Jaded Alyx
Member
Ugh..I forgot about that nonsense.hopefully on the 20th itself so we have something to read while they take down the servers for the whole day
Ugh..I forgot about that nonsense.hopefully on the 20th itself so we have something to read while they take down the servers for the whole day
Hah! Good point.hopefully on the 20th itself so we have something to read while they take down the servers for the whole day
https://www.youtube.com/watch?v=pljOTWIl5kQhopefully on the 20th itself so we have something to read while they take down the servers for the whole day
Forgot to ask last time, did you notice any changes to her bHK?
Hope y'all are ready for Rival Schools characters
Not sure if this has been posted or not, but I hadn't seen it. Very minor UI change, but a change none the less.
Still waiting on the 20th to get official change log notes before I update the OP.
I'm gonna miss the headbutt loops, but it's a worthy sacrifice for the other buffs.Urien Season 2 BETA Changes
-b.HK is df.HK now.
Now when we want to step back for anti-crossup st.HK there will be no more random b.HK.
-st.MP startup is 7f. +6 on hit.
1 frame slower but now there is st.MP cr.MP combo on regular hit!
-cr.MP is +5 on hit now.
So Urien still have cr.LP->st.MP CH combo.
-cr.HP startup is 7f. 2nd hit out on 9f(10?)
Right now there is punishes of something like MAX RANGE slides which is usally -7 for a decent damage. Also can combo
cr.LP/st.MP on CH without meaty! Sick! And 2nd hit which is anti air comes out faster.
-cr.MP is +1 on block.
Better then 0 ^_^
-st.HK HOLD is now +2 on block and almost no pushback.
There is a reason to do meaty st.HK HOLD instead of st.HP HOLD for no recovery people. If opponent blocks there is a mixup!
-cr.MK is +2 on block and +4 on hit.
Urien get a new good pressure/meaty(?) tool. Can combo into cr.LP and CH combo into cr.MP! Sweet!
-j.LK now can crossup and +12 on hit.
So now it`s easy to confirm into cr.HP for a decent damage!
-Active VSkill gives you more V-Gauge for using armor.
HK Shoulder gives about 90% of V-bar if you armored about 100 damage. HP Headbutt about same.
EX Shoulder gives you about 1 bar and 20% of second. So gain from recieved damage is same but gain for using armor is way more.
-Aegis Reflector exist on screen about 2 secs longer.
-MP Headbutt is changed.
Its still +4 on max range/meaty but loops are gone because spacing for +4 is different. At least old loops.
-Oki from forward throw is way worse on midscreen.
Final Fight is canon in the SF universe, the SFEX or versus games aren't.But she was brand new, she had never been playable in SF before SFxT and even considering Final Fight Revenge she had a fully new moveset, only getting a couple moves from that game in Ultra.
Arika characters were obviously playable in SFEX so I don't see how they'd count without massively reading too much into the quote.
I bought SF5 and the DLC on PS4 but I'm ultimately transitioning over to PC as my "console" du jour...
I saw this bundle on Steam which looks mad decent:
http://store.steampowered.com/bundle/2271/
$80 for the base game, Season 1 & Season 2...
I'm guessing that'll be as good as it gets for 2016, aye?
Lauras.......Lauras everywhere. My nightmares have been realized. ;_;
I mean, I'm happy that my main (Urien) got buffed & that Karin got off relatively easy as far as her Season 2 changes go, but Laura has been the bane of my existence since Day 1. Capcom only added fuel to the fire with Laura's Season 2 buffs.Yeah this was expected after Mika got hit with the nerf stick.
Laura interested me but I didn't play her because I was maining Mika and it felt that they overall had the same game plan. Makes sense that she will get more use now that Mika has been put aside.