lucebuce12
Member
What's wrong with you lol, that's MvC2.When are we going to get back to the true beauty that is Third Strikes art style?
Look how beautiful third strike was.
THIS is 3rd strike.
What's wrong with you lol, that's MvC2.When are we going to get back to the true beauty that is Third Strikes art style?
Look how beautiful third strike was.
When are we going to get back to the true beauty that is Third Strikes art style?
Look how beautiful third strike was.
When are we going to get back to the true beauty that is Third Strikes art style?
Look how beautiful third strike was.
What's wrong with you lol, that's MvC2.
THIS is 3rd strike.
I think only cammy has a really fast heavy, but that one doesn't even CC.
I think Reizo may have been referring to Cammy's sHP, which is a 6f heavy which doesn't crush counter.Ucchedavāda;237927021 said:I'm not sure what you would consider a "really fast heavy", so here are some numbers (excluding v-trigger variations for simplicity):
- Ken has the only 6-frame CC normal (his crHP).
- There are 6 CC heavys with a startup of 7 frames.
- There are 14 CC heavys with a startup of 8 frames.
- And there are 12 CC heavys with a startup of 9 frames.
This is based on the FAT website.
It's not easy to get on that lvl
KOF13 was on that lvl too
Terry sure changed over the years
Used to have makeup and sell burgers
I think Reizo may have been referring to Cammy's sHP, which is a 6f heavy which doesn't crush counter.
I don't think I can even remember the last time I saw a Cammy get a CC that wasn't due to a blocked reversal.
There's folks out here with 3-4 crush counters that give them a variety of stagger states to exploit. Meanwhile, I'm whiffing sHK point blank because my opponent is crouching. Like shit, man. Guile doesn't need three crush counters, much less one that gives him a juggle.I don't think I can even remember the last time I saw a Cammy get a CC that wasn't due to a blocked reversal.
Yes, I was referring to heavies one would press to poke. Ken player would be some loon to press crHP in poke range.
Yeah man, Cammy's such a shit character.There's folks out here with 3-4 crush counters that give them a variety of stagger states to exploit. Meanwhile, I'm whiffing sHK point blank because my opponent is crouching. Like shit, man. Guile doesn't need three crush counters, much less one that gives him a juggle.
I was just gonna post this lol.You mean it would be a normal Ken player?
I don't think it's a design problem, but more a hitbox problem.
Being able to 'poke' with a heavy shouldn't result in such big reward if their boxes were generally worse than medium buttons. But a lot of medium buttons in this game have pretty lousy boxes so they can only really overlap with heavies, instead of the medium button's hitbox only overlapping with the heavies hurtbox.
It's a tough thing to balance because you could wind up with medium buttons that are just too good for every situation.
I don't enjoy getting a max range cc boot in the face, but I think the idea behind them is that you need to be mindful of cc buttons when trying to poke, since if your opponent expects you to press a button, they can get a big punish. Kinda tying in to how offense oriented this game is.
The game having both a priority system and a CC system is where the design gets muddy imo. Maybe just one would've been fine to go with but having both is where things get really wacky.
I understand having to be mindful of the situation, but I don't think that it's smart that poking with medium buttons is like playing with fire. Or sticking your leg into a bear trap to see if it's still active.
Versus Karin. When she has VT, you, the karin player, the audience, the planet and all living beings inside of it know that they're going to start fishing with st.HK and you end up with this. Now when I see this, I feel like "I should probably press a quicker button here", go with a medium, and then the karin player presses HK and the active frames overlap and CC gg.
I feel like you're put into situations where the risk/reward of poking with lower level buttons just isn't worth it because the punishment can lose you a round damn near instantly.
Needs an overhead tbh.Yeah man, Cammy's such a shit character.
Fuzzy guard gets the job done.Needs an overhead tbh.
I feel like you're put into situations where the risk/reward of poking with lower level buttons just isn't worth it because the punishment can lose you a round damn near instantly.
Think about the fact that I play FANG. Compare Alex's damage output to F.A.N.G.
Then think again, if you really want to compare characters.
Trust me Edzi, it can get worse.
It really is a hard thing to balance, but I think making max range CCs like necalli's stHK only being able to follow up with a special or super, instead of walking/dashing up for a full combo would be a proper "nerf" for instant death situations in neutral.
Though then you'd still have ken and karin kinda breaking the rules because of their VT cancel forward moving options.
It's weird because Cammy always had an air throw in the old games, and now in SFV she doesn't have one and will never, ever get one and there are no plans to give her one either.Fuzzy guard gets the job done.
What she really needs is an air thr........
Fuzzy guard gets the job done.
What she really needs is an air thr........
so you gonna speak on the CC system if it's a smart design or nah
if you choose to, please don't compare it to Tekken/KOF/GG etc
Again, I don't know what folks are talking about on here. There's no air throw whatsoever.I really really really want to see if they left that air throw in.
It is an amazing thing.
Again, I don't know what folks are talking about on here. There's no air throw whatsoever.
KOF 12 actually had a system that was similar to crush countersit was shit.
We've had this discussion about CC spam before, and I think most people are in agreement that it's a poorly implemented mechanic that tends to make neutral pretty braindead for characters with good CC normals.
At least you guys aren't Alex, whose medium pokes are as slow if not slower than most of the cast's heavy CC normals/pokes.
when we playing marvel super heroes (or is it marvel 1 idk) again b
Think of it this way.
They didn't make his donkey kick his V-reversal so that means it could possibly comeback as a move!
It won't, but there's a chance. Not that it will, but still!
Gief got new shit so it is not impossible others getting some too
I'll keep waiting for it in every update
Even Smash knew better
give kolin a throw parry and we're good
random button into vtrigger for the win
good ass game
Does this game have the strongest version of Sim ever?
Does this game have the strongest version of Sim ever?
ST tho
yea chun's cr.MP into VT still haunts me to this day
Does this game have the strongest version of Sim ever?
stop bringing up the past. the golden era of sfv is gone
X-Men vs Street FighterDoes this game have the strongest version of Sim ever?