Street Fighter X Tekken Gamescom 2011 Trailer

KAL2006 said:
Interesting, Sodom/Rolento team would be great, the more SF characters that were not in SSFIV that get introduced the better I say.
Elena would surprise me only because I figured they'd eventually add 2 more chars to SSFIV: AE (and that she'd be a high pick for that game.)
 
Tizoc said:
You know who I think could be in? Maki.
Think about it. Yoshi+Raven= ninjas.
Maki+Ibuki= Ninjas.

Guy is already in. Much as I'd love to see Maki they're both ninja's and both their movesets are simliar.
 
Ferrio said:
Guy is already in. Much as I'd love to see Maki they're both ninja's and both their movesets are simliar.
Based off CvSNK 2, not much.
Their main similarity is in their running move.
In CvSNK 2, Maki had a 'dash punch' attack, stationary spinning kick ala Haggar's Lariat, a back run ala El Fuerte's, wall jump moves and an air grab.
 
Ferrio said:
Guy is already in. Much as I'd love to see Maki they're both ninja's and both their movesets are simliar.

RyuKen.jpg
 
kitzkozan said:
It's not really a comeback mechanic then, since both characters can get caught while you use cross assault so there's a huge risk involved, unlike X-factor or ultra.
X-Factor sure, but Ultra?

Literally the exact same risk/reward. If you throw Ultra out and don't hit, you get punished, hard. If you use cross assault and don't set it up/combo into it, you face a similar risk. You can also use it when you've been beaten to a pulp for free, which is the same way that Ultra meters build up.


Also I don't think they put any new character art in the splashes this time around.
 
Tizoc said:
Based off CvSNK 2, not much.
Their main similarity is in their running move.
In CvSNK 2, Maki had a 'dash punch' attack, stationary spinning kick ala Haggar's Lariat, a back run ala El Fuerte's, wall jump moves and an air grab.

Still hits too close to him I think. But I hope you're right, I'd love to see her trash talk and air 720 her opponents.
 
Tizoc said:
You know who I think could be in? Maki.
Think about it. Yoshi+Raven= ninjas.
Maki+Ibuki= Ninjas.

doubt it, Guy is basically confirmed, and his partner is Cody. No point in adding Maki as well as Guy.

I'd like to ask a question to everyone here, many times when creating rivals or teams, we get similar characters, would you like to see that team or rivalry even though you get similar characters or would you prefer a more diverse roster but it sacrifices good teams and rivalries.
Examples
Fei Long VS Law, you end up with 2 bruce lee wannabes
Elena vs Christie, 2 capori fighters, probably even have similar looking moves
Honda vs Ganryu, 2 sumo wrestlers
Kazuya/Jin, don't know much about Tekken but isn't Jin similar to Kazuya
Sakura/Karin, Karin is okay, but would we need another shot like Sakura
Sakura, Karin, Lili, Asuka, Ling, how many school girls is too many
Zangief vs Kuma, this rivalry makes too much sense, but do we need another grappler like Zangief when we already have so many wrestlers
 
God, this game is going to be so good. Seeing Hugo in 3d animated is insane after playing 3s for so long. They did a really good job preserving the 3s feel of the character.
 
Dali said:
That's why I conceded the point. I was pretty sure the command normals would dwarf the average SF character. So that brings up issues of game design. How can you make this character work in the SF universe without all of what makes him, him? How can you have them stay effective and recognizable as the iconic character they are while working within the confines of these new limitations (or rather within the confines of a different set of rules). Conversely the TxSF designer would have the same considerations. Does he even bother with giving all the SF characters a ridiculous amount of command normals or does he go a different route? Basically, I really don't see one as being "much harder" than the other.
I'm not saying Ono and his team had it easy but more so recognizing that introducing SF characters into the Tekken universe is harder work due to the command list and the addition of fireballs for some SF characters. Whereas the SF team already had access to Tekken characters varied command list and likewise had a lot of choices, the same won't apply for TXSF. They will end up creating new moves......a lot of new moves for SF characters. That is why it's harder.
 
KAL2006 said:
doubt it, Guy is basically confirmed, and his partner is Cody. No point in adding Maki as well as Guy.

I'd like to ask a question to everyone here, many times when creating rivals or teams, we get similar characters, would you like to see that team or rivalry even though you get similar characters or would you prefer a more diverse roster but it sacrifices good teams and rivalries.
Examples
Fei Long VS Law, you end up with 2 bruce lee wannabes
Elena vs Christie, 2 capori fighters, probably even have similar looking moves
Honda vs Ganryu, 2 sumo wrestlers
Kazuya/Jin, don't know much about Tekken but isn't Jin similar to Kazuya
Sakura/Karin, Karin is okay, but would we need another shot like Sakura
Sakura, Karin, Lili, Asuka, Ling, how many school girls is too many
Zangief vs Kuma, this rivalry makes too much sense, but do we need another grappler like Zangief when we already have so many wrestlers

All their movesets are wildly different, so ya they may have the same archtype going but they're totally different.
 
KAL2006 said:
doubt it, Guy is basically confirmed, and his partner is Cody. No point in adding Maki as well as Guy.

I'd like to ask a question to everyone here, many times when creating rivals or teams, we get similar characters, would you like to see that team or rivalry even though you get similar characters or would you prefer a more diverse roster but it sacrifices good teams and rivalries.
Examples
Fei Long VS Law, you end up with 2 bruce lee wannabes
Elena vs Christie, 2 capori fighters, probably even have similar looking moves
Honda vs Ganryu, 2 sumo wrestlers
Kazuya/Jin, don't know much about Tekken but isn't Jin similar to Kazuya
Sakura/Karin, Karin is okay, but would we need another shot like Sakura
Sakura, Karin, Lili, Asuka, Ling, how many school girls is too many
Zangief vs Kuma, this rivalry makes too much sense, but do we need another grappler like Zangief when we already have so many wrestlers
Kazuya and Jin are not the same at all.
 
Teknopathetic said:
"How can you make this character work in the SF universe without all of what makes him, him? How can you have them stay effective and recognizable as the iconic character they are while working within the confines of these new limitations (or rather within the confines of a different set of rules). Conversely the TxSF designer would have the same considerations. Does he even bother with giving all the SF characters a ridiculous amount of command normals or does he go a different route? Basically, I really don't see one as being "much harder" than the other."


You focus on the moves that have become "signature moves" for that character and then make sure the properties of those moves fit a 2D fighting game archetype. The difference is, there's less work on the actual creation of a character between the two games. People are only saying that creating 40-50+ new moves and animating them from scratch so that they fit the character will be a lot harder than finding 20-30 moves out of a character's already existing moveset and recreating them.

Yes, I suppose there could be more work depending on how much of Tekken, Harada wants to inject in the SF characters.
 
I wonder when they will show off any new Cole gameplay, other from the E3 stuff we saw?
Otherwise, I am hyped for this! Oh and dat Cross Assault, the hadouken spam will be even better than the hadouken spam in Ken Fighter IV.
 
Dali said:
Basically, I really don't see one as being "much harder" than the other.

The reason why it's "harder" is because Tekken has significantly more move properties than Street Fighter, not necessarily about how many moves.

Let's take only 1 move from Tekken... the designers have to decide SOO many things about it. For example, does this move cause a knockdown, if it does will it be a spike that can't be tech rolled, or a normal knockdown? If it does cause knockdown should it end up having the character Face down feet toward; Face down feet away; face up feet away? And if it does cause a knockdown, what happens if that move hits while the opponent is at the wall? Will it wall splat or not? If it doesn't cause knockdown will it cause some sort of stun? Will it be the minor stun, major stun, crumple stun? And even if it does cause a stun will they be allowed to juggle start from it or not? Tekken discriminates stuns between characters i.e. Nina can launch of her moves that cause major stuns while Kazuya can't. And that's not all, then you have to think about what properties that move will have if it hits the character off axis (i.e. if it hits them on their side or back) Many move properties have to changed when it hits characters off axis like Hwoarang's f+4 will cause knockdown if it's off axis since the frame advantage would make the move broken since the opponent can't block in that state. And then there is to think about how will the hitbox track? There are certain moves that track certain directions for example, if I play Armor King, and I use his ultimate poking tool d/f+1 it will track the opponent sidesteps to his right, but if the opponent sidesteps to his left that poke will successfully be dodged and enable a suitable sidestep punish. That has to be considered as well. And on the topic of hitboxes, a lot of moves hit grounded opponents as well even though they don't look it like Nina's qcf+1 or Steve's f,f+2. And then the big thing, is juggle properties. What will that move do to the opponent in the middle of a juggle? Different pokes do different things. Armor King's simple jabs continue to float the opponent, but his d/b+2 poke will send the opponent flying across to the other screen. There's that to think about as well. And this is all just from a player's point of view, Who knows what other complications Namco team is considering when designing one move in a 3D space.

And that's ONE move, you have a 40+ cast with 100's of moves each and you definitely have to appreciate the work that's involved in making a 3D fighter. Sorry for dabbling on though.
 
CriterionDog said:
I wonder when they will show off any new Cole gameplay, other from the E3 stuff we saw?
Otherwise, I am hyped for this! Oh and dat Cross Assault, the hadouken spam will be even better than the hadouken spam in Ken Fighter IV.
Hopefully only after they reveal the complete roster.

No one gives a shit about Cole.
 
Mit- said:
X-Factor sure, but Ultra?

Literally the exact same risk/reward. If you throw Ultra out and don't hit, you get punished, hard. If you use cross assault and don't set it up/combo into it, you face a similar risk. You can also use it when you've been beaten to a pulp for free, which is the same way that Ultra meters build up.


Also I don't think they put any new character art in the splashes this time around.

You know that most people who reach a decent level won't throw out their ultra randomly. :P As for Cross assault, you can surely try to set them up. However, it's probably almost impossible to get the blocking going for both characters so they are also exposed. If you don't connect with your mixups quickly, both characters are gonna get punished HARD lol.
 
AAK said:
The reason why it's "harder" is because Tekken has significantly more move properties than Street Fighter, not necessarily about how many moves.

Let's take only 1 move from Tekken... the designers have to decide SOO many things about it. For example, does this move cause a knockdown, if it does will it be a spike that can't be tech rolled, or a normal knockdown? If it does cause knockdown should it end up having the character Face down feet toward; Face down feet away; face up feet away? And if it does cause a knockdown, what happens if that move hits while the opponent is at the wall? Will it wall splat or not? If it doesn't cause knockdown will it cause some sort of stun? Will it be the minor stun, major stun, crumple stun? And even if it does cause a stun will they be allowed to juggle start from it or not? Tekken discriminates stuns between characters i.e. Nina can launch of her moves that cause major stuns while Kazuya can't. And that's not all, then you have to think about what properties that move will have if it hits the character off axis (i.e. if it hits them on their side or back) Many move properties have to changed when it hits characters off axis like Hwoarang's f+4 will cause knockdown if it's off axis since the frame advantage would make the move broken since the opponent can't block in that state. And then there is to think about how will the hitbox track? There are certain moves that track certain directions for example, if I play Armor King, and I use his ultimate poking tool d/f+1 it will track the opponent sidesteps to his right, but if the opponent sidesteps to his left that poke will successfully be dodged and enable a suitable sidestep punish. That has to be considered as well. And on the topic of hitboxes, a lot of moves hit grounded opponents as well even though they don't look it like Nina's qcf+1 or Steve's f,f+2. And then the big thing, is juggle properties. What will that move do to the opponent in the middle of a juggle? Different pokes do different things. Armor King's simple jabs continue to float the opponent, but his d/b+2 poke will send the opponent flying across to the other screen. There's that to think about as well. And this is all just from a player's point of view, Who knows what other complications Namco team is considering when designing one move in a 3D space.

And that's ONE move, you have a 40+ cast with 100's of moves each and you definitely have to appreciate the work that's involved in making a 3D fighter. Sorry for dabbling on though.

Agreed with everything here except the bold. It definitely is also about the quantity of moves as the development team will end up creating a whole lot of new ones for the SF characters. The move itself has to be established before work on its properties can be sorted out. Regardless of that, you offer a deeper and more detailed explanation as to why it's harder. :P
 
Kintaro said:
I question how someone can get hyped because we all know the more complete version will hit later. Then people will feign surprise and get hyped over the much more complete version of the game. So with the absolute crazy glut of fighters to play (and yet to come out) why waste the hype?
The fact that AE was released didn't automatically mean that all of the fun I had with SSFIV was erased. You can absolutely wait until the "final" version, but everyone else will have had years of enjoyment in the meantime. On top of that, you'll be at a massive competitive disadvantage. If you're just playing casually, then you won't even care about subsequent balance changes - just buy the original and let it ride.

I'd love it if Capcom went Valve on us and supported these games for free in perpetuity, but that's not realistic. Instead, $40 a year for an update is still a great value for anyone who plays these games beyond a casual level.
 
KAL2006 said:
Interesting, Sodom/Rolento team would be great, the more Final Fight characters that were not in SSFIV that get introduced the better I say.

Fixed to make it a bit more correct, in my eyes! :lol

Anyway, there stands to be quite a bit of Final Fight love this time around. This makes me happy. Especially since the chances of them getting a new game are very slim, at this point.
 
This looks good, but I have to wonder whether or not to take the plunge when it comes out or wait for an Arcade/Super/Ultimate version a year or so later lol.
 
v3pQS.jpg


This is what people keep going on about over at Eventhubs, saying it's Elena.

It's nothing. It's amazing what people's brains can create in order to make them think they're gonna get what they want.

It's like that picture of Chun-Li getting lit up by Dhalsim for AE that everyone thought was Alex.

Where's Alex at, fellas?
 
kitzkozan said:
Seems you don't know much about Tekken right? Kuma has been farting on his opponents long before SFxT. :P
THE BEAR DANCE. He absolutely must have the bear dance in this game.
 
Sayah said:
Agreed with everything here except the bold. It definitely is also about the quantity of moves as the development team will end up creating a whole lot of new ones for the SF characters. The move itself has to be established before work on its properties can be sorted out. Regardless of that, you offer a deeper and more detailed explanation as to why it's harder. :P

Key word "Not necessarily" definitely helps :P
 
kitzkozan said:
You know that most people who reach a decent level won't throw out their ultra randomly. :P As for Cross assault, you can surely try to set them up. However, it's probably almost impossible to get the blocking going for both characters so they are also exposed. If you don't connect with your mixups quickly, both characters are gonna get punished HARD lol.
Wtf would be the point of it if it offered next to no advantage for executing? And how are both characters going to get punished? Even if they hit one character, there's another character to worry about.

Just watch the video. Combo into knockdown, execute Cross Assault, unleash barrage of fireballs as he's waking up. Successful Cross Assault.

And saying things are hard or difficult at a competitive level is moot. If it's possible it will be done, and it will be done the right way.
 
KAL2006 said:
doubt it, Guy is basically confirmed, and his partner is Cody. No point in adding Maki as well as Guy.

I'd like to ask a question to everyone here, many times when creating rivals or teams, we get similar characters, would you like to see that team or rivalry even though you get similar characters or would you prefer a more diverse roster but it sacrifices good teams and rivalries.
Examples
Fei Long VS Law, you end up with 2 bruce lee wannabes
Elena vs Christie, 2 capori fighters, probably even have similar looking moves
Honda vs Ganryu, 2 sumo wrestlers
Kazuya/Jin, don't know much about Tekken but isn't Jin similar to Kazuya
Sakura/Karin, Karin is okay, but would we need another shot like Sakura
Sakura, Karin, Lili, Asuka, Ling, how many school girls is too many
Zangief vs Kuma, this rivalry makes too much sense, but do we need another grappler like Zangief when we already have so many wrestlers

Elena v. Christie. Christie does actually use her hands and has stances. So it'll probably be 2 very different takes on the fighting style.

Jin dropped Mishima style in Tekken 4. Though, I'll admit for the differences would probably get lost in the SF engine.

Sakura, Karin, Lili, Asuka, Ling: As long as all 4 have distinct fighting styles, I don't see the problem. It's not even like Lili or Asuka run around in a school girl outfit.
 
Mit- said:
v3pQS.jpg


This is what people keep going on about over at Eventhubs, saying it's Elena.

It's nothing. It's amazing what people's brains can create in order to make them think they're gonna get what they want.

It's like that picture of Chun-Li getting lit up by Dhalsim for AE that everyone thought was Alex.

Where's Alex at, fellas?
Yeah I checked that trailer a few times and no sign of a hidden character back there, a shame.

Anyway, let's talk some Hugo!
Having the ability to juggle into his super is sick IMO, but then again I'm sure everyone can XD. I still like how they did some of his moves though-
EX Lariat: Lariat-->Last 2 hits of his SA3 from SF3
Super: Lariat-->BACKBREAKER-->360
That's pretty smart IMO in terms of design.
 
Mit- said:
v3pQS.jpg


This is what people keep going on about over at Eventhubs, saying it's Elena.

It's nothing. It's amazing what people's brains can create in order to make them think they're gonna get what they want.

It's like that picture of Chun-Li getting lit up by Dhalsim for AE that everyone thought was Alex.

Where's Alex at, fellas?


Being fair it was the same method that predicted Raven and he's in.

Lets see if lightning will strike again.
 
Looking good.

The characters that I wan't that have not been confirmed or hinted at are:

Lei and Ling on the Tekken Side and Karin, Makoto and Rolento on the Street Fighter Side.
 
Mit- said:
v3pQS.jpg


This is what people keep going on about over at Eventhubs, saying it's Elena.

It's nothing. It's amazing what people's brains can create in order to make them think they're gonna get what they want.

It's like that picture of Chun-Li getting lit up by Dhalsim for AE that everyone thought was Alex.

Where's Alex at, fellas?

Wow, that's almost as delicious as the SSB characters in the clouds.
 
Hky5c1.jpg


Seems this still holds true. All the teams are slowly forming. Some seem to think its Sakura and Lars in the water from the recent trailer which falls in line. Trying to apply a history why these characters would be together can be rather hard though.
 
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