Wanna be a grabbling buddy? A grab-bling bud-dy?
A minicomic where Laura has moved to the NorthEast and asks people if they want to be shoveling buds
Wanna be a grabbling buddy? A grab-bling bud-dy?
Wanna be a grabbling buddy? A grab-bling bud-dy?
VRyu, the father of all Laura's, is streaming himself right now: https://www.twitch.tv/vryu123
What are event battles? I didn't know about those.
Yeah I'm still expecting Zenny to launch before the next character update, although I'm not convinced that update will be April seeing how late they left Alex.
Seriously what is up with the shitty bug where you don't get a rematch option? Just sat for like a minute after a match where I couldn't do anything, and then it just finally pop up with the Results Menu, and skips the rematch option
Seriously what is up with the shitty bug where you don't get a rematch option? Just sat for like a minute after a match where I couldn't do anything, and then it just finally pop up with the Results Menu, and skips the rematch option
I can't believe we live in a world so unjust that our lord and savior Mika gets hated on but Laura walks this earth scot-free. Shit aint right.
Maybe Ryu learns his Joudan kick from Alex's V-Reversal.
I can't believe we live in a world so unjust that our lord and savior Mika gets hated on but Laura walks this earth scot-free. Shit aint right.
Laura can lick both of my balls thoroughly. I hate fighting her more than any other character.
Oh no don't worry in a game meant to be more honest both mika and laura have zero place in and need to be removed.
If she was on the same level of silliness as Mika she'd be used a lot more.
What's dishonest about Laura's play? If you know how to block a side switch and you're on point with your tech throws you shouldn't have much of a problem. If she was on the same level of silliness as Mika she'd be used a lot more.
I don't think Alex had anything to do with why it launched so late. In fact, in my professional opinion, I feel all of the DLC characters are content complete. At this point, they probably need to go through some localization. Considering many of the characters already have voice actors in the story prologues for other characters, I imagine almost all of their production is complete. Heck, back in December, we had reports of people being able to play Boxer behind closed doors, which led everyone to believe he'd be the 1st dlc character in March, until Capcom told us it'd be Alex.
The zenny store seems to be what held up March. Now that they've implemented a system to divorce content delivery from the zenny store's implementation, I think the character DLC schedule will probably go back to normal. The other features that have yet to be implemented - who knows when those will launch.
How many people play Mika compared to how many people play Laura? Because if we're going by the community aggregation, more people use Laura on higher levels of play online.
I have also anecdotally encountered far more Lauras than Mikas.
The data you linked was last updated a month ago, which I think falls in my 2 week (or just outside of it) range... basically when Laura was the hot item and people thought Mika was bottom tier.
She's really not.Mika is basically a 'one hit to death' character. She touches you once, and you're basically screwed.
She actually is, if you fully charge her v skillShe's really not.
She has to be right 2 to 4 times after that depending on your life.
People need to stop exaggerating about her, this is getting absurd. ^^
Mika is basically a 'one hit to death' character. She touches you once, and you're basically screwed.
I wish I could make a longer post but gotta run soon. Keep your anti-airs on point, S. mk is your best tool in the midrange, helps keep her at bay. A lot of what Karin does isn't safe, jab into lp slash can punish quite a bit of what she does, doesn't do much damage, but adds up, makes her think twice about throwing stuff out. Learn the variations of her moves, and react accordingly to them. Most Karin's I have played only use their meter on critical arts or dp, when you knock her down, mix her up, and try to bait out the dp, then punish.
She actually is, if you fully charge her v skill
cr.MK is -4, and lots of Karins love to go for a st.MK after it is blocked, which gives a nice CC opportunity for many characters. :3Huh?
The only thing Karin players might do that's unsafe on a regular basis is sweep. Every button she has and would use on block is either -2 or cancels into Orochi, which is -2. The only exception to that is st.HK, which is -4, but from max range, is nearly impossible to punish from the ranges a Karin player would use it as a poke.
Karin might be the "safest" character in the game.
Yeah that isn't actually true at all. Even in that Tokido clip that's hot right now you can point to several mistakes Tokido made, as well as Fuudo's near-flawless play that us plebs will not be able to replicate, that makes that situation HIGHLY abnormal.
cr.MK is -4, and lots of Karins love to go for a st.MK after it is blocked, which gives a nice CC opportunity for many characters. :3
Oh, not saying it makes the move highly unsafe, just saying that even high level players can have tendencies to have holes in their pressings, thinking they are at a safe distance to not get punished and over relying on their best moves like st.MK. :3V-reversal beats every button that isn't jab or short in the game. That doesn't make the button unsafe. MK cancels into just frame tenko on hit and Orochi on block, although it's probably not a true block-string like cr.HP > Orochi.
Not saying you can outright punish cr.MK, just that many Karins love to throw out a st.MK (goes out in 7 frames) after a blocked cr.MK (-4), which leaves 11 frames to CC it.How many characters have a 4 frame crush counter that hits that far? I have never been punished. MK also cancels into Orochi, although it isn't a true block-string like cr.HP > Orochi.
Well it's rough when you only have 900 healthShe's really not.
She has to be right 2 to 4 times after that depending on your life.
People need to stop exaggerating about her, this is getting absurd. ^^
I think you can slightly change her while keeping her mostly intact. Just change some of the frame advantage on the normals I talked about so when she guesses wrong on the Rock/Paper/Scissors she loses her turn. It's like you chose Rock against Mika's scissors and she cut through them anyway.
Her V-Trigger has legit unblockables which is well.. yea
If history is anything to go by, they'd leave her pressure game mostly intact, but just make it even harder for her to get it started. Looking at the balance tweaking across pre-release versions:
Beta 2: Charged dropkick was way more difficult for the opponent to stuff, f.MK traveled much further, V-Skill was faster and gave more of a damage boost. She had legit footsies and greater damage potential.
Beta 3 / Release 1.00: Dropkick was nerfed, f.MK was nerfed, V-Skill was nerfed, the mid-screen wall bounce was taken away, and Nadeshiko disappeared if Mika got hit right after V-Trigger activation. Basically, any tool she had previously used to close the distance got worse, and she was much weaker mid-screen, but nothing substantial changed about her options once she was in close and had advantage.'
Beta 4 / Release 1.01: The wall bounce was restored and Nadeshiko no longer disappears on hit.
If the designers really felt it was necessary to nerf Mika, I think they'd probably go back to 1.00 status and remove her mid-screen wall bounce on the grounds of making it more difficult for her to corner carry and reducing her damage potential outside of the corner. But I don't see her corner/knockdown game itself changing significantly. In every version so far, it's been clear that she's intended to be a corner bully; the main thing that's fluctuated is how much work she has to put in over the course of the round to acquire the corner.
The V-Trigger itself is something that's never not going to be good unless it's fundamentally changed somehow. Nadeshiko is (a) a Marvel assist on (b) a command throw character in (c) a game that has neither air blocking, pushblocking, nor low-risk invincible reversals. It's inherently scummy. (As a Marvel player, it's what sold me on the character even before she was playable.) That move alone should give some insight into how this character is intended to function. A character with tools like this is not supposed to have an advantage over you in neutral, generally speaking.
Even though she doesn't play much like a traditional grappler like Gief, her overall gameplan in a match is pretty similar: she'll "spend" her lifebar taking risks to get in, then hopefully get a big payoff once she closes the distance and can apply pressure. She just doesn't accomplish this through the traditional "grappler" toolset (her stamina is the lowest of all characters with command throws and below average overall, her command throws themselves have less range and damage than most, her overall reach is stubbier).
So, when fighting her, you can't really judge which player is "winning" just by the lifebar differential; Mika, like Gief, usually isn't concerned about that. Whether you have the life lead or not, you just have to be focused on keeping yourself in a position that makes it as difficult as possible for her to get anything done (which honestly is easier than it sounds for a lot of characters). I usually lose to players who just have smart defense: people who keep themselves at ideal whiff-punish range, people who are smart enough to know to stay out of the corner even when I'M the one cornered, people who know the ranges on her buttons and how to counter-poke them, etc. People who are more concerned with stopping my game than getting their own game started, so to speak. And she has no noteworthy way of stopping pressure herself outside of V-Reversal, which either delays or denies her her most powerful tool (Nadeshiko); if you can get her to spend her V-meter on that, you might as well consider that a small victory in itself.
IMO, a lot of the complaints about Mika are basically "month 1 grappler syndrome," where people are getting more frustrated than they need to be simply because they're not really playing the match-up.
But I also wouldn't be playing the character if I thought she was ass. I dropped her in Alpha 3 after all of an hour of messing around with her, after all. :V
I would play Street Fighter without Ryu in it.
?
The data I linked was updated 3 days ago.
Edit: Oh wait, I guess that might not apply to the number of total matches, which might not have been updated. If we look at the top 500:
- The number of Lauras is 20.
- The number of Mikas is 21.
Either take away Mika's mid screen rope throw (no thanks) or make it so normals don't reset her opponent after a f+hp. I'd personally go with the later. Mid screen rope throw is too interesting to lose, and it fits her game into getting her opponent into the corner. F+HP is too damned good as is imo, it's a godly button that has no drawback and is the best meaty in the game and one of the best normals.
Karin vs Dhalsim is a busted matchup. There I said it. It's impossible to win for Karin.
No tools to get in. No tools to keep him close.
So did Alex not get any shop colors? Cause fuck survival.
Mika is taking away from the real problem that this game has.
Which is Nash.
Nash should have stayed dead. He was much more acceptable as a corpse.
You have some of the most badass buttons. Hit the limbs. V-reversal the limbs. EX uppercut the limbs.
You are welcome to move to Europe. We are apparently Nash county.
You are welcome to move to Europe. We are apparently Nash county.
Funny considering that Capcom almost did that for SFIII.That doesn't take Ryu OUT of the game. :3