• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Street Fighter V |OT3| Frauds Among Us

Status
Not open for further replies.

Zapages

Member
Is it bad because they put trophies for league rank ups, ragequitting, or poor design? It works well for a lot of other games but quitting is punished pretty heavily on them.

Also I will like to add the game doesn't award enough and takes more LP away for a loss. LPs should be factored with how close the match was and if any rounds were won,,,

PS: To all Ryu players. for any jump ins. Try the following: Dash back or stay the same (depends on the jump arc of your opponent): V-Skill into CA or CA straight if you don't have V-Skill. Its almost instant and awesome amounts of damage.
 

SmokeMaxX

Member
Also I will like to add the game doesn't award enough and takes more LP away for a loss. LPs should be factored with how close the match was and if any rounds were won,,,
It takes away LP proportionally to the skill levels of the two players. I imagine it's based on a fairly basic ELO type system. They COULD adjust it based on rounds won or how close the match is, but we're talking about a company that can barely get servers running at all so I'd pass on that.
The majority of the player base being at bronze levels instead of spread out evenly over the many tiers could be seen as a failure of the league system.

Since the game is new, doesn't it make sense that a lot of people haven't played enough to get the experience to be beyond bronze?
 

Edgeward

Member
Yeah sure, toss me an invitation

GGs, man.

Hope the connection was fine on your end, it had a few rollbacks here and there but nothing too bad for me and was very playable.

I would work on anti-air, I don't think you stopped my jump ins once. The wake-up defense, I would stop waking up with cr mp, either take on gamble and dp , be patient and block, or tech. Don't just go on instinct. And don't be frustrated when your move doesn't come out and try to do it again, some combos shouldn't have combo'd but did because the mashing. And I would be more mindful of your legs during neutral, you have good spacing but it is hard when you can't protect yourself from the sweep or jump in.

And I would work in some better set-ups and rely more on jab pressure once you have your opponent on the run, you lose too many offense opportunities once you got me down but pushing yourself out.

Two habits that stuck out that you need to stop is 1) cr mp x 2 and then trying to walk up throw and 2) after a tech trying to jump in. Those are two things that I knew you would do almost everytime in our first set.

GGs, sorry for not putting up more of a fight. Your constant punishes made me realize that I throw out a lot of unsafe things (and drop a few combos)

No need to apologize, we are here to have fun and learn together. I enjoy all friendly games.

Yes, I would suggest to have more patience once you lose the life lead because offensive characters like ours shouldn't be that concerned as long as we can survive 1 wrong guess. And, while easier said than done, to be more calm and execute what you plan. I know there were two victories you had but missed the kill and then lost your composure.
 

Zackat

Member
The majority of the player base being at bronze levels instead of spread out evenly over the many tiers could be seen as a failure of the league system.

This is really true. You need over 50% win rate to get above bronze/super bronze league. The skill level of the league varies so much from a complete noob who can't do special attacks, to some pretty competent players who are stuck in ELO hell for lack of a better term. They are good enough to beat bottom feeders, but not quite good enough to beat the more experienced players. I finally was able to bust out of it with a big winning streak, but I am just one losing streak away from being right back in it.
 
Is it bad because they put trophies for league rank ups, ragequitting, or poor design? It works well for a lot of other games but quitting is punished pretty heavily on them.

The way that points are distributed is pretty terrible. It works ok up until Silver, but Silver is this 1000 point gap and for some reason people who have 2000 points are worth the same as people who have 2999 points. Then comes Super Silver and beyond and that's where it really goes to shit. With so many people stuck in Silver and below, it's difficult to get matches at your rank. So you end up with players having to play the majority of their games farming for ever shrinking amounts of points, with losses potentially costing them hours of wins depending on your rank. You got guys like Arturo who win 90%+ of their games that basically cannot rank up anymore, they just lose too many points for each loss, watching Art lose at times up to 3 straight hours of wins in one match is sad.

The ranking system should be rewarding people who win slightly more than 50% of their games with rank ups. You need a lot better than 50% it feels like to really do anything past Silver and probably close to 70% to go to Super Silver to Gold. Losses probably need to be punished less than what they are now, I don't remember this being such a big problem in SF4's ranked play.

At least for me, I was once at over 70% winning percentage sitting at Ultra Silver and then it just felt like a wall. 25-35 points a win usually, 85-110 points gone in a loss. Losing 5 matches worth of wins to a Ryu who harnessed the Satsui no Porn Torrent gets old fast.
 

Zapages

Member
It takes away LP proportionally to the skill levels of the two players. I imagine it's based on a fairly basic ELO type system. They COULD adjust it based on rounds won or how close the match is, but we're talking about a company that can barely get servers running at all so I'd pass on that.


Since the game is new, doesn't it make sense that a lot of people haven't played enough to get the experience to be beyond bronze?


@1st part - I have constantly been losing 65 or 66 LP for each loss no matter how close or far the other person was in comparison to my Rank or LPs. :(


My highest was Ultra Bronze before my bad streak and close loses... I am stuck in Super Bronze and Bronze. Yet I am readily able to defeat my friend who is in Silver with his Cammy. :\

EDIT: SFIVs Ranking system was near perfect for scrubs and casuals... It takes a good 3 to 5 minutes on East coast to get match with my wired 50Download/25Up connection. :(
 

qcf x2

Member
Haven't been able to create a battle lounge for 2 weeks now...

Hit up SFVServer on twitter, you shouldn't be having that problem.

I played a few FT2 sets against a guy who had probably the best Nash I've played since NuckleDu perfected me in the last beta. I want to say we played 12 matches and I caught two obvious mistakes he made in that time. Very good reactions. He defeathered my Birdie, got bodied by my Cammy and barely got by my Ryu, but I was on point tonight. Would've been like 0-12 for me on an off night.
 

Spman2099

Member
The way that points are distributed is pretty terrible. It works ok up until Silver, but Silver is this 1000 point gap and for some reason people who have 2000 points are worth the same as people who have 2999 points. Then comes Super Silver and beyond and that's where it really goes to shit. With so many people stuck in Silver and below, it's difficult to get matches at your rank. So you end up with players having to play the majority of their games farming for ever shrinking amounts of points, with losses potentially costing them hours of wins depending on your rank. You got guys like Arturo who win 90%+ of their games that basically cannot rank up anymore, they just lose too many points for each loss, watching Art lose at times up to 3 straight hours of wins in one match is sad.

The ranking system should be rewarding people who win slightly more than 50% of their games with rank ups. You need a lot better than 50% it feels like to really do anything past Silver and probably close to 70% to go to Super Silver to Gold. Losses probably need to be punished less than what they are now, I don't remember this being such a big problem in SF4's ranked play.

I don't think the system would have much value if everyone was getting to gold. It seems like a few too many people are stuck in bronze, but I think that is just a small adjustment away from being fixed. As is, with the exception of RQing being such a problem, the system seems pretty solid.
 
Hit up SFVServer on twitter, you shouldn't be having that problem.

I played a few FT2 sets against a guy who had probably the best Nash I've played since NuckleDu perfected me in the last beta. I want to say we played 12 matches and I caught two obvious mistakes he made in that time. Very good reactions. He defeathered my Birdie, got bodied by my Cammy and barely got by my Ryu, but I was on point tonight. Would've been like 0-12 for me on an off night.

You play Birdie? We should fight some time.
 

Zackat

Member
I don't think the system would have much value if everyone was getting to gold. It seems like a few too many people are stuck in bronze, but I think that is just a small adjustment away from being fixed. As is, with the exception of RQing being such a problem, the system seems pretty solid.

But gold isn't even that high of a level when you think about it. Doesn't it go all the way up to grandmaster, or hero? Something like that. I remember some sort of leak or data mining with leagues in it a while ago. Too few people are in the respective leagues, I would bet that it is not a bell curve at all.
 

Edzi

Member
I'll accept after I finish this match Suplex.

Hit up SFVServer on twitter, you shouldn't be having that problem.

I played a few FT2 sets against a guy who had probably the best Nash I've played since NuckleDu perfected me in the last beta. I want to say we played 12 matches and I caught two obvious mistakes he made in that time. Very good reactions. He defeathered my Birdie, got bodied by my Cammy and barely got by my Ryu, but I was on point tonight. Would've been like 0-12 for me on an off night.

I've heard a lot of people, including myself, having that issue ever since they claimed to fix battle lounges a couple weeks ago. I'm not sure if they're aware of it, so maybe we should all start bugging them on twitter.
 

SmokeMaxX

Member
The way that points are distributed is pretty terrible. It works ok up until Silver, but Silver is this 1000 point gap and for some reason people who have 2000 points are worth the same as people who have 2999 points. Then comes Super Silver and beyond and that's where it really goes to shit. With so many people stuck in Silver and below, it's difficult to get matches at your rank. So you end up with players having to play the majority of their games farming for ever shrinking amounts of points, with losses potentially costing them hours of wins depending on your rank. You got guys like Arturo who win 90%+ of their games that basically cannot rank up anymore, they just lose too many points for each loss, watching Art lose at times up to 3 straight hours of wins in one match is sad.

The ranking system should be rewarding people who win slightly more than 50% of their games with rank ups. You need a lot better than 50% it feels like to really do anything past Silver and probably close to 70% to go to Super Silver to Gold. Losses probably need to be punished less than what they are now, I don't remember this being such a big problem in SF4's ranked play.

At least for me, I was once at over 70% winning percentage sitting at Ultra Silver and then it just felt like a wall. 25-35 points a win usually, 85-110 points gone in a loss. Losing 5 matches worth of wins to a Ryu who harnessed the Satsui no Porn Torrent gets old fast.
I don't think win percentages is a good way to look at it. If you played J Wong, Daigo, Arturo, F Champ, and Infiltration, and you beat one player, your win percentage is only 20%, but it's clear that you're probably better than a Silver player.

Anyway, the biggest things to help get out of bronze are 1) anti-air, 2) patience, 3) punish fairly hard. If you can do those three things, you can get to silver. Those are listed in order too because most bronze players love to jump and they love to hang themselves if you let them. When they do, make sure you're taking off a chunk of their life because their yolo random mashing will definitely eventually hit you if your defense isn't on point.
 
Got fucked over so many times by the RNG in survival mode. I made it to the high 40s like 7 times tonight, probably wasted 5 hours today trying to beat hard mode. When I got to Necalli at 50, I got low health recovery and level 1 attack and defense. It's not the first time the game just didn't want me to win, I just want to beat it once just to be done doing survival. It really feels detrimental to play this mode just doing the same bnb over and over again for 50 matches straight, and near the end you just start dropping it because your mind is basically in the process of liquefying while trying to get through the brain dead AI to the ones that basically do jab anti-airs and psychic shoryukens.

It's such a bummer since this is my free day, probably won't get many chances to play as much as i want this week. Probably a set here and there.
 

Renekton

Member
But gold isn't even that high of a level when you think about it. Doesn't it go all the way up to grandmaster, or hero? Something like that. I remember some sort of leak or data mining with leagues in it a while ago. Too few people are in the respective leagues, I would bet that it is not a bell curve at all.
Is it meant to be a bell curve?

Maybe it's a simple logarithmic-ally less players each tier.
 

Edzi

Member
SFV Server doesn't want me making lounges still.

Oh, lame. They really need to fix this, otherwise we'll never be able to play each other again.


Any other takers who have working battle lounges? Shoot me an invite.

EDIT: It's dead, Suplex. Just isn't meant to be. :'(
 
Got fucked over so many times by the RNG in survival mode. I made it to the high 40s like 7 times tonight, probably wasted 5 hours today trying to beat hard mode. When I got to Necalli at 50, I got low health recovery and level 1 attack and defense. It's not the first time the game just didn't want me to win, I just want to beat it once just to be done doing survival. It really feels detrimental to play this mode just doing the same bnb over and over again for 50 matches straight, and near the end you just start dropping it because your mind is basically in the process of liquefying while trying to get through the brain dead AI to the ones that basically do jab anti-airs and psychic shoryukens.

It's such a bummer since this is my free day, probably won't get many chances to play as much as i want this week. Probably a set here and there.
yea when the cpu wants to kill you its over. i hate laura so much and everyone that sticks close to you until you press a button, and then....
 

RedAssedApe

Banned
Ranked matchmaking is frustrating. Not sure if it's lack of players but everyone I've played is higher ranked than me in the past hour. No bronzes.
 

Gr1mLock

Passing metallic gas
What's wrong with the league system? The online part of the game needs work, but the league system itself is solid.

Has it backfired? How so?

Is it bad because they put trophies for league rank ups, ragequitting, or poor design? It works well for a lot of other games but quitting is punished pretty heavily on them.

It doesn't function. It doesn't match up people by league rank. Players with a lot of points have hours of play go down the toilet if they lose one game to a low ranked player. Low ranked players are consistently getting stomped by players with 5 times their LP. A shit ton of frauds in the middle rq'ing left and right to keep their precious points. Its basically a non existent system.
 
GGs Crackpot! As you can tell, I have less than 0 experience with the Birdie mu lol, especially a good one like yours.

I gotta a lot to work on. Like telling the difference between his chain command jump and normal jump and reacting properly.
 

SmokeMaxX

Member
Just had a run in with a Rashid that knew what he was doing. I had no idea what the hell was going on.
Yeah, you have to know when to press buttons against a competent Rashid since his frame traps seem to loop into themselves if you don't know where the gaps are.
It doesn't function. It doesn't match up people by league rank. Players with a lot of points have hours of play go down the toilet if they lose one game to a low ranked player. Low ranked players are consistently getting stomped by players with 5 times their LP. A shit ton of frauds in the middle rq'ing left and right to keep their precious points. Its basically a non existent system.
On the other hand... if I'm a good player who just bought the game, I can rank up quickly by playing silver and gold members right out the gate. If I truly am a good player, I should never (or only rarely) be losing to players with a lower rank. I also think it's good for lower ranked players to play higher ranked players because it lets them get a taste of "good" play. As an example, a bronze player in our facebook group posted a video of him double perfecting another bronze player in ranked and asking for tips. Right off the bat, I told him that there's no way he'd get away with jumping so much and doing as many unsafe specials as he did if he were playing a higher ranked player.

Sometimes being stuck in the lower ranks fosters bad habits. It's easy to "learn" to constantly jump in when noone's anti-airing you and "mash DP on wakeup" if noone's punishing hard enough.
 
GGs Crackpot! As you can tell, I have less than 0 experience with the Birdie mu lol.

I gotta a lot to work on. Like telling the difference between his chain command jump and normal jump and reacting properly.

I think a good Birdie is supposed to train you to jump so he can cMP and up chain you. Your Laura's great when she has momentum going, I think you need to use her projectile more, though. The only tools he has to get around it are the soda can and the chain.
 
I think a good Birdie is supposed to train you to jump so he can cMP and up chain you. Your Laura's great when she has momentum going, I think you need to use her projectile more, though. The only tools he has to get around it are the soda can and the chain.

Crack I want face your birdie or fang again! Tell me you aren't done 4 the night
 
I think a good Birdie is supposed to train you to jump so he can cMP and up chain you. Your Laura's great when she has momentum going, I think you need to use her projectile more, though. The only tools he has to get around it are the soda can and the chain.

I was trying to catch your chain with the EX elbow, but that didn't really work out great in any situation lol. Yeah, I'm starting to get a good handle on her mixups (besides the ocassional input error which is half me being bad and half adjusting to playing on a monitor for once), but I have a lot of work to do in the neutral and trying to get more out of her fireball.

Thanks again for the games!
 
I was trying to catch your chain with the EX elbow, but that didn't really work out great in any situation lol. Yeah, I'm starting to get a good handle on her mixups (besides the ocassional input error which is half me being bad and half adjusting to playing on a monitor for once), but I have a lot of work to do in the neutral and trying to get more out of her fireball.

Thanks again for the games!

Armored moves blow right through the chain and the banana peel. They would have worked, just learn the mu a bit more. And watch those elbows, I command threw you every time I blocked those.

Crack I want face your birdie or fang again! Tell me you aren't done 4 the night

Send me an invite.
 

SmokeMaxX

Member
I think a good Birdie is supposed to train you to jump so he can cMP and up chain you. Your Laura's great when she has momentum going, I think you need to use her projectile more, though. The only tools he has to get around it are the soda can and the chain.

Another way you can punish jumps is through the bullhorn. This is one thing I look for especially in the corner.

Against Laura's fireball, Birdie's j. mk works very well. I saw it in a video and have been using it, usually against the startup of Laura's fireball but sometimes even as she's following it.
 
Armored moves blow right through the chain and the banana peel. They would have worked, just learn the mu a bit more. And watch those elbows, I command threw you every time I blocked those.

I didn't know it went through the banana too.

And yeah, I gotta stop putting myself in situations where I'm negative and learn to confirm better.
 
It doesn't function. It doesn't match up people by league rank.

I have definitely been getting matched more with higher rank players the higher I've gotten.

Does that mean I NEVER play lower ranked players? No. But, on average I'm definitely getting matched more with higher ranked players over time.

Players with a lot of points have hours of play go down the toilet if they lose one game to a low ranked player.

This doesn't mean it's "not working". It just means it's harsh.

Come on now. It's been less than a month. People shouldn't be getting the highest leagues in less than a month.

Other than the rage quitters (who eventually GET GOT by Haunts), the top ranges are generally occupied by really good players.

That's proof it IS working.
 
Status
Not open for further replies.
Top Bottom