I've been studying this game for a while now, playing Rashid, Nash, Ryu, and Vega but also studying other characters, for a time I wanted to main Rashid, but I don't think so now...
Basically, I don't think Rashid is very good, but I'll talk about how I drew that conclusion.
The way I see the game, is that there are 7 important traits a character can have
- 3 frame normal
- good walk speed (both forward and back)
- good normal's (winning the neutral is important)
- a meterless reversal
- a command throw
- high damage bnbs and light confirms
- good anti-air options (helps locking people down, keeping them out, keeping them in a corner, restricting options)
Rashid has none of these. He loses in neutral because his normals are bad, his damage is low-moderate, his light confirms get next to nothing (spinning mixer does 60-80 damage) and he can only get ex eagle kick combos off of st.mp confirms (e.g. st.mp, st.mp ex eagle, mp spinning mixer) which doesn't hit on crouching opponents and is also really spacing dependent. His reversal requires 1 bar, has an odd angle (they need to come in at the right angle for it to work) and his normal anti-air trades many air to ground approaches. His whirlwind shot (projectile) has perhaps the longest startup and recovery of any projectile in the game, and can't be cancelled off of any decent normal's to combo into anything, he has no command throw.
Ultimately he can't win the neutral and depends on getting up close to his opponent. People say 'rashid can play a mix all about the field, with options in mid, close and long range' and while that's true, a jack of all trades is a master of none. Against characters like Ryu or Ken, Rashid is outclassed in the mid, long and close ranged game. The best aspects of the character are that you can create some solid frametraps, but they push you pretty far back so retaining the pressure is difficult, you can use HK whirlwind shot cancels to roll back into close range but this is unsafe, EX whirlwind cancels are safe at the right range (where all three hits from the whirlwind hit) and this is the only option to getting up close. Against characters like Mika and Laura though, the matchup feels like lose-lose, as Rashid's neutral game isn't strong enough to keep these characters out, and and while you're stronger up close, against these command throwing, high-damage grapplers, you're really outclassed.
When Moon's picked Rashid against Rainbow at NBCL v.4 he demonstrated this really well. Using Rashid as a means of mediating Mika's close range efficacy, but ultimately, for every hit he got, Mika was getting double the damage, for every hit she got. So it didn't amount to enough win the match.
https://www.youtube.com/watch?v=BwOfDFYWWvM
The same is true for matchups against characters like Ryu, while Rashid can put a stop to mid-screen fireballs, that doesn't get him in, and he can't threaten with his own. At the close-mid (2-4 character spaces) ranges, Rashid is beat. Ryu can throw fireballs without a reaction roll & punish being feasible, and simply put, his normals, beat Rashid's at this range. Standing MK is Rashid's biggest merits, but naturally it's not special cancellable and it's -2 on block so it gives your opponent momentum. If they get too close to you, they can jump at you with a crossup for free pressure too, you don't have an AA option for this. Rolling and approaching like this is super unsafe, and as opponents get familiar with it, they will realise they can punish rolls for huge damage.
Compared to characters like Chun, who has 5/7 of the traits listed at the start, or Vega who has 4, Ryu who has 3, etc. It feels like Rashid is a really lacking character, who just doesn't have enough tools to get the job done. Capcom replaced solid fundamentals with a bunch of wildcards (vskill, vtrigger, running, an aggressive special that's safe on block (spinning mixer)) but this doesn't amount to solid fundamentals. I've looked to the top Rashid's for answers, but it feels as though they don't have them. Every time I see them play top Ryu's or Kens, the shoto's lock them down in the same way I describe. Of course, good players like Sultan, Lamberboi and Gacht take a lot of games, but when they do, it often feels like the opponent outplayed themselves with poor matchup knowledge rather than the Rashid players skill.
Any thoughts? Sorry for the long post.