Stone Ocean
Member
No one expects the bananaWith your new GAF pic, you should only play Birdie
No one expects the bananaWith your new GAF pic, you should only play Birdie
It's a 7 frame attack and it can be blocked. It's not a "grab"...more of a combo into thing.
that is our corner carry
Probably because they realized she needed it.
Wow... what the fuck Capcom? Does this mean if I tweak the PC ver to disable vsync I'll get significantly less input lag? Why is it so much higher than the other games in the first place?
Yea i'm down right now if you're available
is necalli's regular dp have a full invul?
I can play now if you're down
only hp dp
Who wants to play for a bit? CFN is EdziPS, Silver League, West Coast US.
If I meaty Laura's EX elbow and Mika's EX peach whatever I should win right? Armor doesn't start on frame 1 right?
If I meaty Laura's EX elbow and Mika's EX peach whatever I should win right? Armor doesn't start on frame 1 right?
I can. CFN is FluxWaveZ.
Edit: Should I host, or will you?
Correct, frame 3.
Thanks, gonna have to start practicing the timing and blow up those who love waking up with those moves.Starts on frame 3, if you meaty it right you'll always win.
I discovered that Mika can wingless airplane Zangief's jumping knee.
It makes sense I guess.
You should host, my lounges don't work.
I discovered that Mika can wingless airplane Zangief's jumping knee.
It makes sense I guess.
The fundamental gameplan from this carry over to any character:Its hard to beat Dhalsim using Ryu. Any tips?
Here's an older video I uploaded against an okay Ryu as well, for what it's worth.Counter-poking and whiff punishing are two (of several) crucial pillars in your strategy against any half-decent Dhalsim:
These are not Mika's only options, but treat it like an exaggerated form of footsies. Playing the grounded game is also important against a Dhalsim with a knack for anti-airing, especially as a character oriented around command grabs, because his ability to control the air space (be it on the ground or via V-Skill) is potent in Street Fighter V. Jumping willy-nilly does nothing but remove options on how to approach him, so do it in a timely manner as a mix-up once you conditioned him during the neutral game. Patiently walking forward, as well as timely dashes when he throws a non-EX fireball, will suffice in working him towards the corner without expending your own meter where his options (universal of a rule this may be) are severely limited. Practice jabbing his instant-air teleports on-reaction, because doing so successfully means he puts himself in a 50/50 without any prior set-ups. Especially now that even reversal teleports can be grabbed during its start-up frames. Other normals are also plenty fast to achieve the same result, but jab is the safest until you're more comfortable with this. Slides and drills are mad unsafe without near-perfect spacing, sometimes even on-hit, so be mindful of this glaring vulnerability.
Lastly, multiple characters can do the following so examine if Mika's is fast enough for this too:
If you still need more information about Dhalsim, I've written an extensive post over in the Newbie thread detailing his strengths and weaknesses to help clear up any confusion.
Flux, your Mika feels like the cheapest most random thing ever, and I mean that as a compliment.
Flux, your Mika feels like the cheapest most random thing ever, and I mean that as a compliment.
Ha, well I'll take it as one. I still have a lot of work to do on my defense; the lack of it makes me an easy target too often.
While messing in casuals, I have had my Laura overhead airplaned out.I discovered that Mika can wingless airplane Zangief's jumping knee.
It makes sense I guess.
How much did you payI paid for a hot Ryu code.
The shame.
The sexy sexy shame.
How much did you pay
I'm trying to figure out what buttons I can use to keep you out, since you seem to have no problem getting right in my face.
Her crouching heavies seem insanely safe.
Also, I'm letting you get away with hopping around like a kangaroo. -_-
$6. I regret nothing.
cr HP is safe only from max distance otherwise it's -5
And of course her slide terrible, other than whiff punishing Gief's stand HP
Either Flux is hitting it from max distance every single time then, or I suck at punishing. Probably the latter. Seems like she recovers from a whiff pretty fast too.