Street Fighter X Tekken Gamescom 2011 Trailer

Kintaro said:
I question how someone can get hyped because we all know the more complete version will hit later. Then people will feign surprise and get hyped over the much more complete version of the game. So with the absolute crazy glut of fighters to play (and yet to come out) why waste the hype?

Also, to the casual? Yes, this and UMvC3 will compete against each other a bit. Will they pick up the much more flashy UMVC3 with characters they know from comics and games or this one knowing they will pay more for it and knowing a "super" version will come out for cheaper later?

Are they exactly the same? No. Did I say they were? No. Will the people Capcom depend on to succeed (read, not you and me) care or notice the difference? Maybe, maybe not. As someone who makes a living dealing with those people and having to explain the differences between MK, SF, Tekken, SC, MvC3 and so on? I have my doubts.
It's not the "more complete version". It's an update. These games get updates. That's a fact of life for this genre. EVERY fighting game gets updates. It just so happens that Capcom games with updates tend to get new characters as well, which they then put out as a new release.
 
I think I might skip this game. It seems like this title belongs in Capcom's "casual appeal" series of fighting games that Ono was alluding to in that Screwattack interview.
 
Hugo and Kuma look pretty cool in this game's style. I give Capcom their props for really doing a good job at bring expressive strength to 3D fighters. As much as they may annoy me with their fighters, they excel at this aspect! The inter-character interaction is also very nice, like Hugo tellin' Poison to take over when tagging her in.

Anywho... I'm not mega-hyped for this game, but I have to say, I look forward to getting to play the Tekken characters in a 2D gameplay style. They look pretty comfortable here, for the most part.

The game's personal systems also look unique enough for the game to stand on it's own.
 
RZI said:
Hugo/Kuma Oh yeeah!

By the way, is that big dude in the background from God Hand?
fjuW7.jpg

One of the Mishima Zaibatsu grunts from Scenario campaign in Tekken 6.
 
Duelist said:
I think I might skip this game. It seems like this title belongs in Capcom's "casual appeal" series of fighting games that Ono was alluding to in that Screwattack interview.

I disagree. I think the casual crowd would get too pissed off about unblockables and other tricky setups utilizing the Tag Cancels, as well as anything and everything regarding the Cross Assault feature.
 
I also do not approve of what's been happening with SFIV and MvC3. Regardless of that, I wouldn't say the fighting genre is growing stale or anything. Tag team fighters are a lot of fun and (thankfully) we'll be getting a lot of them in the coming months. Fighters are also what basically epitomizes gaming for me. Show me any other genre with games that require as much skill or dedication in competitive play. FPS? LOL. Nothing even comes close.
 
Duelist said:
I think I might skip this game. It seems like this title belongs in Capcom's "casual appeal" series of fighting games that Ono was alluding to in that Screwattack interview.
I still think it's too early to assume much. Plus Hugo never felt like a character casual people like to play... At least if he plays alot like his SFIII then yeah...
 
thetrin said:
It's not the "more complete version". It's an update. These games get updates. That's a fact of life for this genre. EVERY fighting game gets updates. It just so happens that Capcom games with updates tend to get new characters as well, which they then put out as a new release.

Those new releases are seen as the newer, more complete version. That's really all there is to it. The same logic goes for sports games. Yes, every fighting game gets updates, but its high time that they evolve how its done (same with sports games).
 
Wasn't feeling this at first but after watching the latest trailer I have to admit the game looks pretty interesting. Now all they need to do is add this guy and I would be officially hyped.
 
Sayah said:
I also do not approve of what's been happening with SFIV and MvC3. Regardless of that, I wouldn't say the fighting genre is growing stale or anything. Tag team fighters are a lot of fun and (thankfully) we'll be getting a lot of them in the coming months. Fighters are also what basically epitomizes gaming for me. Show me any other genre with games that require as much skill or dedication in competitive play. FPS? LOL. Nothing even comes close.
Flight sims? That's the only one I'd consider equal lol
 
Master Milk said:
Fighters are always trying to appeal to the casual gamer.

You can appeal to the casual gamer without hurting the strategic aspect of fighters. In fact, many systems in fighting games designed to appeal to advanced players, are what causes games to be dumbed down strategically.

Custom Combos, Parries, FADC etc...
 
Duelist said:
I think I might skip this game. It seems like this title belongs in Capcom's "casual appeal" series of fighting games that Ono was alluding to in that Screwattack interview.

How can this be a casual title with the lack of a comeback mechanic?
 
I didn't really care much for the game when it was first revealed, but man, now it looks really fun. Raven looked quite nice in that trailer, he'll definitely be one of the first characters I try.
 
RelentlessRolento said:
I still think it's too early to assume much. Plus Hugo never felt like a character casual people like to play... At least if he plays alot like his SFIII then yeah...

Yeah I still understand it's really early, but it's really disheartening to see 1>2>3 magic series in a SF game. :(
 
Kintaro said:
Those new releases are seen as the newer, more complete version. That's really all there is to it. The same logic goes for sports games. Yes, every fighting game gets updates, but its high time that they evolve how its done (same with sports games).
Every SF4 update has been available as DLC. How much more evolved would you like it to be?

Duelist said:
Yeah I still understand it's really early, but it's really disheartening to see 1>2>3 magic series in a SF game. :(
Magic series is in MvC as well.

Imo, magic series exists as a gateway for new players to get into the game. It's certainly not going to be what the game relies on.
 
Duelist said:
Yeah I still understand it's really early, but it's really disheartening to see 1>2>3 magic series in a SF game. :(

Is there much difference between that and target combos though? Or is the fact that everyone has it what you don't like?
 
Duelist said:
Yeah I still understand it's really early, but it's really disheartening to see 1>2>3 magic series in a SF game. :(

While chain combos are certainly the basis of the combo system here, we've already seen in trailers and even in gameplay exhibitions that the combos can become a lot more involved and elaborate than just L M H launcher L M H finisher. Things will continue to develop as people get used to everything that the Tag Cancel system allows them to do.
 
thetrin said:
Every SF4 update has been available as DLC. How much more evolved would you like it to be?.

Uh, did I miss the update that turned SF4 into SSF4? Also, Ultimate Marvel?
 
Kintaro said:
I question how someone can get hyped because we all know the more complete version will hit later. Then people will feign surprise and get hyped over the much more complete version of the game. So with the absolute crazy glut of fighters to play (and yet to come out) why waste the hype?

That almost sounds like console war crap mixed into the fighting game genre. Like we're pretending to like the incomplete versions of fighters for some "further the cause" reason.

It's simple. People buy a game that interests them. And if they enjoyed it enough then they are naturally going to get hyped when an update with more things gets announced. Not sure where you gained the ability to get in heads and see that people are feigning surprise, but can you teach me how to do it?
 
Kintaro said:
Uh, did I miss the update that turned SF4 into SSF4? Also, Ultimate Marvel?
Released at a reduced price? They're not full price games.
 
SolarKnight said:
Is there much difference between that and target combos though? Or is the fact that everyone has it what you don't like?

The fact that everyone has the same one, and it serves the same purpose of combo starter into launcher.

When I first heard of the game, I thought it would be pretty cool to see Capcom's take on a SF & Tekken mash up grounded in SF's mechanics, but the more they reveal about this game, the less like SF it seems like it actually is.
 
Red Liquorice said:
I didn't realise there was a shortage?

Well, save some of the hype for this game (that won't be out until March) and put it towards a fighter that will need it sooner. Say, KOF XIII?

thetrin said:
Released at a reduced price? They're not full price games.

Yes, those would be the more complete versions of the game I mentioned. Yes, for cheaper.

Ah, fuck it.
 
Nice to see Ibuki finally revealed! Now I just need Xiaoyu and I'll be giving Capcom my money. Even if they release a Super version I won't care because Ibuki and Xiaoyu are the only Street Fighter and Tekken characters I care about.
 
Duelist said:
Yeah I still understand it's really early, but it's really disheartening to see 1>2>3 magic series in a SF game. :(

Except that the 1>2>3>launcher+automatic tag is as basic as it will come for SFxT. Noobs and scrubs will mostly try to get away with that, but the game will evolve far beyond that. I expect that pros will mostly cancel their moves to continue combos.

This won't be a casual game, even if it might look like it. The game will be fast and some mechanics are simply too crazy for it to be like cross assault. No comeback mechanics also which is a + imo, so yeah there's lot of potential in this one. :)
 
Kintaro said:
Yes, those would be the more complete versions of the game I mentioned. Yes, for cheaper.

Ah, fuck it.
This is like getting angry because people buy games before price drops.
 
Duelist said:
Yeah I still understand it's really early, but it's really disheartening to see 1>2>3 magic series in a SF game. :(

I'd say this belongs more to the "versus" series than the "SF" series. You really shouldn't have any expectations when you consider how different CvS was from MvC.
 
_dementia said:
I don't understand the concept of cross assault. How do you control two characters at once?
Pretty sure it's a canned animation that triggers after the first hit connects.
 
_dementia said:
I don't understand the concept of cross assault. How do you control two characters at once?
Once you put the stick to neutral and stop hitting buttons, you jump to controlling the other character.
 
When you return the joystick to the neutral position, the control is switched to the next character and after inputting the command for that character and returning to the neutral position, you go back to the original character and repeat.... Could make for some insane combo videos.
 
Dali said:
Pretty sure it's a canned animation that triggers after the first hit connects.

The tag supers (what were they called, Cross Arts?) are canned animations. Cross Assault, however, is not, and you flip back and forth between characters with each attack input by returning to neutral, from what I understand.
 
Dali said:
Pretty sure it's a canned animation that triggers after the first hit connects.

Who knows? At Evo they said they are still experimenting with how it will work int he end.

I am also talking about the Cross Assault here.
 
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