There's a whole long thread about it already.
I don't think we should talk about it in here any more tbh.
Sorry, didn't notice the other thread. Edited my post.
There's a whole long thread about it already.
I don't think we should talk about it in here any more tbh.
Heihachi and Julia ?? I honestly wasn't expecting Tekken characters but I will try both of them out .. Thanks guys !
Well don't QUOTE it!That was not wise.
That was not wise.
It's a stream monster joke
Neither is quoting it You guys should all edit it out.
Are you guys sure it isn't the review guide
Its the full guide i've download it BradyGames Etc. But I cant post it thou dont wanna risk it
LOL juniors.
Yeah, uh, don't do that. GAF frowns on piracy of many sorts, not just of the games themselves. Posting PDFs of printed commercial strategy guides is definitely not okay.Its the full guide i've download it BradyGames Etc. But I cant post it thou dont wanna risk it
Understood then im sorry about itYeah, uh, don't do that. GAF frowns on piracy of many sorts, not just of the games themselves. Posting PDFs of printed commercial strategy guides is definitely not okay.
Nina's command grab is a series of just-frames.Do just-frames still exist for Tekken characters? (with just-frame timing)
Wow, so according to the guide Juri's counter now starts in 1f for ALL versions.
Nina's command grab is a series of just-frames.
does the guide go into detail on how frame data changes when you chain normals? are there any characters with a safe chained hp/hk?
I've heard the guide does not include information on the frame data changes when you chain normals. Have to hit the Internet for that.does the guide go into detail on how frame data changes when you chain normals? are there any characters with a safe chained hp/hk?
Julia's super doesn't start on the first frame, it has a 1 frame startup. It punishes moves that are -2 or more, but if it's -1, you'll still be able to block the super.
In SF4 and SFxT, startup includes the first active frame.Julia's super doesn't start on the first frame, it has a 1 frame startup. It punishes moves that are -2 or more, but if it's -1, you'll still be able to block the super.
Yknow, the more that I think about it, I think I know what may have happened with the online. Some reviewers in this thread way back mentioned that review copies came with a notice not to review online until monday. In addition, the actual netcode, for me anyway, has been incredibly solid, it's just been the sound issue. Then Capcom totally ignores any talk of patches or even addressing the sound bug. If I had to guess, I'd say their day 1 patch that was supposed to go up Monday failed certification.
Or maybe I'm just hopeful and the online'll stay broken forever. =(
Wow, so according to the guide Juri's counter now starts in 1f for ALL versions.
If they had a patch ready to fix that issue they'd of come out and said it.
"In SF4 and SFxT, startup includes the first active frame. Julia's super will punish -1 attacks."
No sir.
Just did some testing and I've determined the following:"In SF4 and SFxT, startup includes the first active frame. Julia's super will punish -1 attacks."
No sir.
Just did some testing and I've determined the following:
1) There are no additional figures to consider with startup. It includes the first active frame as expected and there are no additional freeze frames.
1) The listing for Julia's startup is in error. It's simply a 2f startup listed as 1f.
Julia's super doesn't start on the first frame, it has a 1 frame startup. It punishes moves that are -2 or more, but if it's -1, you'll still be able to block the super.
I checked out various super punish situations with different characters and they ALL behaved as expected, except for Julia.Or maybe it's right and rolento is 0 recovery
Chun-Li's mk super in SSF4 starts in one frame.Exactly. 1 frame non grab would be so good.
Anyone else feel they need to increase the maximum time from 99 seconds for online matches in ranked and endless battle; or in general?
Anyone else feel they need to increase the maximum time from 99 seconds for online matches in ranked and endless battle; or in general?
Anyone else feel they need to increase the maximum time from 99 seconds for online matches in ranked and endless battle; or in general?