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Street Fighter V: Season 2 changes

Have they mentioned tuning down the input delays?

I always felt the reason Mika was strong was because the 8f made it tougher to react to her mixups and 50/50.
The average input lag is currently measured to be 6.2 frames. They've decreased it fairly well. Granted even USF4 has less input lag but the animations in general in that game are faster so the game was made taking that lag into account and the same applies to SF5 with animations being a tad longer and moves being easier to react to.

I feel like it's in a good place right now but it can certainly improve a little.
 

Mupod

Member
Still not enough, how is he going to get in on sim to do such a combo if sim has better buttons and is faster now...Weeps....
Bison's dashing in trigger more than made up for his slow walk speed, it is so fast and sometimes impossible to react to, now they're making his normal walkspeed much faster....SMH. I'm not sure that's balance at all, they've just made Bison much more annoying to deal with....I'm pretty sure we will have an influx of bisons with this...Hell, perhaps even I will have a stab at the great dictator at this point.

I find the characters they should be buffing are those that had 9:1 matchups like Sim vs Gief and terrible matchups like Gief vs Nash, at least Nash has been dialed down slightly so he's not as slippery. So yes, gief needed some major buffs, but it looks like some already strong characters are getting so much more instead......Fang also needs a buff, but what have we heard so far.......not much tbh.

honestly the main reason I enjoy SFV is simply because Bison is so much fun. His lack of representation in tournaments was a huge downer for me and a big contributor to why I stopped watching any of them. If anybody picks him up because of this that'll be great for me.

Might start playing again myself. Although I just built a new PC and I've heard my PS3/PS4 stick has some issues with Windows 10.
 

Raitaro

Member
So are all of these changes being rolled out with Akuma on the 20th?

A bit weird how we can almost buy Akuma as start of the season 2 pass already (I assume) but that we pretty much have no clue yet what else they have in store for us during that second season. I don't mean in terms of the other new characters and the balance changes alone; we also know little to nothing about whether they plan on including any of the following:

- Extra battle: wasn't this mode (where we can fight against Shadaloo soldiers and "special bosses" etc.) supposed to come in season 1?
- Gameplay refinements / additions such as selectable Supers or V-skills.
- UI / menu overhaul to reduce load times and waiting in menus, improve HUD where possible, add new announcer(s), allow second player to choose character select after matches, etc.
- Arcade mode + bonus rounds.
- Graphical refinements like reduced clipping, reduced input lag, fixed shadow dithering on PS4, etc.
- Second chapter for the cinematic story mode that leads up to the events of SFIII (and Gill as boss).
- Any other content such as more modes, tweaks to existing modes, more stages (like the still missing background character art ones or the ones from cinematic story mode) and interactables / stage finishers for the exisiting DLC stages (which currently are all quite static and lacking in finishers), more options for selecting music, a new intro cinematic that can be viewed repeatedly, a gallery mode where we can unlock and view the Capcom Portal character art, songs, concept art, etc.

I wonder if any of the above are (still, in the case of Extra battle) planned and what the time frame for them could be. Focusing on characters first and foremost for season 2 is understandable as it makes for the most exciting content to advertise to people, but capcom should not forget the other improvements that people are patiently waiting for that can make this game feel more polished, well rounded and like a fresh (or even Super) game again.
 

mnz

Unconfirmed Member
Yes it's weird and their silence is not a good sign. They had the biggest stage to announce some positive changes but they didn't and it's worrying. But their PR is also terrible, so you never know.
 

kirblar

Member
Have they mentioned tuning down the input delays?

I always felt the reason Mika was strong was because the 8f made it tougher to react to her mixups and 50/50.
The reduction in input delay was a big factor in Nash and Ken putting up worse results on the back half imo.

I think SSFV (or whatever it ends up being called.) is coming in 2018 with a launch character bundle alongside updated system features/updated disc version including all Doc chars so far+launch bundle. They clearly need to relaunch the game in some form once it's in a good spot, and the decision to only re-release Akuma makes me think they were deliberately held back. Some have suggested the 2017 Doc might be frontloaded this year as well, which would make sense given what happened this year on the Cpt w them and Marvel releasing in November.
 
Holy shit mashing lightning legs is back!? Yay! Whoever thought it was a good idea to change it to a fireball motion in the first place needs to be shot.
 

kirblar

Member
Holy shit mashing lightning legs is back!? Yay! Whoever thought it was a good idea to change it to a fireball motion in the first place needs to be shot.
Both are in. Motion easier to combo, mash easier for new players who could care less about the former.
 

Exr

Member
Loving the Bison and Sim buffs, sorely needed. What I love more though are the Mika fixes and the sorry ass posts in this thread going nuts.
 

mnz

Unconfirmed Member
Holy shit mashing lightning legs is back!? Yay! Whoever thought it was a good idea to change it to a fireball motion in the first place needs to be shot.
Didn't both inputs work or did I have a bad dream? I thought they said that at some point.

I vastly prefer the circle motion, though. Mashing is for arcade cabinets.
 
Both are in. Motion easier to combo, mash easier for new players who could care less about the former.
Plus it's actually a nerf in some ways.

Before, you could keep spamming jab as a wakeup option and be able to link into anything after hit confriming from 2 crouching jabs and a standing jab.

Now, with cr.lk being the 3-frame option, you can't keep spamming it else it'll turn into lightning legs.
 
If the slow FBs still combo, doesn't that open up more combo opportunities? Maybe not if it still results in juggle state...

closer after command grab will affect meaty setups, yeah?

Yea it'll affect meaty setups, which there's always work arounds anyway.

I also heard her walkspeed got a buff which I really hope sticks
 

Westlo

Member
Good to see that Ken is still dat boy.

And knowing Capcom they'll probably leave c.mk @ +2 on block even after telling people it's too good.
 

mnz

Unconfirmed Member
That's one of those hidden buffs for characters with a good pressure game and V-Reversals. Doesn't help Gief much, for example.

Is it confirmed yet if V-meter fills faster now through V-Skills and Crush Counters? Heard that yesterday somewhere. That would be another one.
 
That's one of those hidden buffs for characters with a good pressure game and V-Reversals. Doesn't help Gief much, for example.

Is it confirmed yet if V-meter fills faster now through V-Skills and Crush Counters? Heard that yesterday somewhere. That would be another one.
http://www.twitlonger.com/show/n_1spcufj

At the very least, Bison's CCs give more V-meter now. It's possible that they might vary this from character to character and we don't know for sure regarding the V-skills.
 

tariniel

Member
I'm crazy excited for S2. I've been a Bison main (for better or worse) since day 1, all of his changes + the announced system changes have reinvigorated my interest in the game. I also heard Urien is getting a crossup which is amazing, I already liked playing him as an alt before and see myself continuing with him as well.

From the sounds of it, I doubt I'll like Akuma much but I'm still looking forward to trying him out casually. The 20th can't come soon enough.

Bison still has lousy anti-air and free on wakeup

This is still absolutely true unless they give him more changes between now and the patch. You need really good blocks/techs to play Bison and he still will have a lot of bad matchups, IMO. The 3f st.LK will help a whole lot, but if your meaties are on point then he can't do anything but v.reversal, block or tech.
 
https://twitter.com/XianMSG/status/805398872977592320?ref_src=twsrc^tfw

FANG nerf? They sped up his crouching light kick, but if they nerfed the frame advantage on his standing HK, that'd be mighty dumb. It should be +2 if anything.
I can see why they did it though. St.hk was already godlike against characters with no 3-frame jab and the removal of invincible meterless DPs alone made that button 5 times better.

The removal of meterless reversals means that his frametraps are now even better so I see what direction they're going for. Still gonna wait for some more details before jumping to any conclusions about the character though.
 

ElFly

Member
holy shit, health regeneration being slower is a huuuuge Zangief nerf, if his V-Skill doesn't change

what the actual fuck

Zangief buffs must be crazy or they just finished killing him
 

Goodstyle

Member
I can see why they did it though. St.hk was already godlike against characters with no 3-frame jab and the removal of invincible meterless DPs alone made that button 5 times better.

The removal of meterless reversals means that his frametraps are now even better so I see what direction they're going for. Still gonna wait for some more details before jumping to any conclusions about the character though.

Ya, the way the game system has changed seems to favor FANG. Still, I could use a lot of direct buffs... just to be sure.
 

hey_it's_that_dog

benevolent sexism
It's hard to imagine they want white life to work that way... it's basically setting every attack to do chip damage that will never recover. I get why they'd want to discourage turtling and that in itself isn't crazy, but forcing everyone to play more aggressively goes against their stated goal of making sure the characters (and playstyles for a given character) are diverse.
 
It's hard to imagine they want white life to work that way... it's basically setting every attack to do chip damage that will never recover. I get why they'd want to discourage turtling and that in itself isn't crazy, but forcing everyone to play more aggressively goes against their stated goal of making sure the characters (and playstyles for a given character) are diverse.
I would wait for more announcements before jumping to any conclusions. Hell, who knows, maybe doing a V-reversal returns white health too?

Yup, RIP 'Gief. Forever at the bottom. Can't be flexin' on anyone anymore.
Lol, like that sim vs gief matchup wasn't hard enough.
 
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