Infiltration and Shin Blanka going to be on Dailydot right now
https://www.twitch.tv/dailydot
When is this actually going down?
Infiltration and Shin Blanka going to be on Dailydot right now
https://www.twitch.tv/dailydot
It'd be funny as hell if one day he just admitted that his ome-shoryus are just random shoryukens that get lucky.
Is that his memememe handle or Daigobeastv? And how exactly do you watch a specific person's matches?
I'm sure he said that at one point.
Talking about mememememmeIs that his memememe handle or Daigobeastv? And how exactly do you watch a specific person's matches?
Just tested it and I got a couple different results. Is it 311 dmg, 511 stun? EDIT 511 with fierce DP, 297 with stong. Now I get it.
Is that his memememe handle or Daigobeastv? And how exactly do you watch a specific person's matches?
The one I mentioned does 332 damage and 530 stun. I wouldn't say it's hard, it's just that the extra damage and stun you get out of it isn't worth possibly screwing up unless you're confident in nailing it almost all the time.
With EX? Can't get past 311 with fierce.
Man I always fatfinger that into overhead or target combo MP-HP.CC St. HK, then take a short step forward and finish with st. MP, cr. HP, HP SRK. That's the one I'm talking about.
I'm convinced that nobody reads the battle lounge comments. I set one up specifically asking for Chuns, and it's nothing but a hoard of rookie and bronze players with random characters that I have to keep kicking. I even played a few, hoping the Ryu/Laura/Birdie on their avatar just means they're training a second character, but no, they were really just another rookie Ryu/Laura/Birdie.
Seriously people, please read the battle lounge comments. If it's someone several leagues higher than you with a "seeking someone stronger than me" comment, don't join unless you actually know how to block on wake up. If there's a "Looking for a Necalli" message, please don't join looking to play with your day 3 Ken. I'm trying to level up here and having so sift through this stuff is really getting on my nerves.
Man I always fatfinger that into overhead or target combo MP-HP.
Sometimes you drop two combos and miss two anti-airs to lose a game to someone with a much higher rank and you should probably stop for the day
Sometimes you drop two combos and miss two anti-airs to lose a game to someone with a much higher rank and you should probably stop for the day
Wow just fought a really good Fang at 7000 LP and I was completely zoned out. That seemed ROUGH lol
was it world combo?
I can play with you any other day if our connections don't lag too much.
I main Chun, but also have Karin and Mika as subs. Who do you play with ?
I play Ken exclusively for now. But if I can't crack open the Chun matchup I may have to learn Nash.
YES YES YES, I finally did it. I reached Gold, WOOOOOOOO. Ever since I hit Ultra Silver a few weeks ago I've done nothing but level up and down between Super and Ultra Silver. I've been playing for several hours 3-5 times a week and it always eluded me.
Admittedly me reaching it probably had more to do with the points trickling down instead of me just being good enough. Or else I would have done it a few weeks ago. But who cares, it feels good to finally get that over with. Enough ranked for now, the grind has taken a toll on me.
https://www.youtube.com/watch?v=kYCW0Dfixv4 - Lag Showdown Street Fighter vs. Mortal Kombat vs. Skullgirls
I almost can't believe these numbers, I would really like another measurement. Has DisplayLag done anything with SFV yet?
That test has the same input lag results for offline and online...it's not really about the netcodeI can believe them. I play against a throw happy player online regularly (who lives thirty miles away), and the only way I can possibly tech a throw is by guessing, and mashing tech. Whenever I try to react and tech, I get thrown 100% of the time.
I play the same person offline and I can react tech throw the majority of the time without fail. The game felt "smooth" online kind of, except with a ridiculous input lag.
https://www.youtube.com/watch?v=kYCW0Dfixv4 - Lag Showdown Street Fighter vs. Mortal Kombat vs. Skullgirls
I almost can't believe these numbers, I would really like another measurement. Has DisplayLag done anything with SFV yet?
That test has the same input lag results for offline and online...
Wow... what the fuck Capcom? Does this mean if I tweak the PC ver to disable vsync I'll get significantly less input lag?
qcf+hp, V-skill. She actually has pretty shit anti-airs. Sometimes it's best to just dash behind if you can or just block.
st.mp when they're on top of you, st.mk when they're jumping in from far away.
People like her HP bolt, but I much more prefer her st.mp and then v-skill forward into a cross-up mix up situation.
I'll give those a goS. MP, S. MK. Both are alla bout the right angles tho.
I have no idea how anything works with her, but in general, I've found that distance plays a huge role in anti airs. What works on characters jumping in from afar won't work on someone jumping in from close range, so experiment and see what you come up with.
Until someone comes in here and gives you better info than my scrub ass did.
Dude, watch the video. They even test different lag setups.Right, but there's also the network factor you know? It doesn't actually give low ping all of the time, regardless of where you live, and how good your internet service is. Plus, I play against this person on the PS4 locally, while I have it for PC. I just assumed all this time that it was just online shit, but it's not soley that at all.
No, not really. 16.6ms = 1 frame.
Dude, watch the video. They even test different lag setups.
Wow, you both lose?Ok now this is officially f'd up lol
Draw game
I'm saying the input lag is the same, yes
See that + button next to "Quote"? That's multi-quote. Just click on that for the posts you want to quote and hit Post Reply when you're ready (or hit "Quote" on the last post you want to quote).Hey, can somebody please tell me how I can multi-quote people in a post?
There's game input lag, and then there's network lag. He also used 1ms for network where both players are on fiber and have the same provider, which is completely unrealistic for most people. With this unrealistic setup, he says that the input lag is an additional 33ms from just playing online compared to local. That's a best case scenario. The average "good" ping for most people sits around 80ms or lower usually.
So no, it's not the same. Unless you're one of those people that think 1+1 = 1.
Goddamnit why the fuck did Capcom take out the option of assigning L3 and R3 to stuff
My FC4 has an option to assign R3 and L3 to actual buttons but it is useless here
It was possible in the first beta! what the actual fuck
I have *exactly* the same gripe for exactly the same reason. It's really annoying.
There's game input lag, and then there's network lag. He also used 1ms for network where both players are on fiber and have the same provider, which is completely unrealistic for most people. With this unrealistic setup, he says that the input lag is an additional 33ms from just playing online compared to local. That's a best case scenario. The average "good" ping for most people sits around 80ms or lower usually.
So no, it's not the same. Unless you're one of those people that think 1+1 = 1.
are you guys on ps4? ps4 allows remaps
The point of the rollback is to eliminate the input delay actually.
so instead of input delay you get jerkiness/teleporting.
on ggpo for instance, its possible to have 0 input delay no mater how laggy.
Wow... what the fuck Capcom? Does this mean if I tweak the PC ver to disable vsync I'll get significantly less input lag? Why is it so much higher than the other games in the first place?