DryEyeRelief
Member
Gunloc said:Though Sagat & Dhalsim is a really weird pair, obviously just born out of necessity of having no other available choices.
It reminds me of Street Fighter II V
Gunloc said:Though Sagat & Dhalsim is a really weird pair, obviously just born out of necessity of having no other available choices.
Muchi Muchi Pink said:So, I have infos from people who played yesterday and they say Hugo is pretty good. All Tekken characters with a dash can wavedash. Kuma has an abel like roll but he rolls "too far".
Ignore the part about tag team supersGot to try out the Game yesterday. But set up sucked. 2 Stations, 1 big line behind each. Basically had to coordinate w/ a Friend that we get on the Station at same time so we could try out stuff until Time Out and not fight for our lives (no Winner stays rule, so you played and after you were auto offed)
Tested Poison, some Ibuki, some Chun.
Some system, random Stuff I noticed.
- You cant charge every special, only certain ones to Level 3 for the free Super.
-People tried to do Tag Supers 236+ MP MP, but didnt get them out. Probably only works with assigend Partner Characters (Ryu/Ken, Chun/Cammy etc)
- 3, 3 DP shortcut still in
- Common knowledge (for those that followed E3 vids), but throws have poor range in SxT. Someone did Kara Throw w/ Ken, and still kept whiffing from small distances. Had to get near to be able to throw.
- Hugo is hugeeeeeee. So huge he cant duck under Tatsus lol. I fear this guy is gonna eat unblockables and ridiculous combos in future.
- Seems you can connect a lot of stuff on airborne, jumping opponents, Like you could do non-counter hit crouch MP, Hadoken (or any other special with Shotos) on airborne opponent and it would hit.
- You can build Meter by whiffing normals. Only Mediums, Heavy gained meter. Lights and Throw whiff gave nothing.
Amount of button presses to Meter gain (always same Amount) was not always consistant.
eg. 2-3 Medium Presses gained meter, 1-2 Heavys gaiend meter. Probably uses some formula like : Gain Meter = Raise value by 12, 1 x Medium = Value of 5
- Kuma has trouble jumping over Projektiles, in some cases it seems he cant or really difficult (think Hakan, Zangief in ST etc). He does have Roll type Move (like rest of Tekken cast) that can bypass Projectiles.
Poison
- 214 + K is a overhead, cannot combo on landing and has Followup Attack for added hits and Knockdown (214+K, 2+K) Ex Version is Auto Homing (think Bisons Headstomp) even on fullscreen.
- Seem to have nerfed the range on Projektile. In her 1st gameplay trailer you could see her Slowwwwwwwwwwww Projectil go really far, more then entire screen range. Now its like Chuns, doesnt go further then 1 screen
Ibuki
Overhead 6+MK can be followed up w/ combo upon landing and Corner crosses (opponent in crouch, Back to the Wall)
Chun Li
I could not do Overhead Headstomp (jump 2+MK), even on Hugo it didnt work. I think that sux cuz thats a really fun technique for her in the SF games. Hope they change that.
Tekken Characters seem really interesting & strong. Otherwise, was not happy for getting so little play time. But shows was worth it, seeing Ono VS Harada antics and getting their Signature on my Yoga Book Hyper and seeing my Friend all drunk (whole thing took place in a Pub, free everything) and flaming attending people. Good lulz.
"Kuma's got a bit of the Bob factor on him right now, which is like hey, we made a big guy but he's really fast too. Like Rufus, that kind of thing." Capcom's Seth Killian told NowGamer at Gamescom.
"He has a command grab that has a lot of range, so he's pretty effective. He still has a bit of the jokiness about him," Killian added. "But to be honest, he's one of the least balanced characters. Someone came up to me and they were like, 'oh, I found a bug!' Kuma and Raven, when they whiff moves, they don't build meter. He was like, why don't they do that. And I was like, we've only put them in! [laughs]"
Tekken uses a different notation dude. Exclamation points and shit. It's mad confusing.ElFly said:I really hate the 236 notation uggh.
It infecting the SF fanbase is a terrible sideeffect of sfxt.
ElFly said:I really hate the 236 notation uggh.
It infecting the SF fanbase is a terrible sideeffect of sfxt.
_dementia said:Tekken uses a different notation dude. Exclamation points and shit. It's mad confusing.
236 is universal.
universal fighting game notation in JapanElFly said:*checks*
oh yeah, the tekken dudes use the numbers to refer to the buttons.
Which is even worse in its own way.
So, where did this 236 crazyness come from?
_dementia said:Kuma looks so weird in this game
T. Hawk's eagle looked okay, but you're right. The dogs and leopards and such in the SF4 backgrounds looked and animated like shit.BadWolf said:Makes it feel like the team hasn't dealt with animals much before.
"And I was like, we've only put them in! [laughs]"
Aw. I don't use Cammy so it's not a big deal, but I would've loved seeing the tears from people if it wasn't in.Muchi Muchi Pink said:Cammy can do TK Strikes. yes.
I'm sure Dhalsim is thrilledMuchi Muchi Pink said:Cammy can do TK Strikes. yes.
that was like watching an SF4 match lolMuchi Muchi Pink said:http://www.youtube.com/watch?v=y5nfs-i9i68&html5=True
Friend playing cammy. he will be tomorrow on capcom-unity stream, seth invited him lol.
The SF4 juggle mechanics are way stricter dude.~Devil Trigger~ said:that was like watching an SF4 match lol
Regarding this, it seems to be a specific input (or situation?) for that, cause not many people were getting it out during actual gameplay even during ComiCon.- Seem to have nerfed the range on Projektile. In her 1st gameplay trailer you could see her Slowwwwwwwwwwww Projectil go really far, more then entire screen range. Now its like Chuns, doesnt go further then 1 screen
ElFly said:*checks*
oh yeah, the tekken dudes use the numbers to refer to the buttons.
Which is even worse in its own way.
So, where did this 236 crazyness come from?
Muchi Muchi Pink said:http://www.youtube.com/watch?v=y5nfs-i9i68&html5=True
Friend playing cammy. he will be tomorrow on capcom-unity stream, seth invited him lol.
4 button control = Don't press HP or HKGrayFoxPL said:Question:
Early after first announcements of sfxt there was info of 2 control options: 6 and 4 button for Tekken fans.
I'm guessing this got scrapped or was false rumor?![]()
I thought the four button for Namco's was optional...Muchi Muchi Pink said:6 buttons for capcoms game. 4 buttons for namcos (TKxSF).
For Tekken characters, LP = Left Arm, MP = Right Arm, etc.GrayFoxPL said:Nah, it was sfxt talk about 4&6 buttons came up couple of times. Guess it got scrapped.
GrayFoxPL said:Question:
Early after first announcements of sfxt there was info of 2 control options: 6 and 4 button for Tekken fans.
I'm guessing this got scrapped or was false rumor?![]()
Slamtastic said:For Tekken characters, LP = Left Arm, MP = Right Arm, etc.
A combo that works in Tekken will work in SFxT using LP and MP/LK and MK inplace of 1234.
That's what they meant.
No, every tekken character has their old strings as target combos using the left 4 buttons. So it'd be the same as doing it in tekken.GrayFoxPL said:Question:
Early after first announcements of sfxt there was info of 2 control options: 6 and 4 button for Tekken fans.
I'm guessing this got scrapped or was false rumor?![]()
AAK said:I never thought it meant that the 4 button layout would replace the six button one. I just think it might've implied that the Tekken characters still have some of their strings compatible in SFxT using the 4 button Tekken layout like Kazuya's b+3,1,4,1 string and such.
GrayFoxPL said:Question:
Early after first announcements of sfxt there was info of 2 control options: 6 and 4 button for Tekken fans.
I'm guessing this got scrapped or was false rumor?![]()
http://kotaku.com/5790846/how-street-fighter-x-tekken-controls-and-why-its-not-street-fighter-vs-tekkenThe Street Fighter fighters control like Street Fighter characters, using the mix of stick and six-button controls familiar to fans of the series. The Tekken characters will also control like Street Fighter characters, though Ono explained that their series' four-button combo system will be available for the Tekken characters in this game. Those four-button combos will me mapped to the d-pad.
GrayFoxPL said:Ono said: "Tekken characters can be played with Tekken-style 4 button configuration without being penalized."
Word for word from egm interview from April. So what gives?
GrayFoxPL said:Are there any good Steve vids? He looks very slow in the crossover, which seems odd as he's one of the fastest in Tekken (you could do thre df+1+2 moves by the time one comes out in sfxt, lol).
Save him for Super?ShockingAlberto said:They wouldn't be crazy enough to not put Zangief in this game, right?