be arriving sometime soon. This content includes Event Battles, Daily Challenges, & the Zenny store.
A new character is the perfect opportunity to introduce a new update.
Mika will be the Sentinel of this game
Once people figure her out she won't be a threat but will still get nerfed.
Mika will be the Sentinel of this game
Once people figure her out she won't be a threat but will still get nerfed.
I feel like the Mika hate is really overblown, and I hope they don't excessively nerf her over some loud complainers. She's not shit but she's certainly not the best, and she still has to work. I also feel like people overestimate how much damage she's actually doing solely because her animations tend to be much longer than other people's - like a passion rope throw on it's own does little damage but takes like 6 seconds to finish so I feel like people assume more bad is happening than actually is.
She will have 850 health
So do you think there are some subtle nerfs like that that could be made without her losing her... uniqueness?Nobody wants their main character to get nerfed. Even Chun players are resorting to just saying their character has a high execution level as an excuse for her BS lol.
As for Mika.. after she hits a single fwd.MP it's pretty much a single player game of russian roulette lol.
I try not to complain about characters too much, but apart from the walking rock/paper/scissors game that she is, I think the biggest "But...why?" tools that she has are her cr.HP being -4 at worst and her fwd.HP being +3 on block so if she guesses wrong that you were trying to jump or press a button it's still her turn to continue pressing buttonson here
It's already hard enough to play a character who revolves around taking big risks without an HP safety net; that'd be insane.
So much complaining about Mika, I await the day that more people start playing Laura. Mika needs that corner, but Laura can fucking zap all around you mid-screen after a single hit and you're dead.
Actually, I now wonder if Laura would fit my playstyle more. Hm.
I feel like the Mika hate is really overblown, and I hope they don't excessively nerf her over some loud complainers. She's not shit but she's certainly not the best, and she still has to work. I also feel like people overestimate how much damage she's actually doing solely because her animations tend to be much longer than other people's - like a passion rope throw on it's own does little damage but takes like 6 seconds to finish so I feel like people assume more bad is happening than actually is.
Well, I mean, if you go that way: what does she have left if you take away her tools once she finally gets in and gets the corner pressure?Nobody wants their main character to get nerfed. Even Chun players are resorting to just saying their character has a high execution level as an excuse for her BS lol.
As for Mika.. after she hits a single fwd.MP it's pretty much a single player game of russian roulette lol.
I try not to complain about characters too much, but apart from the walking rock/paper/scissors game that she is, I think the biggest "But...why?" tools that she has are her cr.HP being -4 at worst and her fwd.HP being +3 on block so if she guesses wrong that you were trying to jump or press a button it's still her turn to continue pressing buttonson here
They are two sides of the same coin, that's why I main Laura but enjoy having a pocket Mika to mix-up the fun from time to time. ^^So much complaining about Mika, I await the day that more people start playing Laura. Mika needs that corner, but Laura can fucking zap all around you mid-screen after a single hit and you're dead.
Actually, I now wonder if Laura would fit my playstyle more. Hm.
So do you think there are some subtle nerfs like that that could be made without her losing her... uniqueness?
As someone who just recently started learning links I would say it's important to get the timing right because mashing can give you less time to input more complex moves. Just imoHow bad of a habit is it to mash out links for combos? Like is it crippling enough that i as a new player should focus on nailing the links perfectly in training rather than just getting combos any way possible?
I think I'd be ok with that, I just don't want them to remove her chains because they're kinda what makes it fun. You really get the payoff when you get in on them or trap them in the corner. Still tho.I think you can slightly change her while keeping her mostly intact. Just change some of the frame advantage on the normals I talked about so when she guesses wrong on the Rock/Paper/Scissors she loses her turn. It's like you chose Rock against Mika's scissors and she cut through them anyway.
Her V-Trigger has legit unblockables which is well.. yea
I think you can slightly change her while keeping her mostly intact. Just change some of the frame advantage on the normals I talked about so when she guesses wrong on the Rock/Paper/Scissors she loses her turn. It's like you chose Rock against Mika's scissors and she cut through them anyway.
Her V-Trigger has legit unblockables which is well.. yea
How bad of a habit is it to mash out links for combos? Like is it crippling enough that i as a new player should focus on nailing the links perfectly in training rather than just getting combos any way possible?
I feel like the Mika hate is really overblown, and I hope they don't excessively nerf her over some loud complainers. She's not shit but she's certainly not the best, and she still has to work. I also feel like people overestimate how much damage she's actually doing solely because her animations tend to be much longer than other people's - like a passion rope throw on it's own does little damage but takes like 6 seconds to finish so I feel like people assume more bad is happening than actually is.
How bad of a habit is it to mash out links for combos? Like is it crippling enough that i as a new player should focus on nailing the links perfectly in training rather than just getting combos any way possible?
I just ignore it. There's something about people who will just go all about how X character is bullshit just comes off as people not wanting to learn how to handle it and just blame a perceived imbalance. There's so little point to discussing it because of how stubbornly insistent people get over it.
I think the issue with Mika is just that she has so many options that have little risk and giant reward. You can spend an entire match keeping the dropkick at bay but if she hits one then it's a dice roll until you can escape again. I don't think she's broken or anything but it can be a right bitch to fight.
Rage quittingName one.
I understand the weaknesses of the character as well. I was focusing on the 50/50 situation because that might be the reason why so many players hate going against which was the purpose of that article posted.Well, I mean, if you go that way: what does she have left if you take away her tools once she finally gets in and gets the corner pressure?
Stop looking at the 50/50 situation and start wondering how you let her get into that situation in the first place; it's not like she's winning majors or anything, she has big weaknesses that one can exploit to shut her out.
Lag and time are sometimes a factor. But fear is most certainly always one.
Name one.
I mean look at this. He got hit by a single wakeup jab and gg