TomcatTheLion
Member
Lucky Number Seven Force said:The only character inclusion that can really get me hyped at this point is Karin.
I want her in this game so badly. I need my spoiled princess dream match. Karin vs. Lili!
Lucky Number Seven Force said:The only character inclusion that can really get me hyped at this point is Karin.
Woah, well that sounds like a lot more fun.ShadowNinja64 said:The tag supers (what were they called, Cross Arts?) are canned animations. Cross Assault, however, is not, and you flip back and forth between characters with each attack input by returning to neutral, from what I understand.
thetrin said:This is like getting angry because people buy games before price drops.
Tizoc said:
AAK said:When you return the joystick to the neutral position, the control is switched to the next character and after inputting the command for that character and returning to the neutral position, you go back to the original character and repeat.... Could make for some insane combo videos.
Evo didn't have any 2v2 MK matches, did it?Ferrio said:They're so setting this game up to be 2v2, especially with the cross assault. Least they'd be really stupid if they *didn't* do that.
That's be a great Evo to watch, 2v2 teams... mad hype. 4 players at once, awesome.
TreIII said:Heh, well damn. :lol
So this is the "Desperation" mechanic of this game, eh? Once per round? Once per match?
It's in early development- they've been working on finishing TTT2.ZeroCypher said:Kuma's facial expressions are ridiculous (in a bad way)- it'll be funnier when Gief wrestles him. Still not a fan of the art direction- wonder how the SF characters will be in Tekken x Street Fighter (is that even in development anymore?)
Not too worried about his face. People freaked over the faces in SFIV before it came out and it's a nonissue now.ZeroCypher said:Kuma's facial expressions are ridiculous (in a bad way)- it'll be funnier when Gief wrestles him. Still not a fan of the art direction- wonder how the SF characters will be in Tekken x Street Fighter (is that even in development anymore?)
thetrin said:Evo didn't have any 2v2 MK matches, did it?
TreIII said:Heh, well damn. :lol
So this is the "Desperation" mechanic of this game, eh? Once per round? Once per match?
It swaps characters every time the stick goes to neutral. It was pretty hard to control, but fun.Dali said:I just read the smaller text at the bottom while they are performing the move during the trailer. It reads:
"-----------Cross Assault --------------
SF X Tekken's centerpiece
The possibilities are endless"
So I guess it is free-form, jumping back from character to character. That's pretty crazy.
Zafina is a bad choice partially due to her not even being well rounded in Tekken.Sayah said:Lili and Asuka (from Tekken) and Cody and Guy (from SF) are basically already confirmed. That makes for thirteen characters on each side so far. That means possibly seven more to go from each side.
Xiaoyu
Law
Paul
Heihachi
Jin
Lee
Zafina
These must all make it in. Bob and Marduk were both bad choices IMO. Other characters are more deserving of being in the game.
ZeroCypher said:Kuma's facial expressions are ridiculous (in a bad way)- it'll be funnier when Gief wrestles him. Still not a fan of the art direction- wonder how the SF characters will be in Tekken x Street Fighter (is that even in development anymore?)
Replace Zafina with Alisa then.RelentlessRolento said:Zafina is a bad choice partially due to her not even being well rounded in Tekken.
Marduk was a good choice.
I honestly feel personality/moves and are strong/bold characters in design get higher priority
X3 As one who mains Elena in 3S, I will be all over this if it's true.thetrin said:ELENA? OMGOMGOMGOMG
Tizoc said:X3 As one who mains Elena in 3S, I will be all over this if it's true.
Sayah said:Lili and Asuka (from Tekken) and Cody and Guy (from SF) are basically already confirmed. That makes for thirteen characters on each side so far. That means possibly seven more to go from each side.
Xiaoyu
Law
Paul
Heihachi
Jin
Lee
Zafina
These must all make it in. Bob and Marduk were both bad choices IMO. Other characters are more deserving of being in the game.
Just like the Tekken characters in SFxT have attacks that don't actually exist in Tekken? I think you are understating the difficulty involved in bringing Tekken characters to the SF universe. With all their command normals, the average Tekken character might have more moves than your average SF character. I'm not even 100% sure on that, but I'll concede that point. However both designers would have similar issues in bringing another game's characters into a completely different game and have them woven into that other game with a functional result.Sayah said:According to Harada's last tweet about it, development for TXSF is at 5% in his head. The Tekken team is busy with Tag 2 at the moment anyway. You also have to understand that it's much harder to bring a whole slew of new characters in a Tekken environment than it is to bring Tekken characters into a 2D environment since Tekken has a much much bigger command list. SF characters will most likely end up having attacks that you haven't ever seen them perform in SF before.
Besides that, the team also has the Wii U and 3DS titles to work on. Not sure how they'll handle all that.
No, not real. I just checked the trailer. It's not there as far as I can tell.Tizoc said:X3 As one who mains Elena in 3S, I will be all over this if it's true.
EDIT: Woah woah, is this real? You can see Lars in this screenshot-
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Cross Assault is a comeback mechanic.Xater said:How can this be a casual title with the lack of a comeback mechanic?
Dali said:No, not real. I just checked the trailer. It's not there as far as I can tell.
Sodom has been hinted at in the ComicCon cinematic trailer (there was a sign saying "Watch out, Sodom is behind you").KAL2006 said:Basically you are assuming 40 characters in total will make it into the game. If that is the case
I would like the remaining characters to be:
Law
Jack
Christie
Ling
Paul
Heihachi
Alisa or Lei
Rolento
Karin
Balrog
Vega
Bison
Zangief
Fei Long
Yeah seems that way.SolarKnight said:Yeah, it's photoshopped.
Alica has to IMHO be in due to fan base.Sayah said:Replace Zafina with Alisa then.
Marduk.........eeeeeeh. I guess he's alright but we've already got too many heavies. But at least we can agree Bob deserves to be kicked out and replaced by Jack or Bryan.
Not might have more moves. More like, definitely has a whole lot more moves than SF characters. Just look at Nina's command list. Which is why it would be much harder to develop TxSF than it would be to develop SFxT. Also probably the reason why you haven't seen much of TxSF at the moment.Dali said:Just like the Tekken characters in SFxT have attacks that don't actually exist in Tekken? I think you are understating the difficulty involved in bringing Tekken characters to the SF universe. With all their command normals, the average Tekken character might have more moves than your average SF character. I'm not even 100% sure on that, but I'll concede that point. However both designers would have similar issues in bringing another game's characters into a completely different game and have them woven into that other game with a functional result.
Teknopathetic said:" With all their command normals, the average Tekken character might have more moves than your average SF character."
It's not even a "might." The average Tekken Character has significantly more moves than the average SF character by a wide margin.
http://www.tekkenzaibatsu.com/tekken6/movelist.php?id=alisa
For example. The only way you could get to even half of that for most SF characters is if you treat light/medium/hard specials as separate moves, which is silly because a lot of light/medium/hard specials have the same or very slightly altered animations as one another.
That's why I conceded the point. I was pretty sure the command normals would dwarf the average SF character. So that brings up issues of game design. How can you make this character work in the SF universe without all of what makes him, him? How can you have them stay effective and recognizable as the iconic character they are while working within the confines of these new limitations (or rather within the confines of a different set of rules). Conversely the TxSF designer would have the same considerations. Does he even bother with giving all the SF characters a ridiculous amount of command normals or does he go a different route? Basically, I really don't see one as being "much harder" than the other.Sayah said:Not might have more moves. More like, definitely has a whole lot more moves than SF characters. Just look at Nina's command list. Which is why it would be much harder to develop TxSF than it would be to develop SFxT.
The reason why we haven't seen much of TxSf is probably because the team is focused on TTT2.Also probably the reason why you haven't seen much of TxSF at the moment.
Tizoc said:X3 As one who mains Elena in 3S, I will be all over this if it's true.
EDIT: Woah woah, is this real? You can see Lars in this screenshot-
![]()
Busaiku said:Sodom has been hinted at in the ComicCon cinematic trailer (there was a sign saying "Watch out, Sodom is behind you").
Kintaro said:Those new releases are seen as the newer, more complete version. That's really all there is to it. The same logic goes for sports games. Yes, every fighting game gets updates, but its high time that they evolve how its done (same with sports games).
Busaiku said:Cross Assault is a comeback mechanic.
You can either use it with full meter (at any time), or when one of your character's health bar is flashing (at the cost of no meter).
I'd remove Lee and Zafina and add Lei and Eddy/Christie.Sayah said:Xiaoyu
Law
Paul
Heihachi
Jin
Lee
Zafina
GrayFoxPL said:Kuma is the highlight of the trailer. Beast!
Like I said earlier capcom makes some Tekken characters similar to originals and other completely different, like Raven now. Those dashes and blade what? More Strider then Raven.