• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Street Fighter V |OT3| Frauds Among Us

Status
Not open for further replies.
『Inaba Resident』;201057098 said:
This is definitely true. I see (completely fair and justified) complaints about this game on other sites but there are some people (could name them but won't) on here who will do nothing but try to shit on this game for every little thing that's wrong. Hell, even in that KI 6 mil users thread, someone just had to bring up SFV even though it wasn't related at all.

Do you think a lot of these SFV hate bandwagoners would have actually bought the game even if it had arcade mode? I think not. They would have still been butthurt about something.
 

Slaythe

Member
That is very true. But for a fighter coming out in 2016, SFV on release was beyond insulting in terms of online and sp content....

I tried out KI and GGxrdR, I have no motivation to go back to SFV. Even my friends gave it up :/ ...
 
That is very true. But for a fighter coming out in 2016, SFV on release was beyond insulting in terms of online and sp content....

I tried out KI and GGxrdR, I have no motivation to go back to SFV. Even my friends gave it up :/ ...

Nothing wrong with that play what you like ma son. If SFV isn't your thing then it isnt play MKX or KI or GGXrDR
 

HardRojo

Member
I think we all expected Capcom to look at SF4 and pretty much add everything that game had and then some. It was what common sense dictated, no one could have guessed they'd miss stuff like punishing rage quitters, somewhat stable servers at launch, Zenny store, saving training mode settings, etc.
 
Do you think a lot of these SFV hate bandwagoners would have actually bought the game even if it had arcade mode? I think not. They would have still been butthurt about something.

I honestly don't think the game having an arcade mode & VS CPU mode would boost the sales by another 500K to push it over 1 million sold.

If the trials/tutorials/arcade mode/vs CPU mode all came at launch and was advertised to be apart of the product heavily before launch I could see maybe another 100-200K in sales. maybe

That is very true. But for a fighter coming out in 2016, SFV on release was beyond insulting in terms of online and sp content....

I tried out KI and GGxrdR, I have no motivation to go back to SFV. Even my friends gave it up :/ ...

I mean.. you weren't going to last too long with the game if you couldn't deal with hadouken spammers
 
For F2P to work Capcom would have to improve their online experience a lot faster than they currently are. Seriously, why can't you even chat in-game?

I'm worried about where resources are going and how decisions have been made, frankly. They didn't have the budget or features for a $60 single-player release but went ahead and sold it as such. Now they're saying they're going to put in more SP content than planned...seriously that shit's gonna be useless at this point. Survival mode giving you fight money and colours is just lmao.

Curious to see what happens but I still think they can turn this around if they go all-in on the service approach.

The service idea was probably what they wanted to do but spread over time. I'm betting now they'll up the rate that the service stuff gets implemented faster.

So right now, Sony and Capcom are deciding to push up production and try to get more content out faster right now, or ride it out and let the plan come to fruition.
 
Do you think a lot of these SFV hate bandwagoners would have actually bought the game even if it had arcade mode? I think not. They would have still been butthurt about something.

Nah, I doubt this game was gonna hit the projections no matter what they had in the game from day one or how well it reviewed.
 

Mediking

Member
Yeah, if SFV had much more content at launch then sure sales would've been better... but... also...

And I really hope I don't get in trouble for saying this:

I've been in the PS4 userbase for a good while now. I've also noticed that... many PS4 owners.... ESPECIALLY THE SUPER CASUAL GAMERS which dominates a vast majority of the PS4 userbase (in my opinion) and even some who call themselves HARDCORE.... just do not care about games that are not incredibly mainstream.

SFV is not the only PS4 game to suffer bad sales because of not being mainstream.

People have different tastes for games and that's fine but it's not really shocking when I see something like this happening.

A huge install base like this should have, AT LEAST, a million sold for most games easily. Isn't GTA V still the highest sold PS4 game???

I bet I sound like a moron. I'll shut up.
 

jett

D-Member
Capcom have certainly read the market wrong but that's not to say they can't improve and rectify these issues as time goes on. Fighting games are a niche market (especially if they are from Japan) and they will never sell as much as the big AAA games.

MKX has sold over five million units. It's not a niche market.
 

hamchan

Member
Street Fighter is like the top tier of fighting games though. I don't think Capcom did the series perception a favour by releasing so many versions of SF4.
 
There's actually some decent discussion over there
sometimes
once you ignore the trolls.

Oh yeah, I know as I frequent both sites, but I've noticed if someone says something akin to liking survival mode or anything positive, he/she is likely to be branded a capcom shill.
 
Oh goodness the doom and gloom reached here too. I guess every NPD is going to be like this. SFV will be fine guys...call it a hunch.

Capcom is going to at the very least turn this into a great game for both SP and MP lovers before they give up on it. Oh and we actually don't have sales numbers WW yet. It might have sold through 600k-800k by now. This is not a game to judge until it's been out for probably a year. The model for the game to make money is not even up yet. And perhaps Capcom is slow about updates because they actually meant what they preached before launch that this is a service, every month will have something new, no reason to keep reiterating things until they are ready to showcase.

Paris Event on the 23rd btw...

It is making me reconsider that it's apathy reguarding V. The problem is the discussion is in that same gear Japanese and PC gaming discussions were stuck in for most of Gen 7: phrasing problems in a form to show a hypothetical know-nothing/clueless fanboy that they're wrong.

And it just doesn't end as that hypothetical is still out there...

That kind of energy to manifest in this is rather strong if V launched in May/had RQ/didnt catch the entitlement attention/etc.

Yeah, if SFV had much more fnord at launch then sure sales would've been better... but... also...

And I really hope I don't get in trouble for saying this:

I've been in the PS4 userbase for a good while now. I've also noticed that... many PS4 owners.... ESPECIALLY THE SUPER CASUAL GAMERS which dominates a vast majority of the PS4 userbase (in my opinion) and even some who call themselves HARDCORE.... just do not care about games that are not incredibly mainstream.

SFV is not the only PS4 game to suffer bad sales because of not being mainstream.

People have different tastes for games and that's fine but it's not really shocking when I see something like this happening.

A huge install base like this should have, AT LEAST, a million sold for most games easily. Isn't GTA V still the highest sold PS4 game???

I bet I sound like a moron. I'll shut up.

I think you're close on that front. The web 2.0 era of the internet shows and gives us access to niche wonderment we'd never know of but at the same time it seems to allow big opportunities to get bigger.

As for that, dunno. I've been beating the drum that more modes are not a guarentee of success showing off how hit-and-miss its been in the genre in the modern era. I am warming up to the idea that it can hurt, but that ain't giving developers anything to go off of ya know?
 
I honestly don't think the game having an arcade mode & VS CPU mode would boost the sales by another 500K to push it over 1 million sold.

If the trials/tutorials/arcade mode/vs CPU mode all came at launch and was advertised to be apart of the product heavily before launch I could see maybe another 100-200K in sales. maybe



I mean.. you weren't going to last too long with the game if you couldn't deal with hadouken spammers

Wut
 

Trickster

Member
Do you think a lot of these SFV hate bandwagoners would have actually bought the game even if it had arcade mode? I think not. They would have still been butthurt about something.

We really pretending that the SF5 hate/sales are completely unlinked to the actual state of SF5?

There's so much shit missing or badly designed.

1 We can pretty much all agree that Survival mode is shit, through and through, it's just terrible. The ai is cheap as fuck and the powerup system is rng bullshit. And let's not mention the absolutely mindboggingly idiotic way that colour unlocks are tied into survival is. If you want to unlock the colours of just the base and first alt costume, assuming you complete all the easy, normal and hard on first try ( good luck with that ). You have to grind over three fucking thousand rounds.

2 No arcade mode, seriously, this just doesn't make sense. It's a staple features in pretty much every fighing game, the exclusion of it makes absolutely no sense.

3 Story mode not in the game for 3 months or however long it is. You can make the "SF5 is a content platform" argument if you want, but when the game is as sparse as SF5 was/is at launch, it doesn't hold up.

4 Store not going online until 1½ monts after release. And the money making part of the store is still being worked on, with no eta.

5 Only 16 characters. Say what you will about quality > quantity, however 16 characters is a low amont when looking at other full price fighting games.

6 Training/tutorial mode. For a game that capcom was very vocal about wanting to help draw new players into the genre, SF5 does a horrendous job of actually being friendly towards new players. Killer Instinct is what SF5 should have aimed for in this regard, but instead it did the exact opposite and did absolutely nothing to help introduce players to the mechanics of the game.

7 Online was a mess and near unplayable for days after launch. Seriously, MKX for freaking pc was better at launch than SF5.

8 The complete lack of a penalty system for players who quit matches repeatedly.

9 The game appeals to only the fighting game purists who just want to play other players, yet the online portion is a joke in terms of features and options

I could go on...but I'm tired as fuck so I'll end it here. But uh, yeah...Given the state SF5 launched and still is in to a large extent, the backlash for the game is absolutely understandable.
 

FluxWaveZ

Member
I bet Nash and Ken mains are the ones who have the highest disconnect rates online.

I could go on...but I'm tired as fuck so I'll end it here. But uh, yeah...Given the state SF5 launched and still is in to a large extent, the backlash for the game is absolutely understandable.

Yep, this is pretty much why I understand and even relate to the backlash, as someone who's put dozens of hours into the game and continues to play it.

Poor sales are very much directly correlated to this game's reception, word of mouth and overall rough edges.
 
We really pretending that the SF5 hate/sales are completely unlinked to the actual state of SF5?

There's so much shit missing or badly designed.

1 We can pretty much all agree that Survival mode is shit, through and through, it's just terrible. The ai is cheap as fuck and the powerup system is rng bullshit. And let's not mention the absolutely mindboggingly idiotic way that colour unlocks are tied into survival is. If you want to unlock the colours of just the base and first alt costume, assuming you complete all the easy, normal and hard on first try ( good luck with that ). You have to grind over three fucking thousand rounds.

2 No arcade mode, seriously, this just doesn't make sense. It's a staple features in pretty much every fighing game, the exclusion of it makes absolutely no sense.

3 Story mode not in the game for 3 months or however long it is. You can make the "SF5 is a content platform" argument if you want, but when the game is as sparse as SF5 was/is at launch, it doesn't hold up.

4 Store not going online until 1½ monts after release. And the money making part of the store is still being worked on, with no eta.

5 Only 16 characters. Say what you will about quality > quantity, however 16 characters is a low amont when looking at other full price fighting games.

6 Training/tutorial mode. For a game that capcom was very vocal about wanting to help draw new players into the genre, SF5 does a horrendous job of actually being friendly towards new players. Killer Instinct is what SF5 should have aimed for in this regard, but instead it did the exact opposite and did absolutely nothing to help introduce players to the mechanics of the game.

7 Online was a mess and near unplayable for days after launch. Seriously, MKX for freaking pc was better at launch than SF5.

8 The complete lack of a penalty system for players who quit matches repeatedly.

9 The game appeals to only the fighting game purists who just want to play other players, yet the online portion is a joke in terms of features and options

I could go on...but I'm tired as fuck so I'll end it here. But uh, yeah...Given the state SF5 launched and still is in to a large extent, the backlash for the game is absolutely understandable.
no one is denying that the game is full of problems, but with these things being fixed/not being there at launch would the game have sold over 2 million by the end of March?
 

MrCarter

Member
MKX has sold over five million units. It's not a niche market.

Of course it's a niche market in comparison to the triple A titles. MKX is one of the only few games in this genre that manged to sell that much due to the casual appeal of the game and the marketing power behind WB. It's a good game but it still has a long way to go before it can be as popular as SF on a competitor level.
 

hamchan

Member
no one is denying that the game is full of problems, but with these things being fixed/not being there at launch would the game have sold over 2 million by the end of March?

Who knows? It wouldn't have hurt to have good word of mouth and positive critical reception that's for sure.
 
Thanks- I don't really feel too strongly one way or the other about the voices, so if people preferred, I could switch, haha. I'd also love if character specialists were willing to lend a hand in their character's match-up video- I'm only one person and I'm bound to miss things from time to time. I really like your posts on how to fight sim, btw- very well written and informative.
I could try and help with some general things for Dhalsim if you have any questions by the time you get around to him, since I'm not too knowledgeable about match-ups yet.

I bet Nash and Ken mains are the ones who have the highest disconnect rates online.
Anecdotal evidence, but out of the 28 'ragequits' / disconnects I've experienced, 16 of them happened against Ken players.
 

LakeEarth

Member
The one that always bothers me is the statement that SF5 was designed to be easier to play. Sure, technically that's true, but changing 1 frame links to 2-3 frame links isn't going to win over any casual players who's greatest combo is j.hk into sweep.

Not to say I'm not grateful. Played Abel in SF4 for godsake.
 

MrCarter

Member
Anyway I think we should delve away from all the negativity in the OT and focus on welcoming a community of SFV fans to this thread instead of away from it.

What do you guys think Ibuki's V-Skill and Trigger should/would be? I cannot wait for her to come out.
 
MKX has sold over five million units. It's not a niche market.

MKX had a huge marketing campaign, has gore, and single player "content." These things had a huge impact on the sales honestly as well as being the first big, new fighting game for the new consoles. Casuals like to see cool stuff and blood squirting and dismemberment are unfortunately under the "cool stuff" category. Lots of teenage kids in my family and their friends that mostly play big AAA games and shooters only that have no interest in fighters all like MKX because of the gore. While that is a small sample size I am sure this is true throughout most areas of America.

This situation in the FGC is interesting to me. MKX sold tons but the online presence and tournament turn out is low. SFV sold poorly but the tournament turn out is the highest it has ever been.
 

Mediking

Member
Anyway I think we should delve away from all the negativity in the OT and focus on welcoming a community of SFV fans to this thread instead of away from it.

What do you guys think Ibuki's V-Skill and Trigger should/would be? I cannot wait for her to come out.

We need to be real about this because we are the only ones who actually bought and enjoyed the game. For such a great game that has fun gameplay and sexy fanservice.... it still has alotta problems to those who play it constantly.

And Ibuki will be fun. Her annoying English voice won't be fun.
 

Trickster

Member
no one is denying that the game is full of problems, but with these things being fixed/not being there at launch would the game have sold over 2 million by the end of March?

I obviously can't answer that definitively.

But if someone seriously suggests that the lack of content and crippling online launch issues didn't negatively affectthe reviews, word of mouth, and sales. Those people would have to be off their rocker.

Ask yourself what kind of sales MKX would have had without all the extra things to do outside of online ( story mode especially ).
 

Tan

Member
Anyone know any AI holes that Alex can abuse? I want to finish his hard survival mode before he is no longer free.

EDIT - most just keep doing the medium jumping headbutt move, which works for the most part, but the AI will suddenly neutral jump it which can ruin your day pretty quickly. Still, it's the best he seems to have.

Ai usually let's me spam f. Hp At close range for quite a while
 

MrCarter

Member
MKX had a huge marketing campaign, has gore, and single player "content." These things had a huge impact on the sales honestly as well as being the first big, new fighting game for the new consoles.

This situation in the FGC is interesting to me. MKX sold tons but the online presence and tournament turn out is low. SFV sold poorly but the tournament turn out is the highest it has ever been.

Yes, that is strange but pleasing to see. Plus the fact that SFV has over 3,000 entrants at EVO (which is the highest since conception) means the game is hugely popular and will continue to grow.
 

Pompadour

Member
I honestly don't think the game having an arcade mode & VS CPU mode would boost the sales by another 500K to push it over 1 million sold.

If the trials/tutorials/arcade mode/vs CPU mode all came at launch and was advertised to be apart of the product heavily before launch I could see maybe another 100-200K in sales. maybe.

This is essentially been my argument. SFxT was loaded with characters and features and that came also failed to hit it's projected 2 million quarterly sales. SFxT also had maybe 10x more advertising leading up to launch than SFV. Weeks before SFV launched I was pegging it to sell around a million. If all that advertising and features couldn't do it, SFV wouldn't either.

Of course, if the PS4 sub-300k numbers are true that's even worse than I anticipated. As I've said in a million SFV threads here is those basic single player features should have been in but wouldn't have saved this game. However, in light of recent sales I do figure those lack of features essentially kicked it off the sales charts for March due to all the negative word of mouth.

And yeah, GAF has a hard on for hating this game. They have a hard on for hating Capcom in general, many reasons I think are whining (on disc DLC) whereas others are legit (trash online feature set and functionality, Mega Man, etc.). They're one of those game companies that are labeled anti-consumer like EA and Activision. However, EA and Activision are juggernauts so you can only get so much schadenfreude out of then when their games are blockbusters. Capcom survived the transition to HD development unlike many Japanese companies but they lost their status as a top tier developer last gen. You can get more mileage out of them if you want to see them fail.

They still make the vast majority of my favorite games, though. Only Nintendo comes close in that regard.
 

Mediking

Member
I obviously can't answer that definitively.

But if someone seriously suggests that the lack of content and crippling online launch issues didn't negatively affectthe reviews, word of mouth, and sales. Those people would have to be off their rocker.

Also throw in the fact that the PS4 userbase is in a huge tug-of-war of buying mainstream and neglecting niche games that aren't mainstream and you have your answer.
 
The one that always bothers me is the statement that SF5 was designed to be easier to play. Sure, technically that's true, but changing 1 frame links to 2-3 frame links isn't going to win over any casual players who's greatest combo is j.hk into sweep.

Not to say I'm not grateful. Played Abel in SF4 for godsake.
It's not just the 3-frame link thing, it's the fact that combos in general are much shorter in this game than they were before. You can't pull off insane super-meter and v-trigger burning combos that require strict timings as was sometimes the case in SF4.

It really does feel like you win because you played better and have a better understanding of the game.

EDIT: But like you said it's not going to make it so that the casual players suddenly start kicking ass but there's less of an entry barrier than there was before, even at the start of SF4 IMO.
 

ElFly

Member
Also throw in the fact that the PS4 userbase is in a huge tug-of-war of buying mainstream and neglecting niche games that aren't mainstream and you have your answer.

People bought MK10 by droves. Capcom even said they liked the MK9 single player content! why did they launch without anything comparable?! it is mindboggling. I don't think that SF could be called niche before SFV.

There's a lot of stuff where we can blame on outsourcing. Not just the online part, which is amazingly terrible, but also the ugly faces and terrible blonde hair, as the art apparently was also outsourced.

The one that always bothers me is the statement that SF5 was designed to be easier to play. Sure, technically that's true, but changing 1 frame links to 2-3 frame links isn't going to win over any casual players who's greatest combo is j.hk into sweep.

Not to say I'm not grateful. Played Abel in SF4 for godsake.

I think that payed off; even people in super bronze are doing decent combos.

Almost everything that is the core gameplay in SFV is aces, top of the line, state of the art.

It's just the whole rest of the game that isn't up to par.
 
One of the things that MKX had going for it was also the fact that it was the first major fighting game for the PS4/X1 (I think that's the case at least).

KI did come out on X1 in 2013, but the X1 wasn't doing particularly great at the time compared to the PS4 so it got a bit swept under the rug. It's been doing considerably better now, even moreso with the recent W10 release.

EDIT: When I say major, I mean one of those fighting games that even casuals will know of and people who don't play fighting games might have heard of.
 
I'm with Count on this. Even if SFV released as The Perfect Game it still wouldn't have met Capcom's sales projections. We've seen big name games before review poorly and have janky issues but still sell on the name, at least for the first month. If the Street Fighter name is only worth this much, there wasn't much hope to begin with.

I dunno what that says about the future of the genre, other than there needs to be a more drastic change in approach. F2P is probably inevitable.
 

FluxWaveZ

Member
I'm with Count on this. Even if SFV released as The Perfect Game it still wouldn't have met Capcom's sales projections. We've seen big name games before review poorly and have janky issues but still sell on the name, at least for the first month. If the Street Fighter name is only worth this much, there wasn't much hope to begin with.

I dunno what that says about the future of the genre, other than there needs to be a more drastic change in approach. F2P is probably inevitable.

I think the Street Fighter name is only worth this much because of how Capcom has been treating it since Street Fighter IV, and not simply because that's just not what the consumerbase wants anymore.

If poor sales are not solely the fault of Street Fighter V in isolation, they also reflect the perception of the brand as it has been building up until this point, with re-releases and all.
 

hamchan

Member
Now if we go on the assumption that SFV would have never made projections even if it was feature complete (which I'm not convinced of), we do have to ask ourselves why has the series stagnated so much?

Since we're comparing with MK anyways, we see that both SF4 and MK9 were hugely successful and helped to revive each series to mainstream popularity. Why has MK been able to keep being successful and why has SF fallen so far in the time since then?
 

Mediking

Member
Mortal Kombat is so blatantly mainstream. MKX sold well for alotta reasons and one of those reasons is because of GORE and that the fact that it tried its best to make you feel cool for playing it.

Comparing MKX (Sales wise) to SFV isn't fair at all. SF's culture and community is actually... LOYAL.
 
One of the things that MKX had going for it was also the fact that it was the first major fighting game for the PS4/X1 (I think that's the case at least).

KI did come out on X1 in 2013, but the X1 wasn't doing particularly great at the time compared to the PS4 so it got a bit swept under the rug. It's been doing considerably better now, even moreso with the recent W10 release.

EDIT: When I say major, I mean one of those fighting games that even casuals will know of and people who don't play fighting games might have heard of.

Exactly what I said earlier. I think people underestimate that fact. Being first out of the gate was huge for MKX as most casuals probably only buy 1 or 2 FGs throughout a whole console cycle. SFIV was the first big well known fighting game for the 360 and PS3 after a long drought for the series. I am not counting SC4 and MKvsDC as SC4 wasn't a huge name to most and MKvsDC was hot garbage.

Now if we go on the assumption that SFV would have never made projections even if it was feature complete (which I'm not convinced of), we do have to ask ourselves why has the series stagnated so much?

Since we're comparing with MK anyways, we see that both SF4 and MK9 were hugely successful and helped to revive each series to mainstream popularity. Why has MK been able to keep being successful and why has SF fallen so far in the time since then?

Like I said earlier gore and making you look cool. People like us that visit forums and whatnot underestimate the value of gore to the mainstream audience.
 

ElFly

Member
I for one welcome F2P, but that needs a working matchmaking system.

We've only put up with the long loading and waiting times out of love for the game, but objectively looking at it, it's unpresentable.
 
Mortal Kombat is just in general easier to sell, even more so with the "ultra-realistic" graphics of MKX. I'm sure there were a decent number of people who bought it just to see how the game is like, visually.

I'm not going to pretend that having Single player content didn't help it but MKX is just an easier sell than SF5 these days.
 
Mortal Kombat is just in general easier to sell, even more so with the "ultra-realistic" graphics of MKX. I'm sure there were a decent number of people who bought it just to see how the game is like, visually.

I'm not going to pretend that having Single player content didn't help it but MKX is just an easier sell than SF5 these days.
Pretty much. So, so much easier to sell. Particularly as Street Fighter has a reputation for being inaccessible (reinforced by the choices made by Capcom regarding the games' launch, despite what they said about their design philosophy) and is a Japanese, non "realistic" title.

The gore and horror guest characters is a big part of MKX's success as well.
 
Status
Not open for further replies.
Top Bottom