Ha ha... ha. It's funny... from a certain perspective this could make it seem as if the so-called "pay 2 win" gems were not meant to be pay to win, but a standard part of the starting gem set. And they were made pre-order bonuses in the US since the US is more exploitable.
Whether or not that is literally true, it does throw things into a different light to me.
My own impression so far is that the game under the hood really could be their best game since the classic era. For people who don't like such things, there's no focus attacks, parries, or really any "gimmicks" besides pure, core Street Fighter except with a tag system thrown in. And the tag system seems to reward skilled play and punish scrub play.
Unlike a Vs game, I don't think you can argue that there's "mindless" touch of death combos or super duper three hyper combo DHC chains that go on forever. Based on the early pro play, it looks like the game requires real skill to achieve big combos and tag juggle sequences. The boost chain system is just there to ease people in, but underneath it is a formidable game.
Ironically for all the cynicism and bitchin' that hounded it every step of the way, IMO it actually DOES achieve the goal of welcoming newcomers as gently as possible without neutering hardcore play.
Not going to comment cynically on the gems yet, as it's just too early for a lot of the negativity over the so-called "overpowered" gems because there's not even a damn metagame for the game yet. Nobody knows how to really use the gems. It's funny how people in the FGC gripe about noobs crying everything is overpowered within 15 minutes of playing the game, but everybody is bitching that X gem is GDLK and makes the game trash without even having seen the gem in action. (Or even played the game yet.)
Ha ha... ha. It's funny... from a certain perspective this could make it seem as if the so-called "pay 2 win" gems were not meant to be pay to win, but a standard part of the starting gem set. And they were made pre-order bonuses in the US since the US is more exploitable.
Whether or not that is literally true, it does throw things into a different light to me.
They are an actual dlc code though for 3 gem packs, which I'm guessing would be for sale if you didn't have the code. For used copies I'm assuming (the used market here is huge). So I'm sure they'll get some income from it over here, but no where near what overseas markets give them.
Japanese DLC is generally ridiculously overpriced. Serah's (FFXIII-2) "13 year old beach whore" costume is like 5 fucking dollars on Japanese Playstation Store. It's just the collectors edition / pre-order bonuses that arent really part of the culture. Probably because there are more than 3 major game retailers
I think I'm still on for the PC version but when it drops down in price.
About the alts, they look fun and I love the cosplay of opposite company's characters (capcom / namco).
My favorite Tekken character from back in the day.
Really wish they gave Steve this costume
Instead of thishttp://imgur.com/a/D69A6/embed#181
What is that?
Real talk... I wish Capcom would include in their next patch that Kazuya Mist step was a DP motion and not what it is now. ; ; I can do it consistently on one side of the screen np, but my fat hands and brain can't get shit going on the other to mist step, and without wave dashing you are only fighting at about 70% of what the character is capable of.
As a casual fighter, I'm really digging this game. Most of the combo inputs are really forgiving for noobs like me--especially with certain characters. It's all the mayhem of MvC with the tightness and diversity of SF. It's still not a perfectly welcoming game for players like me (for example, I wish the trials indicated the timing for combos). But a lot of it just feels right, and I can feel myself improving much more quickly than in other fighting games.Ironically for all the cynicism and bitchin' that hounded it every step of the way, IMO it actually DOES achieve the goal of welcoming newcomers as gently as possible without neutering hardcore play.
What do you mean what is that? That's mother fucking Charlie son. He flew planes into Bipson HQ's for your sins, so we could play SF's in the future.
;
As a casual fighter, I'm really digging this game. Most of the combo inputs are really forgiving for noobs like me--especially with certain characters. It's all the mayhem of MvC with the tightness and diversity of SF. It's still not a perfectly welcoming game for players like me (for example, I wish the trials indicated the timing for combos). But a lot of it just feels right, and I can feel myself improving much more quickly than in other fighting games.
I just wish online wasn't so laggy. I've played a good dozen games and they've all been horrible. I really hope this can get fixed.
Do F HCF , then repeated QCFs, that usually works for me.
[url]http://www.mediafire.com/?i16iid1u8z5udpk[/url]
Are you implying something good sir?
Julia is so goooood <3
her MK FP FP chain is godlike, you can spin cancel it and link a cFP or go into any number of mixups and frame traps. AND she can combo off her overhead.
She's the safe dudley/Guy pressure that I always wanted. Definitely hold me over until Vegaman.
SPIN CANCEL! I kept getting punished for that string but completely forgot to add a spin to the end of it and keep the pressure on.
How do you combo off the overhead? Counterhit?
Overhead crumples on any hit. I usually follow up with delayed f+HP for the ground bounce, then f+mk, mp, rising kick.
Doesn't say how he did it tho. Probably a hacked console. I swear, if I wind up fighting Elena online before she's unlocked... RAGE.Some user on gamefaqs figured out how to unlock all the characters, gems, and costumes:
http://www.youtube.com/watch?v=5WEcwE7hd2w&feature=youtu.be
Some user on gamefaqs figured out how to unlock all the characters, gems, and costumes:
http://www.youtube.com/watch?v=5WEcwE7hd2w&feature=youtu.be
Truth.DLC costumes, characters, gems, gem slots, target combos, colours... I'm beginning to think that the equipment/software to hack the DLC will be cheaper than the DLC itself.
DLC combos... I love it
Some user on gamefaqs figured out how to unlock all the characters, gems, and costumes:
http://www.youtube.com/watch?v=5WEcwE7hd2w&feature=youtu.be
I hope you don't mind me asking this but, do guys, despite all the err 'complaints' the game's been having, like the game so far?
I'm really enjoying it a lot but I feel like a complete begginer at it when playing against a friend online (whom I have a full bar connection despite my low connection).
Shout out to Capcpom for being free!Some user on gamefaqs figured out how to unlock all the characters, gems, and costumes:
http://www.youtube.com/watch?v=5WEcw...ature=youtu.be
That does not explain to me how to do that.hacked save file
Dlc characters possible online would be awesome. Isn't it easy to transfer saves on the xbox?hacked save file
I enjoy it a lot offline.
I am forced to play online the vast majority of the time.
It leaves me sad.
My own impression so far is that the game under the hood really could be their best game since the classic era. For people who don't like such things, there's no focus attacks, parries, or really any "gimmicks" besides pure, core Street Fighter except with a tag system thrown in. And the tag system seems to reward skilled play and punish scrub play.
Unlike a Vs game, I don't think you can argue that there's "mindless" touch of death combos or super duper three hyper combo DHC chains that go on forever. Based on the early pro play, it looks like the game requires real skill to achieve big combos and tag juggle sequences. The boost chain system is just there to ease people in, but underneath it is a formidable game.
Ironically for all the cynicism and bitchin' that hounded it every step of the way, IMO it actually DOES ,achieve the goal of welcoming newcomers as gently as possible without neutering hardrcore play.
Not going to comment cynically on the gems yet, as it's just too early for a lot of the negativity over the so-called "overpowered" gems because there's not even a damn metagame for the game yet. Nobody knows how to really use the gems. It's funny how people in the FGC gripe about noobs crying everything is overpowered within 15 minutes of playing the game, but everybody is bitching that X gem is GDLK and makes the game trash without even having seen the gem in action. (Or even played the game yet.)
I dont know if this is the dial-a-combo system messing with me, but I CANNOT do marduk's cr.MP to Gator Slam. crMP>crHP comes out instead every single time.
wat do =(