Street Fighter X Tekken Gamescom 2011 Trailer

They're so setting this game up to be 2v2, especially with the cross assault. Least they'd be really stupid if they *didn't* do that.

That's be a great Evo to watch, 2v2 teams... mad hype. 4 players at once, awesome.
 
ShadowNinja64 said:
The tag supers (what were they called, Cross Arts?) are canned animations. Cross Assault, however, is not, and you flip back and forth between characters with each attack input by returning to neutral, from what I understand.
Woah, well that sounds like a lot more fun.
 
thetrin said:
This is like getting angry because people buy games before price drops.

It's actually different since everyone knows the price will drop and approx. when. Its like beta testing it for the next version. I went through it with SF4 and MvC3 and I'm tired of it.

For the record, I'll actually be hyped when the Super version details hit. =)
 
AAK said:
When you return the joystick to the neutral position, the control is switched to the next character and after inputting the command for that character and returning to the neutral position, you go back to the original character and repeat.... Could make for some insane combo videos.

Heh, well damn. :lol

So this is the "Desperation" mechanic of this game, eh? Once per round? Once per match?
 
Ferrio said:
They're so setting this game up to be 2v2, especially with the cross assault. Least they'd be really stupid if they *didn't* do that.

That's be a great Evo to watch, 2v2 teams... mad hype. 4 players at once, awesome.
Evo didn't have any 2v2 MK matches, did it?
 
TreIII said:
Heh, well damn. :lol

So this is the "Desperation" mechanic of this game, eh? Once per round? Once per match?

You can either activate Cross Assault when one of your characters is low on life and their lifebar is blinking, or you can activate it if you have all three bars of super meter full. In either case, the duration of the mode depends on how much meter you had to start, I believe.
 
Kuma's facial expressions are ridiculous (in a bad way)- it'll be funnier when Gief wrestles him. Still not a fan of the art direction- wonder how the SF characters will be in Tekken x Street Fighter (is that even in development anymore?)
 
I just read the smaller text at the bottom while they are performing the move during the trailer. It reads:

"-----------Cross Assault --------------
SF X Tekken's centerpiece
The possibilities are endless"


So I guess it is free-form, jumping back from character to character. That's pretty crazy.
 
ZeroCypher said:
Kuma's facial expressions are ridiculous (in a bad way)- it'll be funnier when Gief wrestles him. Still not a fan of the art direction- wonder how the SF characters will be in Tekken x Street Fighter (is that even in development anymore?)
It's in early development- they've been working on finishing TTT2.
 
ZeroCypher said:
Kuma's facial expressions are ridiculous (in a bad way)- it'll be funnier when Gief wrestles him. Still not a fan of the art direction- wonder how the SF characters will be in Tekken x Street Fighter (is that even in development anymore?)
Not too worried about his face. People freaked over the faces in SFIV before it came out and it's a nonissue now.
 
TreIII said:
Heh, well damn. :lol

So this is the "Desperation" mechanic of this game, eh? Once per round? Once per match?

Nope, you just need meter since it will continually drain it once you activate it. So you could use it one or five time in a round depending on your team synergy+how good you are at controlling 2 characters at once.
 
Dali said:
I just read the smaller text at the bottom while they are performing the move during the trailer. It reads:

"-----------Cross Assault --------------
SF X Tekken's centerpiece
The possibilities are endless"


So I guess it is free-form, jumping back from character to character. That's pretty crazy.
It swaps characters every time the stick goes to neutral. It was pretty hard to control, but fun.
 
Lili and Asuka (from Tekken) and Cody and Guy (from SF) are basically already confirmed. That makes for thirteen characters on each side so far. That means possibly seven more to go from each side.

Xiaoyu
Law
Paul
Heihachi
Jin
Lee
Zafina

These must all make it in. Bob and Marduk were both bad choices IMO. Other characters are more deserving of being in the game.
 
Sayah said:
Lili and Asuka (from Tekken) and Cody and Guy (from SF) are basically already confirmed. That makes for thirteen characters on each side so far. That means possibly seven more to go from each side.

Xiaoyu
Law
Paul
Heihachi
Jin
Lee
Zafina

These must all make it in. Bob and Marduk were both bad choices IMO. Other characters are more deserving of being in the game.
Zafina is a bad choice partially due to her not even being well rounded in Tekken.

Marduk was a good choice.

I honestly feel personality/moves and are strong/bold characters in design get higher priority
 
I'm thinking Karin will make it. She's a good compliment to Lili, and she has yet to make a reappearance in any games as of late.
 
ZeroCypher said:
Kuma's facial expressions are ridiculous (in a bad way)- it'll be funnier when Gief wrestles him. Still not a fan of the art direction- wonder how the SF characters will be in Tekken x Street Fighter (is that even in development anymore?)

According to Harada's last tweet about it, development for TXSF is at 5% in his head. The Tekken team is busy with Tag 2 at the moment anyway. You also have to understand that it's much harder to bring a whole slew of new characters in a Tekken environment than it is to bring Tekken characters into a 2D environment since Tekken has a much much bigger command list. SF characters will most likely end up having attacks that you haven't ever seen them perform in SF before.

Besides that, the team also has the Wii U and 3DS titles to work on. Not sure how they'll handle all that.
 
RelentlessRolento said:
Zafina is a bad choice partially due to her not even being well rounded in Tekken.

Marduk was a good choice.

I honestly feel personality/moves and are strong/bold characters in design get higher priority
Replace Zafina with Alisa then.
Marduk.........eeeeeeh. I guess he's alright but we've already got too many heavies. But at least we can agree Bob deserves to be kicked out and replaced by Jack or Bryan.
 
thetrin said:
ELENA? OMGOMGOMGOMG
X3 As one who mains Elena in 3S, I will be all over this if it's true.
EDIT: Woah woah, is this real? You can see Lars in this screenshot-
Lars.png
 
Sayah said:
Lili and Asuka (from Tekken) and Cody and Guy (from SF) are basically already confirmed. That makes for thirteen characters on each side so far. That means possibly seven more to go from each side.

Xiaoyu
Law
Paul
Heihachi
Jin
Lee
Zafina

These must all make it in. Bob and Marduk were both bad choices IMO. Other characters are more deserving of being in the game.

Basically you are assuming 40 characters in total will make it into the game. If that is the case

I would like the remaining characters to be:
Law
Jack
Christie
Ling
Paul
Heihachi
Alisa or Lei

Rolento
Karin
Balrog
Vega
Bison
Zangief
Fei Long
 
Elena is going to be in for sure. You need someone to compliment eddy/christie (which i'd be surprised if they didn't make it)... geez wonder what SF character that is..
 
Sayah said:
According to Harada's last tweet about it, development for TXSF is at 5% in his head. The Tekken team is busy with Tag 2 at the moment anyway. You also have to understand that it's much harder to bring a whole slew of new characters in a Tekken environment than it is to bring Tekken characters into a 2D environment since Tekken has a much much bigger command list. SF characters will most likely end up having attacks that you haven't ever seen them perform in SF before.

Besides that, the team also has the Wii U and 3DS titles to work on. Not sure how they'll handle all that.
Just like the Tekken characters in SFxT have attacks that don't actually exist in Tekken? I think you are understating the difficulty involved in bringing Tekken characters to the SF universe. With all their command normals, the average Tekken character might have more moves than your average SF character. I'm not even 100% sure on that, but I'll concede that point. However both designers would have similar issues in bringing another game's characters into a completely different game and have them woven into that other game with a functional result.
 
" With all their command normals, the average Tekken character might have more moves than your average SF character."


It's not even a "might." The average Tekken Character has significantly more moves than the average SF character by a wide margin.

http://www.tekkenzaibatsu.com/tekken6/movelist.php?id=alisa

For example. The only way you could get to even half of that for most SF characters is if you treat light/medium/hard specials as separate moves, which is silly because a lot of light/medium/hard specials have the same or very slightly altered animations as one another.
 
Tizoc said:
X3 As one who mains Elena in 3S, I will be all over this if it's true.
EDIT: Woah woah, is this real? You can see Lars in this screenshot-
Lars.png
No, not real. I just checked the trailer. It's not there as far as I can tell.
 
Xater said:
How can this be a casual title with the lack of a comeback mechanic?
Cross Assault is a comeback mechanic.
You can either use it with full meter (at any time), or when one of your character's health bar is flashing (at the cost of no meter).
 
Everything so far sounds really good, starting with the cast, its varied and well put together.

Plus, starting with SSF IV Ibuki became my main, so Im pumped that shes part of this game now :P


About these kinds of games getting updates and fatigue settign in .. I mean really, lets say within 8 months an updated version come sout. Did I get enough value for 60 dollars in those 8 months? I say yes. Easily.
 
KAL2006 said:
Basically you are assuming 40 characters in total will make it into the game. If that is the case

I would like the remaining characters to be:
Law
Jack
Christie
Ling
Paul
Heihachi
Alisa or Lei

Rolento
Karin
Balrog
Vega
Bison
Zangief
Fei Long
Sodom has been hinted at in the ComicCon cinematic trailer (there was a sign saying "Watch out, Sodom is behind you").
 
very happy by the trailer , the fighting system seem cool .. i want to try it ibuki has traget combo + chain combos .. i dunno ... this is going to be extreme on so many ways ..
 
Sayah said:
Replace Zafina with Alisa then.
Marduk.........eeeeeeh. I guess he's alright but we've already got too many heavies. But at least we can agree Bob deserves to be kicked out and replaced by Jack or Bryan.
Alica has to IMHO be in due to fan base.

Bryan has a strong chance in

Bob in wasn't necessary but works. No complaints.


Now I just need to see Rolento so I can rest
 
Dali said:
Just like the Tekken characters in SFxT have attacks that don't actually exist in Tekken? I think you are understating the difficulty involved in bringing Tekken characters to the SF universe. With all their command normals, the average Tekken character might have more moves than your average SF character. I'm not even 100% sure on that, but I'll concede that point. However both designers would have similar issues in bringing another game's characters into a completely different game and have them woven into that other game with a functional result.
Not might have more moves. More like, definitely has a whole lot more moves than SF characters. Just look at Nina's command list. Which is why it would be much harder to develop TxSF than it would be to develop SFxT. Also probably the reason why you haven't seen much of TxSF at the moment.
 
Teknopathetic said:
" With all their command normals, the average Tekken character might have more moves than your average SF character."


It's not even a "might." The average Tekken Character has significantly more moves than the average SF character by a wide margin.

http://www.tekkenzaibatsu.com/tekken6/movelist.php?id=alisa

For example. The only way you could get to even half of that for most SF characters is if you treat light/medium/hard specials as separate moves, which is silly because a lot of light/medium/hard specials have the same or very slightly altered animations as one another.

Sayah said:
Not might have more moves. More like, definitely has a whole lot more moves than SF characters. Just look at Nina's command list. Which is why it would be much harder to develop TxSF than it would be to develop SFxT.
That's why I conceded the point. I was pretty sure the command normals would dwarf the average SF character. So that brings up issues of game design. How can you make this character work in the SF universe without all of what makes him, him? How can you have them stay effective and recognizable as the iconic character they are while working within the confines of these new limitations (or rather within the confines of a different set of rules). Conversely the TxSF designer would have the same considerations. Does he even bother with giving all the SF characters a ridiculous amount of command normals or does he go a different route? Basically, I really don't see one as being "much harder" than the other.

Also probably the reason why you haven't seen much of TxSF at the moment.
The reason why we haven't seen much of TxSf is probably because the team is focused on TTT2.
 
Tizoc said:
X3 As one who mains Elena in 3S, I will be all over this if it's true.
EDIT: Woah woah, is this real? You can see Lars in this screenshot-
Lars.png

If there's characters to be seen, it's in water splashes next to Ibuki and Kuma.
 
Kuma is the highlight of the trailer. Beast!

Like I said earlier capcom makes some Tekken characters similar to originals and other completely different, like Raven now. Those dashes and blade what? More Strider then Raven.
 
Busaiku said:
Sodom has been hinted at in the ComicCon cinematic trailer (there was a sign saying "Watch out, Sodom is behind you").

Interesting, Sodom/Rolento team would be great, the more SF characters that were not in SSFIV that get introduced the better I say.
 
Kintaro said:
Those new releases are seen as the newer, more complete version. That's really all there is to it. The same logic goes for sports games. Yes, every fighting game gets updates, but its high time that they evolve how its done (same with sports games).

Oh for god's sake. Skip it, man.
The rest of us will PLAY with the games and play with the updated versions also. All the experience and fun we get from the game does not go away the moment the "update" or "expansion" is introduced.
 
Busaiku said:
Cross Assault is a comeback mechanic.
You can either use it with full meter (at any time), or when one of your character's health bar is flashing (at the cost of no meter).

It's not really a comeback mechanic then, since both characters can get caught while you use cross assault so there's a huge risk involved, unlike X-factor or ultra. You can see it as a game mechanic that strive to give the game it's own identity imo. :) It seems quite broken right now because of the crazy damage, but the possibility for creating insane combos or mixups is definitively there and that will be the main goal of cross assault once they get the damage under control.
 
Kuma seems pretty fun, he would've made a great team with Dan :(
Also 3 ninjas in a fighter? This seems like a record.

I attempted to decrypt the characters but I think I failed at it:

yLXtQ.png


I'd say Sakura, notice the red glove top right.
I tried it on the Tekken side but it was even worse, I couldn't even spot any color. But lets hope it's not Paul.

Sayah said:
Xiaoyu
Law
Paul
Heihachi
Jin
Lee
Zafina
I'd remove Lee and Zafina and add Lei and Eddy/Christie.
 
GrayFoxPL said:
Kuma is the highlight of the trailer. Beast!

Like I said earlier capcom makes some Tekken characters similar to originals and other completely different, like Raven now. Those dashes and blade what? More Strider then Raven.

Thats_So_Raven.jpg


Fits him well.
 
"How can you make this character work in the SF universe without all of what makes him, him? How can you have them stay effective and recognizable as the iconic character they are while working within the confines of these new limitations (or rather within the confines of a different set of rules). Conversely the TxSF designer would have the same considerations. Does he even bother with giving all the SF characters a ridiculous amount of command normals or does he go a different route? Basically, I really don't see one as being "much harder" than the other."


You focus on the moves that have become "signature moves" for that character and then make sure the properties of those moves fit a 2D fighting game archetype. The difference is, there's less work on the actual creation of a character between the two games. People are only saying that creating 40-50+ new moves and animating them from scratch so that they fit the character will be a lot harder than finding 20-30 moves out of a character's already existing moveset and recreating them.
 
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