Most likely either March 15th, 22nd, or 29th.
Why would you even say the 15th and give us any semblance of hope.
22nd if we're lucky at this point.
Most likely either March 15th, 22nd, or 29th.
Why would you even say the 15th and give us any semblance of hope.
22nd if we're lucky at this point.
Nah I'm not a fan of chip. And I don't agree with you that white damage exceeding health is silly. It makes comebacks more exciting and you don't have to play all nervous worried about chip damage. Ex moves with armor are already a good way to absorb one arrack and take the round anyway.Pretty sure you can't die from taking an armor hit, and that's something that 100% needs to be changed.
its not invul.
fireball and hurricane kick are absolutely useless. his super art is only usable as a combo finisher, but i mean any super art in the game can be used as a combo finisher. other supers have at least some level of utility outside of that. not ryus,
do you even play this game
Step kick? Yeah I think he's plus but not sure how much.Is Ken safe if he cancels his Vskill kick into Vtrigger?
You're not gonna die from 4 heavy DPs in ST (maybe 5 lol). As for 3s, I didn't say it was more like Street Fighter. If we boil it down to jumping and potential damage from it, SF4 is its own game. It's not the standard by any means, nor should it be. Jumping is an option with inherent risk, not an instant death.
Step kick? Yeah I think he's plus but not sure how much.
Wait, aren't you immune to throws during prejump frames? Obviously this doesn't apply to jumping after Gief's super flash, but you can jump out of meaty throws regardless of how meaty they are, right? Likewise, if there were a two frame super command throw, you'd be able to jump out of it on reaction, correct?
Tks man..,prima guide says +7 after blocked step kick VTrigger cancel
Pretty sure you can't die from taking an armor hit, and that's something that 100% needs to be changed.
you don't want to play him, count raises your blood sugar...the whole set you're wondering "when is it might turn?" Lol...gotta basically rely on v-reversal in this match. I'm not very good at using it yet, but seemed like the only thing that slowed his momentum. Laura has an awesome mk too! Junk stuff everything. Vega has one of those too, I can't shimmy them yet cuz that normal comes out too fast...
What, no, that's perfect.
Gotta score a clean hit to win.
Someone hasn't played against O. Sagat
What, no, that's perfect.
Gotta score a clean hit to win.
Does mean characters with armor moves have an advantage in low health though.
yea in this match its like a battle of no mistakes lol. I used v-reversal as a get out of jail card but I'm really going to have to learn when to block and when to jump away to save some meter. So many setups take forever to finish, sometimes I get caught just sitting there thinking I was still in a combo, then eat a command grab after a dash.Ggs man! I had to get off for a bit but it was a good set. I can't believe LK Tatsu on wakeup actually works really well lol. If I block it, you're still at disadvantage but it's not that harsh because of how far it hits. If it does hit then you get an ex DP followup.
I always felt a bit worried to overextend myself on offence because of the risk of eating a DP for my efforts then being forced eat the upcoming pressure.
I also can't jump over a fireball at fullscreen safely lol
I also gotta find out better mixups after ex fireball. I felt I got a bit too obvious in where I was going sometimes.
Does mean characters with armor moves have an advantage in low health though.
Getting a tad dramatic aren't we? I'm thinking about maining him, and even I'm not squirming in my pants enough that I can't live a couple more weeks without him.
I can live exactly 2 more weeks. One day more and I switch to League capcom, you want that on your conscious?
God I hope they didn't mess up his voice.
theyre character videos for everyone on YouTube and I think SRK has everyone's frame data in the character section. If you PM I can send you a fax if your characters frame data from the guidebook if other places are too hard to read.anyone got a good link for a site which shows a good glossary and videos for beginners?
I have played quiet a bit of SF4 and SFV but I think the next step in my journey is to learn about frame data and linking combos etc.
Ive been sitting around 1000LP just using normal and specials and blocking a lot. But haven't ever been over 1150LP.
Nah I'm not a fan of chip. And I don't agree with you that white damage exceeding health is silly. It makes comebacks more exciting and you don't have to play all nervous worried about chip damage. Ex moves with armor are already a good way to absorb one arrack and take the round anyway.
God's Beard!";198359903] [URL="https://www.youtube.com/watch?v=KWYs8zPRwBM said:Messing with gief a bit, any tips?[/URL]
Just started learning him more seriously as a back up for Necalli.
Argh some guy just rage quit on me because I was gonna end his measly 6 win streak. What a dick.
You should have ex forward berserker barrage after stomps. I see every necalli do it.youtube.com/watch?v=UAq94gy4hqg
My last silver win. Any one want to critique? I promise this is a pretty weird one, at least by my standards.
I wouldn't say that's the reason he rage quit, but the cause of his rage quitting.
Otherwise it'd take away a ton of resources from these same characters once they are down in health.
"they can still use the moves" is not an advantage, it is mere hanging there.
Think of the trade off if they still had life; the character with the armor move would have traded and lost less life; why should it be different during the magic pixel?
I think Im just gonna horde my FM until Ibuki drops.
You should have ex forward berserker barrage after stomps. I see every necalli do it.
Cammy traitor.
Because ealier in matches it's not free, you're risking white health for that armor. When you're at no health, the risk is gone.
Plus, most armor moves aren't just safer parry's. Birdie's Bull ex revenger is comboable, and useful as a long range punish.
Then again, I can see how this would be a significant nerf for Gief...
I guess if the game is balanced for it, it's balanced. More than anything, I'm more used to it not working in other games. For instance, in Xrd it kills you to armor tank with no health.
i think it's still pretty hype when you come back with no health. Chip still exist, just not free anymore. As hype as it was for pro players to perform a perfect and not take anymore damage for the come back, most players are generally jumping around like a headless chicken trying to avoid fireballs and specials. This gives everyone a shot, to focus, stay level headed and make an amazing comeback. And it's not easy at all to do, most players are going to use lights, overheads and quick safe attacks if you are on your way out.Does taking white life lower the requirement it takes to chip someone to death? Or in other words, if my opponent has 10% health can I do 5% white life and then use Super to do the other 5?
This might be a scumbag answer, but I loved chip death. In fact it was my favorite way to finish off people in SF4. I liked putting my opponent in a position where they knew they had no escape. It probably felt the best against a Rose or Chun that didn't have any meter, they'd try to back dash.
Although chip kill did lead to situations that couldn't be escaped. I think the comebacks are more hype with chip kill. It was fun to see characters literally have to dodge everything like Neo from the Matrix while somehow coming back from a big deficit. Especially against fireball characters like Akuma who could send fireballs at different angles. I do like non chip kill to, but it's not as exciting to see people walk forward and block knowing the only thing that have to look for is a Super, throw, or overhead. With Super normally not being apart of the equation.
Thanks for watching, I was quietly going to pretend I never posted that for a second. Such cold shoulder treatment.
That said, eh, kind of like to save meter for ex dps. It's the only dp necalli has that works as good as a shoto dp.
Thanks for watching, I was quietly going to pretend I never posted that for a second. Such cold shoulder treatment.
That said, eh, kind of like to save meter for ex dps. It's the only dp necalli has that works as good as a shoto dp.
They should have cribbed even more from SFxT and had juggle state on aerial counter hit.
yea in this match its like a battle of no mistakes lol. I used v-reversal as a get out of jail card but I'm really going to have to learn when to block and when to jump away to save some meter. So many setups take forever to finish, sometimes I get caught just sitting there thinking I was still in a combo, then eat a command grab after a dash.
But yeah Laura has a nice jump arc when you put that foot out. You also didn't abuse her overhead after a couple punishes, weaker Laura players rely on that move too much and it's not safe on block. Definitely have to improve my defense and get much better at applying B-reversals to reset everything. GGs have another set soon.