Street Fighter X Tekken Gamescom 2011 Trailer

So, I have infos from people who played yesterday and they say Hugo is pretty good. All Tekken characters with a dash can wavedash. Kuma has an abel like roll but he rolls "too far".
 
Muchi Muchi Pink said:
So, I have infos from people who played yesterday and they say Hugo is pretty good. All Tekken characters with a dash can wavedash. Kuma has an abel like roll but he rolls "too far".

Glad to know that!

I really hope that they would leave Hugo alone since he need to be good. :)
 
an impression from someone on shoryuken
Got to try out the Game yesterday. But set up sucked. 2 Stations, 1 big line behind each. Basically had to coordinate w/ a Friend that we get on the Station at same time so we could try out stuff until Time Out and not fight for our lives (no Winner stays rule, so you played and after you were auto offed)

Tested Poison, some Ibuki, some Chun.

Some system, random Stuff I noticed.

- You cant charge every special, only certain ones to Level 3 for the free Super.

-People tried to do Tag Supers 236+ MP MP, but didnt get them out. Probably only works with assigend Partner Characters (Ryu/Ken, Chun/Cammy etc)


- 3, 3 DP shortcut still in

- Common knowledge (for those that followed E3 vids), but throws have poor range in SxT. Someone did Kara Throw w/ Ken, and still kept whiffing from small distances. Had to get near to be able to throw.

- Hugo is hugeeeeeee. So huge he cant duck under Tatsus lol. I fear this guy is gonna eat unblockables and ridiculous combos in future.

- Seems you can connect a lot of stuff on airborne, jumping opponents, Like you could do non-counter hit crouch MP, Hadoken (or any other special with Shotos) on airborne opponent and it would hit.

- You can build Meter by whiffing normals. Only Mediums, Heavy gained meter. Lights and Throw whiff gave nothing.
Amount of button presses to Meter gain (always same Amount) was not always consistant.

eg. 2-3 Medium Presses gained meter, 1-2 Heavys gaiend meter. Probably uses some formula like : Gain Meter = Raise value by 12, 1 x Medium = Value of 5

- Kuma has trouble jumping over Projektiles, in some cases it seems he cant or really difficult (think Hakan, Zangief in ST etc). He does have Roll type Move (like rest of Tekken cast) that can bypass Projectiles.

Poison

- 214 + K is a overhead, cannot combo on landing and has Followup Attack for added hits and Knockdown (214+K, 2+K) Ex Version is Auto Homing (think Bisons Headstomp) even on fullscreen.

- Seem to have nerfed the range on Projektile. In her 1st gameplay trailer you could see her Slowwwwwwwwwwww Projectil go really far, more then entire screen range. Now its like Chuns, doesnt go further then 1 screen

Ibuki

Overhead 6+MK can be followed up w/ combo upon landing and Corner crosses (opponent in crouch, Back to the Wall)

Chun Li

I could not do Overhead Headstomp (jump 2+MK), even on Hugo it didnt work. I think that sux cuz thats a really fun technique for her in the SF games. Hope they change that.

Tekken Characters seem really interesting & strong. Otherwise, was not happy for getting so little play time. But shows was worth it, seeing Ono VS Harada antics and getting their Signature on my Yoga Book Hyper and seeing my Friend all drunk (whole thing took place in a Pub, free everything) and flaming attending people. Good lulz.
Ignore the part about tag team supers

Gameplay
http://www.gametrailers.com/video/gc-11-street-fighter/719229
http://www.gametrailers.com/video/gc-11-street-fighter/719228

Also:http://www.nowgamer.com/news/1019531/street_fighter_x_tekken_kuma_least_balanced_capcom.html
"Kuma's got a bit of the Bob factor on him right now, which is like hey, we made a big guy but he's really fast too. Like Rufus, that kind of thing." Capcom's Seth Killian told NowGamer at Gamescom.

"He has a command grab that has a lot of range, so he's pretty effective. He still has a bit of the jokiness about him," Killian added. "But to be honest, he's one of the least balanced characters. Someone came up to me and they were like, 'oh, I found a bug!' Kuma and Raven, when they whiff moves, they don't build meter. He was like, why don't they do that. And I was like, we've only put them in! [laughs]"
 
ElFly said:
I really hate the 236 notation uggh.

It infecting the SF fanbase is a terrible sideeffect of sfxt.
Tekken uses a different notation dude. Exclamation points and shit. It's mad confusing.

236 is universal.
 
_dementia said:
Tekken uses a different notation dude. Exclamation points and shit. It's mad confusing.

236 is universal.

*checks*

oh yeah, the tekken dudes use the numbers to refer to the buttons.

Which is even worse in its own way.

So, where did this 236 crazyness come from?
 
ElFly said:
*checks*

oh yeah, the tekken dudes use the numbers to refer to the buttons.

Which is even worse in its own way.

So, where did this 236 crazyness come from?
universal fighting game notation in Japan
 
BadWolf said:
Makes it feel like the team hasn't dealt with animals much before.
T. Hawk's eagle looked okay, but you're right. The dogs and leopards and such in the SF4 backgrounds looked and animated like shit.
 
- Seem to have nerfed the range on Projektile. In her 1st gameplay trailer you could see her Slowwwwwwwwwwww Projectil go really far, more then entire screen range. Now its like Chuns, doesnt go further then 1 screen
Regarding this, it seems to be a specific input (or situation?) for that, cause not many people were getting it out during actual gameplay even during ComiCon.
 
ElFly said:
*checks*

oh yeah, the tekken dudes use the numbers to refer to the buttons.

Which is even worse in its own way.

So, where did this 236 crazyness come from?

Guilty Gear. I hate the notation myself.
 
Question:
Early after first announcements of sfxt there was info of 2 control options: 6 and 4 button for Tekken fans.

I'm guessing this got scrapped or was false rumor? :(
 
GrayFoxPL said:
Question:
Early after first announcements of sfxt there was info of 2 control options: 6 and 4 button for Tekken fans.

I'm guessing this got scrapped or was false rumor? :(
4 button control = Don't press HP or HK
 
GrayFoxPL said:
Nah, it was sfxt talk about 4&6 buttons came up couple of times. Guess it got scrapped.
For Tekken characters, LP = Left Arm, MP = Right Arm, etc.
A combo that works in Tekken will work in SFxT using LP and MP/LK and MK inplace of 1234.

That's what they meant.
 
GrayFoxPL said:
Question:
Early after first announcements of sfxt there was info of 2 control options: 6 and 4 button for Tekken fans.

I'm guessing this got scrapped or was false rumor? :(

I never thought it meant that the 4 button layout would replace the six button one. I just think it might've implied that the Tekken characters still have some of their strings compatible in SFxT using the 4 button Tekken layout like Kazuya's b+3,1,4,1 string and such.
 
Slamtastic said:
For Tekken characters, LP = Left Arm, MP = Right Arm, etc.
A combo that works in Tekken will work in SFxT using LP and MP/LK and MK inplace of 1234.

That's what they meant.

That'd be awesome for me, but I can't get any more info other then a sentence from Ono in EGM. What about that latest instruction vid, that shows HP+HK and combos with HP, HK ending for taging?
 
GrayFoxPL said:
That'd be awesome for me, but I can't get any more info other then a sentence from Ono in EGM. What about that latest instruction vid, that shows HP+HK and combos with HP, HK ending for taging?
No idea, there was some other event where they showed the game and explained it more.

 
GrayFoxPL said:
Question:
Early after first announcements of sfxt there was info of 2 control options: 6 and 4 button for Tekken fans.

I'm guessing this got scrapped or was false rumor? :(
No, every tekken character has their old strings as target combos using the left 4 buttons. So it'd be the same as doing it in tekken.
 
AAK said:
I never thought it meant that the 4 button layout would replace the six button one. I just think it might've implied that the Tekken characters still have some of their strings compatible in SFxT using the 4 button Tekken layout like Kazuya's b+3,1,4,1 string and such.

Ono said: "Tekken characters can be played with Tekken-style 4 button configuration without being penalized."
Word for word from egm interview from April. So what gives?
 
GrayFoxPL said:
Question:
Early after first announcements of sfxt there was info of 2 control options: 6 and 4 button for Tekken fans.

I'm guessing this got scrapped or was false rumor? :(

The Street Fighter fighters control like Street Fighter characters, using the mix of stick and six-button controls familiar to fans of the series. The Tekken characters will also control like Street Fighter characters, though Ono explained that their series' four-button combo system will be available for the Tekken characters in this game. Those four-button combos will me mapped to the d-pad.
http://kotaku.com/5790846/how-street-fighter-x-tekken-controls-and-why-its-not-street-fighter-vs-tekken
I'm guessing it's not the current build
 
Are there any good Steve vids? He looks very slow in the crossover, which seems odd as he's one of the fastest in Tekken (you could do thre df+1+2 moves by the time one comes out in sfxt, lol).
 
GrayFoxPL said:
Ono said: "Tekken characters can be played with Tekken-style 4 button configuration without being penalized."
Word for word from egm interview from April. So what gives?

I wouldn't mind if this was scrapped. It's not important- Tekken players can adjust to SF.
 
GrayFoxPL said:
Are there any good Steve vids? He looks very slow in the crossover, which seems odd as he's one of the fastest in Tekken (you could do thre df+1+2 moves by the time one comes out in sfxt, lol).

I dunno, but there is a SF player in Ottawa named Miles who went to EVO and tried out Steve. He told me that he was very incomplete where his sways wouldn't dodge anything and the animations were jerky like hell. So I suppose it'll be a while before anything substantial can come from the newer announced Tekken characters.
 
Alright, Ono, I'm boycotting if this doesn't happen
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I dunno if this is the right thread to ask in, but are there any NYC GAFers who are going to the Fight Club tomorrow? I'm gonna go with some friends. They want to be there by 5pm or so.

If anybody's going, let me know so I could at least say hi to you folks. I'm going to be taking pictures there if anything. Plus I have a smart phone so if anybody wants me to post impressions I'll try to do so. Otherwise, it would have to wait until I get home.

Does anybody think I should make a thread for that?
 
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