Mediking
Member
See that + button next to "Quote"? That's multi-quote. Just click on that for the posts you want to quote and hit Post Reply when you're ready (or hit "Quote" on the last post you want to quote).
Thanks so much
See that + button next to "Quote"? That's multi-quote. Just click on that for the posts you want to quote and hit Post Reply when you're ready (or hit "Quote" on the last post you want to quote).
https://www.youtube.com/watch?v=kYCW0Dfixv4 - Lag Showdown Street Fighter vs. Mortal Kombat vs. Skullgirls
I almost can't believe these numbers, I would really like another measurement. Has DisplayLag done anything with SFV yet?
That's not the issue; if we had R3 and L3 available we'd have ten different buttons to assign stuff to, instead of just eight. even with remapping I only have 8 buttons
That said, taunt should have been R3 or L3 instead of, you know, ALL SIX BUTTONS
If you still have all 3 Punch/Kicks bound to something you just have to press those to taunt. So with the default controls its L1+L2.
? I thought you were only supposed to disable in the duped ini file and make it read only.I disabled vsync in both engine.ini files, and made the one in AppData read only. But now I'm noticing some slowdown during visual effects like EX's, V-Trigger activations and Critical Arts. Any workarounds?
Thanks for the matches, CountBlack! Your Laura is scary as hell.
ggs!
You down for some games later? I really need Laura experience.
? I thought you were only supposed to disable in the duped ini file and make it read only.
? I thought you were only supposed to disable in the duped ini file and make it read only.
I disabled vsync in both engine.ini files, and made the one in AppData read only. But now I'm noticing some slowdown during visual effects like EX's, V-Trigger activations and Critical Arts. Any workarounds?
? I thought you were only supposed to disable in the duped ini file and make it read only.
Where?
Yea i'm down right now if you're available
You seem to think network lag just adds to input lag? That's not how it works, especially here with rollback netcode. It should stay the same no matter the latency.There's game input lag, and then there's network lag. He also used 1ms for network where both players are on fiber and have the same provider, which is completely unrealistic for most people. With this unrealistic setup, he says that the input lag is an additional 33ms from just playing online compared to local. That's a best case scenario. The average "good" ping for most people sits around 80ms or lower usually.
So no, it's not the same. Unless you're one of those people that think 1+1 = 1.
Yeah, you only have to do it in the AppData one. You are correct to make it read only. I don't know if what you did is what's causing the performance problems but I can tell you I don't experience them with vsync off.
Someone in this thread suggested neutral jump/jump back jab and air throw when I asked this a few days ago. I was really skeptical, especially because my reactions are crap, but the air grab has worked shockingly well. It's probably something the opponent can adjust to eventually, but no one expects that shit at 1k-2kish. I've had multiple matches where I grab them out of their first two jumps, then they barely ever try it again for the rest of the match. It helps to rest your thumb across the lp/lk buttons when you're in the normal jump range.I've been getting frustrated lately because Vega is the only character I can play at all but it feels like his lack of AA is screwing me over constantly and I'm not sure how to compensate for it. Crouching HP really isn't great, EX Barcelona is better as a combo ender, and the light roll basically only works as AA if you have lightning fast reflexes. Which I don't.
I thought maybe switching Chun Li would give me better results but I've gotten completely destroyed as her. I honestly like Vega a lot, it just feels like I'm hitting a wall and I'm not sure how to get past it.
I've been getting frustrated lately because Vega is the only character I can play at all but it feels like his lack of AA is screwing me over constantly and I'm not sure how to compensate for it. Crouching HP really isn't great, EX Barcelona is better as a combo ender, and the light roll basically only works as AA if you have lightning fast reflexes. Which I don't.
I thought maybe switching Chun Li would give me better results but I've gotten completely destroyed as her. I honestly like Vega a lot, it just feels like I'm hitting a wall and I'm not sure how to get past it.
capcom pro talk returns with mike ross and floe
they're gonna talk about capcom pro talk, final round and why daigo won't get top 16 at evo
https://www.twitch.tv/capcomfighters
Mika's MP rope grab in the middle of the screen is broken.
I got my ass handed to me in back-to-back fearsome Mikas cuz of that damned throw, hahaMika's MP rope grab in the middle of the screen is broken.
Yeah, you only have to do it in the AppData one. You are correct to make it read only. I don't know if what you did is what's causing the performance problems but I can tell you I don't experience them with vsync off.
The one in C:\Users\YOURUSERNAME\AppData\Local\StreetFighterV\Saved\Config\WindowsNoEditor\Engine.ini
Add this :
[SystemSettings]
r.VSync=0
and save and make it read only and you're done.
Mika's MP rope grab in the middle of the screen is broken.
First time watching this but like...are they just trolling around or...what? Can never tell with Mike Ross/Floe/etc.
Been watching *Battle (non) sense* Channel for a while his work is spot on, this is all real and very pathetic by Capcom..
Mika's MP rope grab in the middle of the screen is broken.
Mika's MP rope grab in the middle of the screen is broken.
First time watching this but like...are they just trolling around or...what? Can never tell with Mike Ross/Floe/etc.
SF4 has some decent tunes imo... Korea, Cammy, Gouki, Sakura, Drive-in-Night, etc.Poongko and Daigo putting on a show
It's amazing the turnaround Capcom did with the music from SF4 to SF5. This is on par with 3rd Strike shit.
Isn't Hot Ryu specific to Gamestop only?Yo where's that patch, I need hot ryu
Yeah, you only have to do it in the AppData one. You are correct to make it read only. I don't know if what you did is what's causing the performance problems but I can tell you I don't experience them with vsync off.
The one in C:\Users\YOURUSERNAME\AppData\Local\StreetFighterV\Saved\Config\WindowsNoEditor\Engine.ini
Add this :
[SystemSettings]
r.VSync=0
and save and make it read only and you're done.
Turning off vsync is giving me pretty nutty microstuttering. Runs at 1080p high windowed normally, thinking I might just swap back
fchamp v floe is go on stream
She needs it, otherwise she'd get no damage midscreen really.
Someone in this thread suggested neutral jump/jump back jab and air throw when I asked this a few days ago. I was really skeptical, especially because my reactions are crap, but the air grab has worked shockingly well. It's probably something the opponent can adjust to eventually, but no one expects that shit at 1k-2kish. I've had multiple matches where I grab them out of their first two jumps, then they barely ever try it again for the rest of the match. It helps to rest your thumb across the lp/lk buttons when you're in the normal jump range.
Doing this has changed the flow of my Vega matches considerably. Before it just felt like a matter of time before the other guy realized I couldn't anti-air shit, and he would just destroy me with jump ins with throws mixed in.
She doesn't really need it, imo. She needs to corner carry.
Being able to backdash and get the bounce always seemed like a bug to me, but they removed it and put it back in, so iuno.
She doesn't really need it, imo. She needs to corner carry.
Being able to backdash and get the bounce always seemed like a bug to me, but they removed it and put it back in, so iuno.
Current Mika has thatNeed pre release mika back with forwards/backwards sliding st.mk, backdash wallbounce and armor from frame 0 on ex peach
With your new GAF pic, you should only play BirdieCurrent Mika has that