KidA Seven
Member
Really?
I hope he makes it out to some tourneys this year, then.
Yeah, that's the talk I hear in tweets and streams from a lot of top players like Nemo, Reiketsu, and others that go to the Tokyo gaming house.
Really?
I hope he makes it out to some tourneys this year, then.
If I win my first match, I'll have the pleasure of playing Reiketsu after. At work now, but does anybody here play Vega?
Also, thanks for the words of encouragement.
So what are we thinking? Alex trailer on Sunday and release on the 22nd?
Please don't be the 29th...
Anyone who thinks Alex is coming before the 29th hasn't been paying attention.
SameI figured he's coming after Final Round so next week tbh
I figured he's coming after Final Round so next week tbh
GGs, Seph. I need to hit the lab & test some stuff.
anyone in or around the uk fancy some games? CFN is paulietheboss. silver rashid. i can't invite cause i'm still having the constant "disconnected from battle lounge" issue :/ i've barely played any sets yet in sfv because of this, just lots of random matches.
Damn Valle is in my pool.
Don't get your hopes up. If he was coming next week we would have seen the trailer by now.
Don't get your hopes up. If he was coming next week we would have seen the trailer by now.
So what are we thinking? Alex trailer on Sunday and release on the 22nd?
Please don't be the 29th...
Nah that shit should be free is what I'm telling myself lolYou think you've already lost.
I feel like the most obvious thing is they're saving the trailer for Final Round to cross promote the CPT and release of the new character.
Patch next week, Alex the week after.
Thanks for the detailed notes. I'll definitely put what you said to use going forward. And your connection was mostly fine.Neoxon, ggs. Hope it wasn't too laggy for you. Here, only a couple of rounds because Dragon Ball material.
A few tips for you to improve your game:
- Be aggressive. Karin does not have a lot of good defensive tools.
- Her normal attacks are great frame traps tools. For example, if I use cr.mp while you are waking up, you will get hit if you didn't defended or don't have an invincible move. Her follow up with standing mk creates a frame trap, so if anyone tries to attack, he takes the hit.
- Her slide after Ressenha is not safe. Ressenha itself is not safe, but it's a good tool to open people up.
- Mashing light attacks usually beats her V-Skill moves, so it's better to juggle the opponent so then you can use it.
One thing that I also learned is about her dash. I used a lot of cr.mk because it has good range, but it can be followed into a big combo if you use dash -> palm. However, the timing is really strict, since you need the quick version of it, and failing would mean open yourself to a combo.
By holding down, if I fail the timing, her shoulder comes out and it's safe on block.
Thanks for the matches, actually learned quite a few things about my game with her.
Before I forget:
https://www.youtube.com/watch?v=KzUN5NbVByI
I have been using this video for BnBs and punishes, still haven't completed my training with it though.
CFN ID?gonna do a quick lobby before division, pros and scrubs are all welcome.
pass as always is 619
CFN ID?
Was pretty sure she could do it off of v-skill as well.
I'm Neoxonreizoryuu
Was pretty sure she could do it off of v-skill as well.
Can't do it off of vskill, only way then is if she vtriggers off vskill into super. If she does charged vskill>vtrigger she can do rekka's after and cancel those into super also. Though that depends on spacing.
It'll probably be Guile.I'm really looking forward to a pure charge character as DLC. Capcom disrespected charge fans by having no pure charge characters.
Love the game, just had to get that off my chest.
I'm really looking forward to a pure charge character as DLC. Capcom disrespected charge fans by having no pure charge characters.
Love the game, just had to get that off my chest.
It'll probably be Guile.
I'm using pad and was stuck around 1600 LP for Laura for a while. Changed up the button layout and kept climbing. Gone from 1600-3200 in a week.
So if you're using pad, spend some time in training to figure out button layouts that work for you for specific characters. For example, Laura's HK button is useless and you can use 3XK to do pretty much anything you need to do. So I removed HK entirely. Moved HP to R2 to allow me to use her anti-air bolt and crush counters effectively. Moved 3XP to R1 for her super useful EX fireball and EX bolt, and made L1 her V-Trigger which allows me to easily combo V-Trigger midstream and keep the combo going.
Simply moving the buttons around for a character to utilize their best abilities makes things really useful.
If you didn't notice, I struggle doing special moves with L1 or L2 triggers.
It'll probably be Guile.
I could see Balrog getting changed up a bit.And possibly Balrog.
I saw a video of a girl playing Laura. She changed the buttons just like you. The commentators even yelled at her about not having HK, and she told that she doesn't need it. Cool as fuck.
I just swap hk for L1 and 3k for L2. Same with right side for punches.HK is completely and utterly useless. Better to have a button designated as v trigger. It's crazy, I haven't gotten better skill wise, I just can do shit like her anti-air and max damage combos more effectively solely because of the button layout. Problems with playing on a pad I guess.
I just swap hk for L1 and 3k for L2. Same with right side for punches.
I'm Neoxon
I don't know if it's true but someone was saying Birdie is good for startersSo who is the best non-ryu, non-Nash character for beginners?
If you're learning to play keep-away characters or charge characters then FANG.So who is the best non-ryu, non-Nash character for beginners?
Got it, & the rollback may be because of my Wi-Fi. I'll be getting a powerline adapter soon (or I may move the set-up downstairs for Ethernet). Either way, GGs, ReziorGGs
some things, don't every combo cancel into a special with karin unless it's the shoulder, all of them are unsafe on block.
Also you had a tendecy to use the MK mujinkyaku, but I stopped the overhead each time because it's not a blockstring.
You like to save meter to confirm into CA, but really, try spending more meter to making those orochi combos do more damage.
Don't activate v trigger raw against vega, I can just run away all day avoiding it or bait you into something that's unsafe.
Oh and never do the command throw follow up on mujinkyaku, it's garbage, you are better off just not doing any follow up at all.
GGs though, bit rollbacky on my end sometimes.
I don't know if it's true but someone was saying Birdie is good for starters
Thanks to both of you. I've actually never tried Birdie or FANG. I might give them a shot.If you're learning to play keep-away characters or charge characters then FANG.
If you're not going for anything specific, just pick whichever character you like and learn the game with that character.
The thing about Ryu is that he's an all-rounder so you have to learn a bit of everything, but you can still learn the game using another character and still be good at it.
Just try to avoid Dhalsim at the beginner level though, he has a bit of a higher skill requirement than most characters.
I don't even combo it, downscales too much of the damage. I keep track of whether my opponent pokes after a blocked LP Bolt throughout the match, and if they do, I purposefully throw out an LP bolt off of a blocked poke. They block it, and I immediately cancel into her super. If they block it or try to poke, they get got. Easily works 75-80% of the time and gets you full damage.
Why wouldn't they be able to jump out after blocked LP bolt? Unless you mean something different.