I don't think you're suppose to, really XD 388 / 397 with the sweep at the very end after the Oni-kick is about the highest, but again, this is all meterless.
Add meter to getting those EX sweep throws + anti-air throws into sweep, and a personal "but I really wanna use super!" method is to remember that you might as well take her personal combo style as far as you can before actually landing super after chains.. So while many characters would do (Jump HP, L,M,H, Super), Asuka should be pulling (Jump HP, MP,LP,MP,LK,MK,d.MP,HK,Super)
She's such a mistress of positioning, too. Safe tag-ins off heavy specials, gaining ground bounces or wall bounces for combos, straight lengthy chaining into free tag combos (after building meter through stupid-long normal combos for re-call-in continuation), etc...
She might not be as directly powerful as a Hugo or Marduk, but she can sap SO much away from people with just 1 combo + successful mixup, I find it quite satisfying.
Mind sharing the 397 meterless combo ? It's meterless, but Asuka doesn't really seem to have much use for meter outside of tag cancels or EX Sweep Throw. I never really use her Super. I'd prefer if I could juggle into it more consistently rather than cancel a chain into it. I'll definitely try out the string you suggested, so thanks!
Her anti-air throw seems so useless with the amount of startup on it. I haven't tried the ex version just because the regular version seems so bad outside of combos.
I'm still not used to the juggle system in this game. It seems like I exhaust my juggles without optimizing. For example, how do wallbounces play into things? Does it reset any juggle potential? So should I be using her EX moves to get wallbounces? I don't even know what moves she has that do groundbounces, or how I should be going into them. At this point, and I'm admittedly fresh, I just don't see her mix-up potential, so I'm looking for help.
Any good Asuka combos? She's supposed to be a heavy hitter, but I can't break 380 meterless off a jump-in.
I *think* it's 397, it's the (Jump HP, MP,LP,MP,LK, Double upkicks, jump HK, ground HK, Oni-kick, Sweep) combo. The way to land the sweep afterwards seems to be to get the ground HK at the end as low as you can, so you can sweep the aerial opponenet RIGHT before the hit the ground.
Her groundbounce / bound / bind /floorsplat (whatever you wanna call it) is her Fwrd+HP overhead. In that combo above, when you get to the "double upkicks", you can do the overhead right after it, grounding them into whatever (BUT super or team super).
Her EX AA throw actually has invincibility on it. So if you're able to predict with it, it can easily ground someone annoying like Rufus, and you get an extra sweep (as in down+HK, if I'm not clear on that part) after the AA throw (even on the normal version!) It's also pretty easy to combo into her AA throw from an air hit, just make sure to hit them with a normal that gets you close, and make sure they're kinda close to your body when you start it.
Truthfully, I haven't made much use of her wallcounce either. It's best to keep it in mind for eveutual Pandora combos. Above combo into EX Wallbounce into Tag cancel COULD work well for you, if you wanna experiment. Also, her EX wallbounce -> well timed super is the most "sure" way to combo into it (I think the timing is after the wallbounce?) I don't use it much, because if I was using 3 meters, I'd just use team super... (which I personally do after the premium combo above, but cancel the "ground HK" into the Cross Assault.) Not saying that's the BEST, btw, that's just my favorite way to do it
Asuka's Mixups come from long hit confirms, a decent poke with stand medium K -> cround MP (which can be cancelled), as well as the df+HK sweep series (A nice low-hitting suprise), and 2 overheads (f+mp, which can be linked out of for combo, and f+HK, which can be followed up with a sweep, or an EX AA throw into Sweep. Or partner tag cancel). If they start turtling, EX sweep throw! And of course, counters on top of all this, when they start wanting to punch you.
f+LK (anywhere near or above you), crouch MP (far jumps), EX AA throw (really close jumps, and even those behind you!), and neutral jump MK (predictive meet-in-the-air jumps) are all solid anti-airs.
J.HP - S. RH - Upkicks - J. RH - S.RH - Ender. There you go, at least 450 damage no meter.
No. Put all the scrubby brainless shit in Marvel and keep it out of good games, thxThey should put T-factor in this game. Hit all 6 buttons and your character automatically crouches and blocks, taking no chip, no block push, invulnerable to overheads, and can't move or attack for 20 seconds.
I think you meant to post that in the KOF XIII thread. Community is the other way.No. Put all the scrubby brainless shit in Marvel and keep it out of good games, thx
It has nothing to do with Japan. They love their BB over there, but America hates that shit.japan loves it, it'll stay on. for some reason that makes no fucking sense.
lol, these "combos" in the trials are pointless, same in SF4 - I think one of Hakan's was LP,LP,LP,LK - when you're oiled up! Oh, the damage! Thanks Capcom, that's so helpful and sure to beat Ryu's easymode stuff - solar plexus, HP, EX Tatsu, DP, EX DP or however it goes.
If they want to aim games at a more casual audience, they should explain things like the difference between links/cancels etc and provide some examples of decent bnb combos rather than the LP,LP,LP,cr.LK,LK stuff. I have a feeling they don't want to explain this kind of thing to keep it a little more 'in the know'.
The beauty of the fighting game community, and you should know this - its based around not being welcome. Thats the beauty of it. Thats the key essence of it. When you walk into an arcade for the first time, nobody likes you.
I think you meant to post that in the KOF XIII thread. Community is the other way.
KoF 13 has it's own comeback mechanic with HD
J.HP - S. RH - Upkicks - J. RH - S.RH - Ender. There you go, at least 450 damage no meter.
What's RH and Upkicks? Sorry, I'm not used to just seeing names of moves.
Roundhouse, I think. Just s.HK. And Upkicks are Asuka's SRK+K.
I see, thanks.
Is s.HK into Upkick a link thing? I'm getting the upkick blocked by the training dummy.
Which requires timing and execution.
I haven't tried it, but I'm pretty sure it's a cancel.
That justifies nothing. All that does is add grind hours and a barrier of entry to the metagame. Also.....most of the kof CC's are piss easy to do lol, and almost all characters get easy ass hit confirms into them as well.
That alt has nothing on Teddy Bear Kuma.I need that R. Mika alt for Kuma asap.
Yeah, lets see you do it in a match. You make it seems like its as brain dead as x-factor. Im not saying they are hard, but you seem to be the all talk type.
KoF is unplayable online, so nahI think you meant to post that in the KOF XIII thread. Community is the other way.
It has nothing to do with Japan. They love their BB over there, but America hates that shit.
Yeah, no, fuck you, and fuck anyone who thinks like this. It seems to me like a lot of the FGC wants to remain insular. Like they've got their own little thing going and they're really good at it and they don't want anyone else getting good at it. And Capcom is certainly helping them there by not providing decent tutorials and training modes in their games, and I seriously am starting to suspect that they're doing it on purpose.
My guess : Free color DLC.SKill said:News re: SFxT w/ free DLC, patches, etc coming this morning from @Capcom_Unity. Buckle up!
I lost against a guy in 3rd strike a few months back named StreetFighterGod. He was a urien player and I quickly knew I wasn't going to win against him so I just stood there motionless and took the loss. I know some will argue telling me to fight back but I'm not gonna fight a tier-whore, maybe he actually liked urien but I don't and every urien I fight kicks my ass pretty easily, plus you don't register that kind of name unless you have some sort of skill.
After the match he sent me a message calling me an asshole and everything that was wrong with the FGC. I asked what I did wrong and he lectured me about fighting back, gave examples like "you don't play football if you know you're gonna lose, you have to tough through it sometimes" or some garbage nonsense like that. What Aris said is right, I don't like it but I stuck with the FGC because I like the games, even though the community nearly drove me out when I was just getting in. There is something seriously wrong if the best way to play a games multiplayer, is with friends because this kind of shit doesn't happen. Driving people away, hating new players just because and basically being negative about everything they do is borderline retarded.
My guess : Free color DLC.
The guy's better than you, and he was understandably offended when you decided to just stand around. You didn't show him respect, so why should he do the same for you?
How low have we fallen...Jesus almighty please!
How low have we fallen...
Urien isn't tier.I lost against a guy in 3rd strike a few months back named StreetFighterGod. He was a urien player and I quickly knew I wasn't going to win against him so I just stood there motionless and took the loss. I know some will argue telling me to fight back but I'm not gonna fight a tier-whore, maybe he actually liked urien but I don't and every urien I fight kicks my ass pretty easily, plus you don't register that kind of name unless you have some sort of skill.
After the match he sent me a message calling me an asshole and everything that was wrong with the FGC. I asked what I did wrong and he lectured me about fighting back, gave examples like "you don't play football if you know you're gonna lose, you have to tough through it sometimes" or some garbage nonsense like that. What Aris said is right, I don't like it but I stuck with the FGC because I like the games, even though the community nearly drove me out when I was just getting in. There is something seriously wrong if the best way to play a games multiplayer, is with friends because this kind of shit doesn't happen. Driving people away, hating new players just because and basically being negative about everything they do is borderline retarded.
I don't get this mentality. Nobody drove you out, and you're being presumptuous in assuming he's a tier-whore. Would you have rather the guy sandbagged on you? Let you get a few hits in before he demolished you (the equivalent of taking pity on you)?
The guy's better than you, and he was understandably offended when you decided to just stand around. You didn't show him respect, so why should he do the same for you? It's not like you were a new player, trying his hardest, then you get an XBL message calling you a "scrub" or something. THAT is the worst part of the fighting game community.
Whether or not a fighting game is legit has nothing to do with netcode. That is a big bonus for the game on a regular level, but it doesn't mean anything when it comes to legitimate gameplay and good mechanics. This is why they call KOF "real honest fighting".KoF is unplayable online, so nah
Hahahahafree dudley
FREE DUDLEY
Ha no i meant Capcom.Hey, I'm just tired of seeing the black and white colored characters. I'm curious to see what else that's coming. And I really love this game. Despite it's flaws.
Any guides up on the net yet with good combos?
I went looking for a "basics" on Hwoarang, because I can't wrap my mind around how to use him effectively and the SFxT wiki on SRK was lacking in this regard.
Also, I'm having trouble picking characters.
I wanted to use Jin and Hwoarang but I'm pretty horrible at execution and can't do jack with either.
I did try to fight in the first round, there was a clear skill difference, so I said eh and stood there. When I started out in SF2HDR a few years back, all I got called was scrub left and right. I didn't have much help aside from youtube videos, there was no way for me to get in. I understand that it's just a old game with fresh coating so there isn't much help but it didn't change in street fighter IV, or Super. I would go onto forums asking for some tips and just getting told "get better, stop sucking". I used sites like eventhubs and stuff like that a lot but I kinda got a little tired of resorting to a guide every 2 attacks because the enemy used something new.
When I fight against a new player, I don't use all my meter, cancelling out into attacks to extend my combo against a player who most likely never seen this before. I start using very simple attacks, something they can learn against, going all out teaches nothing, at all. I'm not asking for the guy to sandbag me or only his hands with no kicks, I'm saying the little message he sent to me was far from necessary, what he did was worse then call me a scrub.
I stood there knowing I was going to lose no matter what so might as well make it quick so I can move on, but then saying I should stop playing fighting games and I'm polluting the community? That's about as ego filled and dick headed as his name.
Whether or not a fighting game is legit has nothing to do with netcode. That is a big bonus for the game on a regular level, but it doesn't mean anything when it comes to legitimate gameplay and good mechanics. This is why they call KOF "real honest fighting".
My guess : Free color DLC.
free blanka
FREE BLANKA
I hope it's at least a dozen colors.
How honest is dropping a full character in minute-long 1P combos? Meter or not.