looks like he flashed white, so accidental quick combo.
are you doing it with randoms? i've been a little bit wary to try and team up with a random. have you run into any trolls or people who refuse to tag?kodecraft said:Agreed, I am finding myself playing strictly with an online partner 1vs1 doesn't appeal to me after playing 2vs2 or 2vs1.
Thanks.Yes, that's the basic concept behind links. The first number is how many frames it takes for the move to come out. The last two are the advantage on hit and block, respectively. The first of those is the more important for combos. Since cr.LK leaves you at +5 on hit and the start-up of the move is 4F, you have a two-frame window to input another cr.LK for a valid combo.
looks like he flashed white, so accidental quick combo.
Same. Mashing buttons in MvC has been a bad habit that I can't stop doing.I keep going into launcher when I don't want to after the initial chain launcher string. I need to stop hitting the hard attack button so much.
BananaKen and Zerp making people ragequit in Scramble Mode http://www.youtube.com/watch?v=k_l6hJ8t8YA
Man, online is complete ass. I get sound effect drops all the time which completely throws me off, and switching characters doesn't even work half the time. I had two bars of cross gauge and MP+MK just would not switch characters. So frustrating when you need to switch and it just does nothing but an attack. Lost a match coz of that shit.
It doesn't seem to let or like people switching if blocking or if the stick / pad / analog isn't in a neutral position.
never played chun in sf4, but she seems pretty good in this game. hazanshou leaves you at frame advantage allowing for easy hit confirm combos or possibly frame trap setups. plus i heard that the ex version is overhead.Not digging Chun Li here. Really liking Julia. Any good partner for her in this game? Someone with good offensive potential?
Also... who's idea was it that the Hazanshou doesn't hit overhead? Everyone and their mom do overheads and she doesn't. Wtf
never played chun in sf4, but she seems pretty good in this game. hazanshou leaves you at frame advantage allowing for easy hit confirm combos or possibly frame trap setups. plus i heard that the ex version is overhead.
if you're complaining about overheads, i mean at least she still has her double overhead jump-in target combo.
You get out of here!and the best part....lightning legs is a fireball motion now XD
Which means it can't be used with a chain cancel anymore, exposing the reality that crouching short is NOT special cancelable.and the best part....lightning legs is a fireball motion now XD
Sweet. FCC sounds interesting.
Why do Capcom's training modes always suck? First I have to go to the command list, then select a character and then see the command list. And after I exit, the command list goes back to the beginning instead of leaving off where I had left it. And I should be able to select all the moves and see how they are performed so I can be sure I'm doing it right.
/Going through the command list is irritating.
Why do Capcom's training modes always suck? First I have to go to the command list, then select a character and then see the command list. And after I exit, the command list goes back to the beginning instead of leaving off where I had left it. And I should be able to select all the moves and see how they are performed so I can be sure I'm doing it right.
/Going through the command list is irritating.
Yeah I fully agree with this.
I just want to see the inputs fully on screen at the bottom, and be able to just hit select to watch the A.I do it. It can be a pain in the ass to manually find out during trials for example that the damn combo I'm trying to do is corner only, or certain space dependant, etc. Makes things that take seconds last far too long due to poor explanation on their part.
I gotta get out of the Marvel mindset of get in, get the hit, and do all the damage you can, and get back into the SFIV mentality where just smacking someone with a roundhouse or an anti-air is good.
I personally haven't done much FCC with him outside of his one trial combo that had it. People mention to FCC you just hit down after the stance to cancel out of it quickly. I was having a bitch time quick cancelling Peekaboo though, so hopefully the timing isn't as tight as peekaboo cancelling.
Steve can do some seriously god like damage, and with his speed and safe poke to get in (target combo of forward MP into LP), he can just keep putting on pressure until you fuck up somewhere to confirm for big damage. I'm almost seeing no point in his fireball honestly since he just wants to be in your face the whole time lol.
Why do Capcom's training modes always suck? First I have to go to the command list, then select a character and then see the command list. And after I exit, the command list goes back to the beginning instead of leaving off where I had left it. And I should be able to select all the moves and see how they are performed so I can be sure I'm doing it right.
/Going through the command list is irritating.
I'll check his trials out when i get home. I had a feeling there would be some kinda trick to using him. Correct me if I'm wrong cause I've had less than 3 hours total playing the game, but the block stun seems like it..exists? Mashing out of things seems less viable than in SF4. If true that would make steve a bad mamma jamma.
It's tempting not to try anything new when King's knee-knee-knee-knee-_____ is as great as it is.
It's tempting not to try anything new when King's knee-knee-knee-knee-_____ is as great as it is.
Minimal. This netcode reminds me of HDR more then anything else right now.
Never played HDR online, but I take it then it was one of Capcom's best online efforts?
why is there no penalty for disconnecting? Or leaving the match before it is done?
But man, do King's command throws suck
They have no good range, very slow start-up and there's one for only standing and one for only crouching opponents
Why do Capcom's training modes always suck? First I have to go to the command list, then select a character and then see the command list. And after I exit, the command list goes back to the beginning instead of leaving off where I had left it. And I should be able to select all the moves and see how they are performed so I can be sure I'm doing it right.
/Going through the command list is irritating.
There are command throws that grab both standing and crouching opponents?
what? they have extremely good range from what i've seen, but yeah the high/low thing kinda sucks.But man, do King's command throws suck
They have no good range, very slow start-up and there's one for only standing and one for only crouching opponents
i heard darkstalkers is gonna be using the same engine...celcius said:Done with about 56% of the trials so far and having a good time so far. Does capcom have any other fighting games coming out any time soon?
But man, do King's command throws suck
They have no good range, very slow start-up and there's one for only standing and one for only crouching opponents
I wouldn't go that far. They both seem pretty good to me, although it took a minute to get used to the light swing doing more damage than the heavy one.But man, do King's command throws suck
They have no good range, very slow start-up and there's one for only standing and one for only crouching opponents