You aren't ready for online until you beat hell.
With all the characters.
You aren't ready for online until you beat hell.
You aren't ready for online until you beat hell.
While using Double Down every round.With all the characters.
You aren't ready for online until you beat hell.
You aren't ready for online until you beat hell.
I don't think the lack of single player content can explain that low of sales. I don't think people were very interested in Street Fighter V to begin with. Fighting games are a niche genre and if you're not Smash or MK you aren't going to do that well. I don't care how well SF2 did or how well SF4, which rode SF2 nostalgia to success, sold. And when are casual players super informed about the games they buy anyway? If you went on launch reviews then Street Fighter was reviewed pretty well. The backlash to the lack of content happened a day or so later. Those people never bought the game to begin with.
Mortal Kombat has become a much bigger name because NRS actually fill their games with a ton of compelling single player content. Along with tools that ease in casual players to be more competitive. Capcom never puts in that kind of effort, so they have lagged behind along with the SF brand.
Cammy's theme is my favorite! What about you guys?
How does that explain Street Fighter IV's initial sale numbers? It was significanlt more successful than SFV when it first came out.
SFIV's launch was an event. After going 10 years without an SF title, the hype was insane. I remember lining up at gamestop hoping I could grab a copy without a preorder (I just barely managed to). I was a completely different thing than now.
Cammy's theme is my favorite! What about you guys?
Touted as the revival of fighting games, sure. But I certainly feel like SFV's launch could have been more of an event than what happened now.
SFIV's launch was an event. After going 10 years without an SF title, the hype was insane. I remember lining up at gamestop hoping I could grab a copy without a preorder (I just barely managed to). It was a completely different thing than now.
It is a bit odd. Even more so is I think that even if i did have enough single player content, it wouldn't have done much better for some reason.
I'm not sure if WOM about the game's lack of content started before release but one of the GameStops here in SoCal I went to for the early launch only had about 12 dudes in line for the game.Touted as the revival of fighting games, sure. But I certainly feel like SFV's launch could have been more of an event than what happened now.
Even SFxT had more sales and that came after sfiv.
The problems with sfxt though also had an impact on sfv sales imo and capcoms marketing did nothing to help the situation.
How does that explain Street Fighter IV's initial sale numbers? It was significanlt more successful than SFV when it first came out. I disagree that casual consumers these days would just buy the game because it says "Street Fighter" without knowing much about it. They look at reviews—which were poor because of lack of content—they watch YouTube videos and pay attention to the buzz—which was poor because of lack of content and a mess of an online system—they read up on what the game actually contains... The MC score right now is 75-77. I remember a bunch of middling scores when SFV first came out; I wouldn't say that's "pretty well."
Mortal Kombat has become a much bigger name because NRS actually fill their games with a ton of compelling single player content. Along with tools that ease in casual players to be more competitive. Capcom never puts in that kind of effort, so they have lagged behind along with the SF brand.
I mean, even SFxT sold more initially than SFV, from these reports. The attitude of "there's nothing they could have done differently to improve sales" is fallacious.
Like, I can say with 100% confidence that there would have been a ton of more copies sold if this wasn't a full priced game. There'd be an even more active playerbase if this had been fully designed as a F2P title.
To be honest, that's kinda how I feel now. Like it would've done better with more SP content, but would 1.5 more million people have bought it if it had the story mode or reviewed better? Idk about that.
Guys, it isn't a secret why SFV has had such a shit start...
They launched it bare bones. We know why they did it, but that doesn't change the fact that it ended up being an awful move. From there people got carried away and made Street Fighter V the poster boy for bad business practices in gaming.
This isn't over yet, though. Very soon the game will have significantly more content. In a month and a bit it will have even more. They can make additional pushes at the point and this game may have a chance of getting a second, third, and fourth wind down the line.
Having a bad start doesn't mean it will have a bad end.
Touted as the revival of fighting games, sure. But I certainly feel like SFV's launch could have been more of an event than what happened now.
It is a bit odd. Even more so is I think that even if i did have enough single player content, it wouldn't have done much better for some reason.
To be honest, that's kinda how I feel now. Like it would've done better with more SP content, but would 1.5 more million people have bought it if it had the story mode or reviewed better? Idk about that.
If I beat normal mode survival will that unlock the easy costumes as well?
I was waiting for that FGC/inspirational/competition commercial during the Super Bowl but it never happened for some reason. It would have been beyond perfect.SFV felt kinda limp with marketing in general. This is SF, should be an event but it felt so quiet. Guess Capcom didn't want to go all out after the SF x T fiasco.
SFV felt kinda limp with marketing in general. This is SF, should be an event but it felt so quiet. Guess Capcom didn't want to go all out after the SF x T fiasco.
Just add V-Trigger II w/ Season 2 and call it Super Street Fighter 5.I think part of the problem is people are trained to wait for Super Ultra versions.
The need to find a way to let people know that they do not need to wait.
Even still I think that this sales talk is dumb.
Just SFxT on ps3 or all releases? Also what were the consoles at when the game released? Seems like a harsh comparison not looking at the numbers or anything.
Sure a direct comparison would be better with exact numbers, which i am unable to find so far, but SFxT is not a mainline game and is using the same graphics engine as sfiv.
Even with the game being on 2 platforms (both very healthy and with big userbase platforms) instead of 3 i can't see how sales for sfv shouldn't be expected to be alot better than sfxt's.
Even capcom thought sfv would sell 2m, although how they had that expectation with how they shipped and marketed the game is a mystery to me.
"Inescapable"
Jab or Shoryuken gets out of it
:|
yea I'll be on this weekend...Yo Omni! I'm itching to get in a few sets sometime this weekend. You in?
It would have sold more, can't put a number to it, but SFV releasing with 9's and 10's a couple commercials and good word of mouth would have increased sales, with how it was launched its almost like Capcom doesn't care though. Maybe June and July really is the marketing campaign for the title around Evo. Maybe the game really is designed to go free to play. Maybe they will literally release a new version at retail every single year. Not sure what Capcom was doing, I just hope all the PR isn't just Pr. Because the foundation is good, great even, and I can just imagine how amazing the game will be with constant updates. Graphical updates, new characters, levels, costumes, items, modes, gameplay tweaks, ESL. Sky is the limitTouted as the revival of fighting games, sure. But I certainly feel like SFV's launch could have been more of an event than what happened now.
I don't think sp modes would have helped it as much as some people are saying. I feel like the sad truth is that a fighting game like SF just doesn't appeal to casual gamers anymore, and sf4 just happened to come out at a perfect time where people were missing the genre.
I think SFs future is going to depend on how well the push into esports goes, so hopefully they don't screw that up.
SFV felt kinda limp with marketing in general. This is SF, should be an event but it felt so quiet. Guess Capcom didn't want to go all out after the SF x T fiasco.
Even though SFxT wasn't meant to be an mainline game, they were pushing the hell out of it. Especially with that Cross Assault Fiasco.
As long as MK stands tall (with how it's marketed and whatnot), SF and the other fighters will never have the casual base fully on their side.
Speaking of Rage Quiters, what's the best way to report them?
The Twitch numbers are already pretty strong with it. A non Capcom major tourney managed to get 50k viewers, so I imagine during events like Final Round there's gonna be a lot of buzz surrounding it. As long as SFV doesn't go away, I think it'll have a strong long tail, especially if it can make the impact into esports that people believed it would.
The post i originally quoted was saying that sfiv sold well because the launch was a fighting game revival of sorts and SFV wasn't. SfxT and MK doing better (in MK's case a lot better) than sfv sales wise shows that there are a lot more reasons than that why the game underperformed, marketing being one of them.
SFIV's launch was an event. After going 10 years without an SF title, the hype was insane. I remember lining up at gamestop hoping I could grab a copy without a preorder (I just barely managed to). It was a completely different thing than now.