So are all of these changes being rolled out with Akuma on the 20th?
A bit weird how we can almost buy Akuma as start of the season 2 pass already (I assume) but that we pretty much have no clue yet what else they have in store for us during that second season. I don't mean in terms of the other new characters and the balance changes alone; we also know little to nothing about whether they plan on including any of the following:
- Extra battle: wasn't this mode (where we can fight against Shadaloo soldiers and "special bosses" etc.) supposed to come in season 1?
- Gameplay refinements / additions such as selectable Supers or V-skills.
- UI / menu overhaul to reduce load times and waiting in menus, improve HUD where possible, add new announcer(s), allow second player to choose character select after matches, etc.
- Arcade mode + bonus rounds.
- Graphical refinements like reduced clipping, reduced input lag, fixed shadow dithering on PS4, etc.
- Second chapter for the cinematic story mode that leads up to the events of SFIII (and Gill as boss).
- Any other content such as more modes, tweaks to existing modes, more stages (like the still missing background character art ones or the ones from cinematic story mode) and interactables / stage finishers for the exisiting DLC stages (which currently are all quite static and lacking in finishers), more options for selecting music, a new intro cinematic that can be viewed repeatedly, a gallery mode where we can unlock and view the Capcom Portal character art, songs, concept art, etc.
I wonder if any of the above are (still, in the case of Extra battle) planned and what the time frame for them could be. Focusing on characters first and foremost for season 2 is understandable as it makes for the most exciting content to advertise to people, but capcom should not forget the other improvements that people are patiently waiting for that can make this game feel more polished, well rounded and like a fresh (or even Super) game again.