Yeah sure, toss me an invitation
GGs, man.
Hope the connection was fine on your end, it had a few rollbacks here and there but nothing too bad for me and was very playable.
I would work on anti-air, I don't think you stopped my jump ins once. The wake-up defense, I would stop waking up with cr mp, either take on gamble and dp , be patient and block, or tech. Don't just go on instinct. And don't be frustrated when your move doesn't come out and try to do it again, some combos shouldn't have combo'd but did because the mashing. And I would be more mindful of your legs during neutral, you have good spacing but it is hard when you can't protect yourself from the sweep or jump in.
And I would work in some better set-ups and rely more on jab pressure once you have your opponent on the run, you lose too many offense opportunities once you got me down but pushing yourself out.
Two habits that stuck out that you need to stop is 1) cr mp x 2 and then trying to walk up throw and 2) after a tech trying to jump in. Those are two things that I knew you would do almost everytime in our first set.
GGs, sorry for not putting up more of a fight. Your constant punishes made me realize that I throw out a lot of unsafe things (and drop a few combos)
No need to apologize, we are here to have fun and learn together. I enjoy all friendly games.
Yes, I would suggest to have more patience once you lose the life lead because offensive characters like ours shouldn't be that concerned as long as we can survive 1 wrong guess. And, while easier said than done, to be more calm and execute what you plan. I know there were two victories you had but missed the kill and then lost your composure.