Mhm, seems they do indeed want gems in tournies. At least they're all freely available.
I doubt that includes the alt costumes for the DLC characters.
I doubt that includes the alt costumes for the DLC characters.
Two and a half weeks for colors ;_;
Give me zem nowwwww
12 characters for $20 total in the fall.
It's no better if his opponent wanted to actually play the game, and not just get +1 to his win record.How was he being disrespectful? He let him have his victory, right? I could see if he quit on him, but he didn't.
He claimed that the Urien player was "tier-whoring" well before he started talking about the skill gap. Suggests to me that he has a lot more trouble with the matchup than the player.And he didn't say it was the matchup that was giving him trouble. He said there was just a big skill gap. Believe it or not, everybody doesn't learn by getting their face pounded in by someone leagues above them.
No patch for the sound announced yet, though?
It's no better if his opponent wanted to actually play the game, and not just get +1 to his win record.
He claimed that the Urien player was "tier-whoring" well before he started talking about the skill gap. Suggests to me that he has a lot more trouble with the matchup than the player.
Getting beaten -- badly -- happens when you play competitive games. Especially if you're playing in random lobbies/ranked matches online. You need to approach it with an open attitude: even if you are getting blown up, you need to keep your cool and try your best. Even if you know you can't win the match, you can still learn something about your character's tools, or your opponent's tactics, move properties, etc., and put that to use next time. If nothing else, you can work on how to keep your cool under pressure, even against much stronger opponents.
Respect your opponents, even if they're mean ol' tier-whoring jerks. They're here to play with other people. If they wanted a sandbag, they'd stay in training mode.
I wonder if they were always planning on the gems being free, or if it's free due to the recent backlash.
There are people who have no qualms crushing some newbie in to the ground 60 times in a row. The other person is basically a sandbag at that point. Jus' sayin.
So when are we gonna get more colors after the initial color pack?
He let the match play out by standing still and waiting to be beaten. If you're going to ragequit, just do it.This.
If the skill gap is wide enough, you're a sandbag to them.
He at least let the match play out.
What does that mean?as well as the USB stick support in the tournament patch.
I even thought about putting in Urien's throw to my list. But that's a bit less annoying cause it actually requires them to move forward into harms way.
I want to thank zlatko and Rice-Eater for their Kazuya advice. Confirm into slaughterhook c.fp ex slaughterhook and followup is my new "go to" combo. Next up, learn how to tag cancel someone in. It looks like slaughterhook into c.hp into his whirlwind kick (whatever it's called) is the way to go without risking mist step input error.
Ooh, DLC info.
It's no better if his opponent wanted to actually play the game, and not just get +1 to his win record.
He claimed that the Urien player was "tier-whoring" well before he started talking about the skill gap. Suggests to me that he has a lot more trouble with the matchup than the player.
Getting beaten -- badly -- happens when you play competitive games. Especially if you're playing in random lobbies/ranked matches online. You need to approach it with an open attitude: even if you are getting blown up, you need to keep your cool and try your best. Even if you know you can't win the match, you can still learn something about your character's tools, or your opponent's tactics, move properties, etc., and put that to use next time. If nothing else, you can work on how to keep your cool under pressure, even against much stronger opponents.
Respect your opponents, even if they're mean ol' tier-whoring jerks. They're here to play with other people. If they wanted a sandbag, they'd stay in training mode.
What does that mean?
Btw, free gems... including the preorder ones? anyways, this is the right way to do business.
Balance stuff = free for everyone.
None really. All the combos are pretty much just grind time in training mode. Being able to do them doesn't show that you have a propensity to out think your opponent, just means that you have more time to waste on aspects not related to the metagame. A truly honest game would be a game where combos don't take a chunk of time to practice, because then the main factor that will differentiate players isn't who has more spare hours to slave away to repetition, but rather who is actually you know...the better player.
So I realized I cannot get links or cancels down in this game. It's the same reason that I didn't play SSFIV much. I really want to get into this game but after spending almost an hour trying to connect Asuka's s. RH to Upkicks and failing, I'm kind of sad.
Any tips? The only fighting game I really got into was UMvC3, and I thought I was doing combos just fine but I guess cancels were much easier in that game?
Also, whoever say people block too much. Yeah, I'll stop blocking with all these safe strings that leads to 400 damage.
Thanks for taking that. My tolerance for long combos (bathroom breaks), both the grinding and mid-game waiting, have been zapped at this point and that's part of my enjoyment of Cross thus far.
As for XIII, those input helpers sound like they can get annoying like SF4 but I'll try them next time. To me, Alpha and MvC had the best fuzzy detection.
Anyone who says this game needs more damage shall become my mortal enemy. Forever. Sick of Kazuya taking half my life off a jab.
Also, whoever say people block too much. Yeah, I'll stop blocking with all these safe strings that leads to 400 damage.
Why doesn't SRK put their podcasts on itunes? Am I missing something? Good lord.
the same people fine with that are the ones fine with infinites
FGC has a lot of tolerance for a lot of balance issues
"what's that? the top tier character has an infinite? don't whine about it scrubs! it's part of the game!"
No problem. It's a bit rough on knowing when to cancel from him to someone else imo. That's why he's so strong as the second and comeback character and not the point, unless your 2nd is Hugo or some shit lol.
Most of the time I just tag cancel him out during a hook animation if it was unsafe or I just need to get him out. As far as tagging him out for someone else for more damage I've found I can always get more damage just leaving him in and finishing a combo, rather then spending a bar for someone else. I mean if I have 1 meter it's going to ex hook. If I have 2 bars, it's going to super. If I have 3 it's going to ex hook and a super, or a cross art.
Yeah, Kazuya/Paul or Kazuya/Hugo. I like Paul, but I'm still having secondary character identity crisis. Thanks for the tips.I think I saw you on SRK in the Paul threads right? You still running him?
I tried to log into SRK from work, but it never works. I wanted to put in the Paul thread his fantastic option select on peoples wake up. Stand at the range where sweep would reach them, hit down back(or is it downforward?) + HK. If they stand up and don't block low, boom sweep. If they block you are safe thanks to the range. Now if they opt to roll, you will do Paul's command normal to the side they rolled to, and you can do HP HP follow up. If it hits, great free knock down again and nice damage. If they block, the HP HP follow up is I think -3, put also does great push back, so that once again it shouldn't be punishable.
It's one of my favorite tolls to use with him on people who like to roll a lot on wake up.
If it's not coming out then you're not doing it fast enough. Make sure to buffer the motion while the s.HK is coming out and press the button as soon as the s.HK connects.
the same people fine with that are the ones fine with infinites
FGC has a lot of tolerance for a lot of balance issues
"what's that? the top tier character has an infinite? don't whine about it scrubs! it's part of the game!"
blame skisonic. At some point he said something about not liking itunes on the podcast. It is super annoying that they don't have it on iTunes.
I want to subscribe to it. If they want listeners they should get their shit together and have it on itunes.
It isn't so much about more damage, it's more about tagging him out safely. I think that tagging a lot is a crux of this game, having your characters constantly replenishing their health instead of waiting until you're down to 20% and getting back up to 40% once. I raw tag way too much.
Yeah, Kazuya/Paul or Kazuya/Hugo. I like Paul, but I'm still having secondary character identity crisis. Thanks for the tips.
So while the s.HK is coming out, I do the qcf motion?
So while the s.HK is coming out, I do the qcf motion?
It's not a QCF motion, it's a DP motion (forward, down, down-forward). But yes, you want to be pressing the button for her Upkicks the same time that the s.HK hits your opponent on screen.
Yeah it's a cancel. All moves have 3 stages of animation; start up, active, recovery. Cancelling *cancels* out the recovery (aka the part of the animation after the hit connects) so you have to input the special move during the recovery.
the same people fine with that are the ones fine with infinites
FGC has a lot of tolerance for a lot of balance issues
"what's that? the top tier character has an infinite? don't whine about it scrubs! it's part of the game!"
And yet SC5 comes out, and they ban Devil Jin simply because they couldn't just say, "Okay, take each console before the tournament starts, pick make a character, jin, medium build, normal proportion, random clothes." Woah 5-10 seconds and he's now tourney viable, and you ONLY have to do it once for the entire tournament's remainder?
Goly gee mister that's too hard to do. Ban him please.
FUCK SUPER EASY INPUT SAGAT!!!!!!!!!!!
RAAAAAAAARGH!!!!!!