Damn, Gief can air spd Mika's c.mp. Gief player bodied my AA's lol
Dang
can you do that to a shoryuken
Damn, Gief can air spd Mika's c.mp. Gief player bodied my AA's lol
It is still WAY too early to say either way, but I would be surprised if she was above mid tier when the dust settles. I also would't say that she is the most lethal character on knockdown. Or even particularly exceptional there.
Dang
can you do that to a shoryuken
Mika is far scarier up close than Laura. That's not even a contest.
Eat Chip
Eat EX Sonic Scythe
Eat cr. mp or st. hk
V-trigger and hope to outguess your opponent after knockdown
Hope to jump over a boom with good timing
Usually Die
GGs, Romars. Necalli is a terrifying character.
As a Nash player, playing Giefs makes me legit feel bad sometimes. He can win for sure, but a lot of that can depend on if Nash fucks up. Nash can have near complete control of that match-up.
What does that mean? Isn't everything "0 frame" once they're out? Or do you mean Birdie has 0 recovery once the banana is active?
Mika is far scarier up close than Laura. That's not even a contest.
anyone want to play?
west coast. cfn raigunned
Who is scarier on knockdown? I haven't found a character lol.
You either get scooped or if you try to attack OR jump, you get counterhit by her uppercut command normal into airplane.
what an odd sentenceduring that frame the banana took priority
I'm not trying to compare one to the other, I'm just saying people's complaints really should be directed at themselves for not learning matchups rather than calling a character cheap.
I agree. But I also understand why people complain about Mika rather than Laura since it's far easier to keep Laura out and also she isn't as scary as Mika up close. That being said, Laura won a European major recently so what do I know?
I agree. But I also understand why people complain about Mika rather than Laura since it's far easier to keep Laura out and also she isn't as scary as Mika up close. That being said, Laura won a European major recently so what do I know?
My personal tier list is probably laughable tbh. Not a lot of people agree with my tier observations lol. For example, I think Birdie will end up being bottom 3 when it's all said and done. He gets away with too much garbage right now like unpunished v-skills and yolo command grab hop.
After having gone against CountBlack's Laura and some others, I disagree that Mika is scarier up close. Laura and Mika are pretty much as scary when they're in your face, and they both can violently swing the course of the match in their favor.
Edit: lmao, forgot to set my favorite character back.
I think Necalli and Bison are WAY scarier on wakeup. They have some ungodly meaty normals. They can keep pounding on you, and pressuring you with them. They are frame trap gods. Mika's throw is five frames, so if you don't see her flexing (HP) mash jab.
He's +3 on hit, +1 on block. So no links after c.lp. You can cancel into up ball though, more preferably EX upball because regular is punishable on hit and block. All versions risk balls whiffing if opponent crouches barring EX.
S.mk does link off of s.lp though.
Sweet. Great info. Gotta apply it now.No, you can only link to other light normals, no moves or mediums. EDIT: s.mk works off of s.LP though.
However, on counter, st.lp is godlike since you can then link into st.mp or cr.mp or light ryubenda.
The best way to use this is to st.hk and if they block, do a st.lp into cr.mp xx light ryobenda.
If they block it, that's fine cause you're safe. If they try to throw/do a normal/do anything that's not DP then you got damage in,poisoned them and got a tad bit of distance between your opponent.
Lol I'd love to see this.I apologize for the delay, my Youtube video has been processing for hours now :S
Basically, I put down the banana against a Zangief, and the Zangief dashed forward just out of the banana's range and did his CA. I was right next to him, I was not jumping before the flash (checked inputs), so I should've got hit by his CA. But the banana got him after the CA flash, even though I was dead to rights. Since its a 1 frame grab, that means during that frame the banana took priority. The whole "0 frame" thing is more of a joke.
I will post the video as soon as it's done processing on Youtube (refresh, refresh, refresh)
Do meaty forward H. Trust me. Thank me later. That shit is +3 on block. That means you either crush counter into wingless airplane into ANOTHER knockdown or you are at +3 frame advantage to do whatever the hell you want. Oh yeah and that +3 on block is a true blockstring into st. jab which is +2 on block which frame traps a lot of other stuff. You don't have to yolo command grab or make hard reads. Her risk/reward is insane. Frame trap, frame trap, frame trap, oh by the way I have a command grab. Knocked down, frame trap, frame trap, frame trap. Etc.As a Mika main, I disagree. I think Laura is far scarier up close.
If Mika gets in and pokes you with MP, you block it, you can back dash or jump out without worrying too much. If Mika does Passion Press during your dash or jump, she can't complete the Passion Press. If she does a command grab, she's totally free. She can't do 6HP because it has a little bit of startup and doesn't work like that. Mika can't Crush Counter in that situation unless she does 5HK -uncharged- and that move is unsafe on block upclose and has startup. The only thing she can do is either Wingless Airplane if you jump or dash in to maintain pressure, and the Mika would have to know that you're going to do that. She can maybe do her Slide but it has startup and it's incredibly unsafe on block. Mika and Fang undoubtedly have the worst sweeps in the game when it comes to how punishable they are on block.
By comparison, Laura has true blockstrings and once she activates V-Trigger her EX Fireball becomes totally safe on block. So she could do MP, EX Fireball, and do it again until she has no meter. If you backdash or jump, she can catch you with 5HP which has good range and not much startup and can Crush Counter. 5HP is unsafe upclose but it's difficult to read after Laura does a 5MP or a 2HP or 2MP. She can also throw in a surprise V-Skill overhead which can catch you off guard and if you're jumping or backdashing will definitely result in a Crush Counter.
Laura is an overall better character but Mika has better command grabs and she's got Nadeshiko.
Bison is easy to deal with when u're knocked down. He doesn't really have a mixup lol. I guess throw sorta. Just block him and don't hit buttons because he's + on block on all his moves. Once he's out of range, he's screwed. You see him disappear and just hit jab. If he does devil's reverse or something, just anti air. He's overrated.I think Necalli and Bison are WAY scarier on wakeup. They have some ungodly meaty normals. They can keep pounding on you, and pressuring you with them. They are frame trap gods. Mika's throw is five frames, so if you don't see her flexing (HP) mash jab.
Yeah, if it works similarly to tonLaura's anti-air elbow then you can catch neary every special and normal with airborne frames in the game, if your reactions or guesses are on point.Dang
can you do that to a shoryuken
Bison is easy to deal with when u're knocked down. He doesn't really have a mixup lol. I guess throw sorta. Just block him and don't hit buttons because he's + on block on all his moves. Once he's out of range, he's screwed. You see him disappear and just hit jab. If he does devil's reverse or something, just anti air. He's overrated.
Necalli is similar except with stubbier normals and a SLOW command grab. Just stop hitting buttons and wait him out. Hell, v-reversal if the pressure is that high.
what an odd sentence
Dallas thinks Rashid is the worst character in the game lol. He has a lot of unsafe stuff, but noone said you had to do anything that sucks or use them in a conventional way. A fireball that has 100 frames of startup and 50 recovery frames could still be GOOD but that doesn't mean you have to throw it like you're Ryu. I think Rashid will end up being mid-tier. He doesn't do any damage is his main problem. However, he has some nasty nasty stuff. Hell, I showed my friend some tech the other day that I'm hoping he'll show off in tournament. I don't really want to reveal it until then though lol.My, it's way to early to say this but I will say it anyway, bottom three are Karin, Rashid, and Necalli. I think Karin and Necalli have some very strong aspects to their game, but I think their holes are some of the biggest. I think Rashid is just a very solid, all-around okay character. However, he is in a game that is filled with killers.
I find Laura scarier because I don't understand her. I am never sure of what she can and can't do. However, she isn't my primary focus at the moment (I am still trying to learn how to fight Gief).
I don't know who will be bottom three. If I had to guess now, I'd say Laura, Birdie, and FANG but I don't have enough experience to say that definitively. I'm only Super Silver and only get to play a limited number of characters often because my scene is small. Actually Karin might be bad. I've only played a few people that use her. I don't think she has that many options to force her game on anyone else.
Do meaty forward H. Trust me. Thank me later. That shit is +3 on block. That means you either crush counter into wingless airplane into ANOTHER knockdown or you are at +3 frame advantage to do whatever the hell you want. Oh yeah and that +3 on block is a true blockstring into st. jab which is +2 on block which frame traps a lot of other stuff. You don't have to yolo command grab or make hard reads. Her risk/reward is insane. Frame trap, frame trap, frame trap, oh by the way I have a command grab. Knocked down, frame trap, frame trap, frame trap. Etc.
nerf the bananaHere's another weird sentence:
Zangief's Critical Art is invulnerable and unthrowable, but it is also banana-able.
Note I'm actually not sure if it's invulnerable or unthrowable. I can't find a source to actually says that, but most CA's are.
Errr the guide says that Mika's command grab is 5 and Necalli's command grab is 8... Not to mention that one frame can be the difference between getting interrupted and not interrupted.How can you emphasize how slow is grab is but be fearful of Mika's whose is only one frame faster?
I still say both of them are way better than Mika on downed opponents. I still don't see what you think is so frightening about Mika in that situation specifically.
You're not really good at listing/reading comprehension. No offense.
Errr the guide says that Mika's command grab is 5 and Necalli's command grab is 8... Not to mention that one frame can be the difference between getting interrupted and not interrupted.
I'm still complete shit at hit confirming and always have been. That's pretty much an entry level tourny play tactic and I can't do it.The thing I find funny is that many Top players at tournaments fall for the same tricks we tell average people here to react to like it's everyday business.
That is sorta a jerky way to start a post. No offense.
My bad, I was completely wrong. I was sure ti was six frames. Wow, how do I get hit so regularly by a command grab that slow...
I said no offense.
Based on what? His damage output? It's really good, but he can't really force his gameplan on anyone else. As soon as he doesn't have the life lead, he's screwed.Birdie low tier? Like we can argue whether he's high tier or not, but there's no way he's lower than mid.
TBH I kinda ignored the st. mp stuff because I don't really think you should be spamming it anyway. I mean yeah, maybe her options are limited in that one situation, but guess what? You only need to knock them down once and she's at advantage. She doesn't always win the game after knockdown of course, but it's obviously in her favor. I mean obviously after you do a move that's -2 (or whatever), you don't want to follow that up with a move that's 10 frame startup. I agree there. When Mika corners someone, she dominates. I'll have to show you some matches later I guess. Command grab characters are best when they force their opponents to block via frame traps and anti-airs (See: SFIV Snake Eyez). That's when their command grab game opens up. It's like how Cammy's walkspeed and throw game opens up all her other options. Also, 6HP to 5LP is a blockstring according to the frame data. I'm not sure why you're so intent on doing 5MP that much? I mean, I understand that it's pretty good, but if something's not working, try something else.You're not really good at listing/reading comprehension. No offense. I was referring to if Mika does stMP, the opponent blocks, and what she can do. She cannot do 6HP, it has too much startup, it will only work on an idiot.
Also, 6HP as a meaty on wakeup works in certain situations:
It depends on Mika's Oki. If Mika lands: EX Peach, a regular throw, or 2LK, 2LP, LP Peach, she absolutely cannot dash in to do meaty 6HP. The opponent can backdash out.
Also, if she does 6HP as a meaty wakeup and the opponent is NOT in the corner, all the opponent has to do is block the 6HP and then they can backdash. They might get tagged by her 5MP but it will not lead to a combo.
And guess what guys? Her 6HP and then 5MP is not a true blockstring. Any character with a good SRK or Super can stop it after they block the 6HP. It's risky, yes, but you can challenge it.
Here's another weird sentence:
Zangief's Critical Art is invulnerable and unthrowable, but it is also banana-able.
Note I'm actually not sure if it's invulnerable or unthrowable. I can't find a source to actually says that, but most CA's are.
I am now suddenly worried that I was just out of range of the CA. It must've been a pixel if that's the case, but his whiff animation does move forward a step or two. It really doesn't look like it.
I'm still complete shit at hit confirming and always have been. That's pretty much an entry level tourny play tactic and I can't do it.
Here's another weird sentence:
Zangief's Critical Art is invulnerable and unthrowable, but it is also banana-able.
Note I'm actually not sure if it's invulnerable or unthrowable. I can't find a source to actually says that, but most CA's are.
I am now suddenly worried that I was just out of range of the CA. It must've been a pixel if that's the case, but his whiff animation does move forward a step or two. It really doesn't look like it.
Based on what? His damage output? It's really good, but he can't really force his gameplan on anyone else. As soon as he doesn't have the life lead, he's screwed.
GGs flux. Man your mika's too good haha. Got bodied
so good
Anyone wanna play?