I think the problem could be somewhat alleviated by limiting most or all crush counter buttons in some way, like say, making them heavily punishable on block. So the big reward you get from sticking them out would be balanced out by the risk you take for doing so. I guess that might kill Bison's game, but hey.
That's not the only thing you could do in terms if limiting crush counters, of course, but it's one idea. Having crush counter buttons not be governed by the priority system would also work.
This was actually their original intention when they made the CC system. That it was to be a real risk/reward situation, where if you use a CC normal and it's blocked it is always punishable. I dunno what happened when they were making it or what drugs Woshige was giving to the devs to influence their minds to make the game into the way it is now.