Ya well. The guy i played against didnt dropped it, and perfected me next round because i was so fucking demoralized. I'm on an 8 game losing streak now. I hate the SFIV engine so fucking bad.
Don't really play the game and I can't imagine Ryu being so good, but if you are a Mahvel guy you should never forget Vanilla MvC3.Hmmm... After all this, I'm still a Mahvel guy after all.
I love the mix-up game more than anything in Mahvel, where bullshit wins all. In this game, yeah it's fun, but I don't feel the freedom I like having in Mahvel (movement/speed/etc.). This is definitely my secondary game that I'm gonna try and do well with, but I'm a Mahvel guy at heart.
That being said, I must improve my scrub Ibuki. And learn to counter the Evil Beast that is Ryu. Seriously: Ken, Sagat, Hugo, Rolento, Kazuya, Akuma, Hwaorang, insert any other character you think is overpowered. I can blow past them all, the match ups are there to study and win. When I lose to anyone in that list, I'm fine with it. When I lose to Ryu? Why is this character so good? Why can he make any string safe with a donkey kick or Shoryuken? It's all so mind boggling why he seems to have great defensive options AND offensive options. He has no true weakness to exploit. Great normals/footsies, excellent range game, one of the best reversals in SF history all wrapped up with great damage and speed.
Just... WHY?
Yep, Vanilla was shocking, but I liked it regardless. Obviously Ultimate has improved things quite a bit, so thank God they listened (depending on who you ask ).Don't really play the game and I can't imagine Ryu being so good, but if you are a Mahvel guy you should never forget Vanilla MvC3.
-Dante
-Phoenix
-Wolverine
-Wesker
-Magneto
All of them major characters from a marketing standpoint and all of them were stupid as hell in Vanilla. It's like they let the marketing department decide tier placement for the beauties of the cast. Is it so strange that it happens in fighters these days(specifically in fighters that need to sell millions in order to be considered a success)?
Hmmm so Hugo's cr. MP xx qcb LP, cr MP isn't as invincible as I thought. If you block the qcb LP, Lili's MP or EX counter can come out before the second MP. Nice!
The lack of armor break in this game makes any armor move GODLIKE.
Wonder if I'll go with Zangief or Hugo today.
so what exactly is the game plan for sfxt?
I think I've heard people saying the nature of the copywrite agreement on SFXT means no "ultimate sfxt" but would we still be able to get "arcade edition 2012" esque patches?
There are armors break in the game.. I got hit with it few times. (It has to be a move that can do more than two hits)
Same here. I heard that their agreement is that they are going to produce only one game but offering a lot of dlc stuffs and updates but take it with pinch of salt.
NMATV getting in on the fun https://www.youtube.com/watch?v=x51T6fdVcQE&feature=youtube_gdata_player
The worst thing about playing Ryu is trying to dash cancel a sweep with a fireball, but having a shoryuken come out instead. Nothing worse than trying to make a sweep safe but instead eating a full combo for your troubles. I really need to practice my execution on that maneuver because it happens too much.
ryu is very good, but he's not broken. ryu -is- street fighter, so its hard to make him broken. even if he was s-tier, he'd still kind of be considered fair since his game relies on good fundamentals and not cheap scrub mechanics. in fact, usually when he gets placed in other games, he becomes lower tier because of the fact that everyone else gets cheap scrub mechanics while he still retains his basic fundamentals. in this game though, he did get a few new tricks to help him maintain that higher spot, but not to the point of being broken.Yep, Vanilla was shocking, but I liked it regardless. Obviously Ultimate has improved things quite a bit, so thank God they listened (depending on who you ask ).
So yeah, maybe they make Ryu good to sell t-shirts and make sure it sells to the more casual crowd, who will almost immdediately begin with the guy. Could be a good explanation.
Or I could be coming up for reasons for my own incompetence. What's the general consensus on Ryu? I don't think he's broken like Vanilla Phoenix/Wolvie, but to me he seems just too good.
sounds like maybe your edging too close to downforward when you c.hk, which will still count for an srk because of shortcuts. trying holding downback when you do the c.hk.brian said:The worst thing about playing Ryu is trying to dash cancel a sweep with a fireball, but having a shoryuken come out instead. Nothing worse than trying to make a sweep safe but instead eating a full combo for your troubles. I really need to practice my execution on that maneuver because it happens too much.
so what exactly is the game plan for sfxt?
I think I've heard people saying the nature of the copywrite agreement on SFXT means no "ultimate sfxt" but would we still be able to get "arcade edition 2012" esque patches?
As time goes on, I'm having far more trouble with jin/kazuya than Hugo & ryu. Them overheads.
I never really liked Marvel or even SF4 for that matter but this game is wonderful.
The more I play this game (and now settling in to really learn it after a week long cruise), I keep thinking of Gootecks harping on meter in SF3 and SF4.
I am not getting tired of viciously ripping away all the "red" life with the team hypers.
Don't really play the game and I can't imagine Ryu being so good, but if you are a Mahvel guy you should never forget Vanilla MvC3.
-Dante
-Phoenix
-Wolverine
-Wesker
-Magneto
All of them major characters from a marketing standpoint and all of them were stupid as hell in Vanilla. It's like they let the marketing department decide tier placement for the beauties of the cast. Is it so strange that it happens in fighters these days(specifically in fighters that need to sell millions in order to be considered a success)?
Probably b/c Ryu is the face of SF. Couldn't possibly have him as a weak character.Hmmm... After all this, I'm still a Mahvel guy after all.
I love the mix-up game more than anything in Mahvel, where bullshit wins all. In this game, yeah it's fun, but I don't feel the freedom I like having in Mahvel (movement/speed/etc.). This is definitely my secondary game that I'm gonna try and do well with, but I'm a Mahvel guy at heart.
That being said, I must improve my scrub Ibuki. And learn to counter the Evil Beast that is Ryu. Seriously: Ken, Sagat, Hugo, Rolento, Kazuya, Akuma, Hwaorang, insert any other character you think is overpowered. I can blow past them all, the match ups are there to study and win. When I lose to anyone in that list, I'm fine with it. When I lose to Ryu? Why is this character so good? Why can he make any string safe with a donkey kick or Shoryuken? It's all so mind boggling why he seems to have great defensive options AND offensive options. He has no true weakness to exploit. Great normals/footsies, excellent range game, one of the best reversals in SF history all wrapped up with great damage and speed.
Just... WHY?
Capcom fighters are horrible with character balancing anyway. There isn't much fun at all when your opponent spends the whole match jumping away with Akuma or hitting from across the screen with Dhalsim or countering everything with shoryuken spamming at every instance. I don't know how people playing like that have fun in the first place.
Seems more like a chore or a desperate attempt at victory.
the lk/mk are unsafe, but can be made relatively safe if properly spaced. the hk version is completely safe and actually +1 on block.How safe is Ryu Donkey Kick? I feel like most times I can beat/trade a Ryu after it with a Rolento stand/cr. LP poke.
Capcom fighters are horrible with character balancing anyway. There isn't much fun at all when your opponent spends the whole match jumping away with Akuma or hitting from across the screen with Dhalsim or countering everything with shoryuken spamming at every instance. I don't know how people playing like that have fun in the first place.
Seems more like a chore or a desperate attempt at victory.
That does sound like a scary combination. Most Rufus players I've played have no second team member. Just a combo extender. Once you do enough damage for him to get Rufus out of there, I just go balls out trying to kill the other guy cause I know the other guy isn't as horrifyingly good.And after about 8 losses to a Hugo/Rufus player, I beat him once. And then lost about 5 more times. Hahaha my god what a fucking team those two make.
You know, it's weird, but somehow it kinda works out. Not counting obvious 3S situation / Akuma ST etc but stuff like the recent SF4 series. It's a weird balance, it's not like Tekken where there's homogenization between characters. It's more of all the characters have their own general 'bullshit lame' strategy, the goal is to out lame the other player. See "First one to get a knockdown into crossup" garbage Arcade Edition.
It also makes it out to be the most rage inducing games to ever play. Hah dropped a one frame link? Eat a SPD jerk.
It's not that strange. A lot of people are completely content to stay at a low level, or if they're actively trying to improve themselves, they're concentrating on spacing, reactions, etc. and just doing the simple moves that they can. It's also easy to get salty if you think your opponent is playing cheaply or being annoying in their tactics, so you might go out of your way to annoy them in return by running down the clock, playing super defensively, etc.
I think it was teknopathic who opened my eyes to the alpha counter whenever Rolento is putting pressure on. I stomped a Rolento player tonight 6 or 7 games in a row. It was fun - I stayed out of slide kick range, when he jumped in I anti-aired him for a free 350 dmg combo, and if he started pressuring me with blockstrings I just alpha countered him off. By the end he was so scared to baton twirl, which saved me a few times because he would poke me with cr LP but not finish off the combo with the baton twirl because he had lost his muscle memory for it.
And after about 8 losses to a Hugo/Rufus player, I beat him once. And then lost about 5 more times. Hahaha my god what a fucking team those two make.
BTW, what is this flick cancel combo with Steve?
They should have given Nina her while standing knee on the half circle toward move . With the throw as the only follow up everyone is just going mash an attack out.Went back and revisited my team in their Tekken 6 counterparts, man I wish they implemented Ninas butter fly flap lol and given law some upper body invincible stuff without meter for evasion.
I think a lot of Tekken characters need some better jab pressure answers from SF characters besides burning meter or guessing too hard after blocking.
my friend's rolento baits out alpha countersI think it was teknopathic who opened my eyes to the alpha counter whenever Rolento is putting pressure on. I stomped a Rolento player tonight 6 or 7 games in a row. It was fun - I stayed out of slide kick range, when he jumped in I anti-aired him for a free 350 dmg combo, and if he started pressuring me with blockstrings I just alpha countered him off. By the end he was so scared to baton twirl, which saved me a few times because he would poke me with cr LP but not finish off the combo with the baton twirl because he had lost his muscle memory for it.
They should have given Nina her while standing knee on the half circle toward move . With the throw as the only follow up everyone is just going mash an attack out.
Why do I always forget to combo, I'm so used to punish people with well placed flashkicks.
But you can do so much more, but my first reaction is always FLASHKICK!!!
SRK is badass for soaking up info about characters in the char forums. Other than that, the only other thing it seems good for is area networking.
the rest seems like your usual circle jerk fgc bullshit
but hey, the things it does best are pretty badass. i also like SRK frontpage, updated often and has cool shit usually
So outside of the sound issue, what exactly does everyone hate aout the net code?
ssf4=setup fighter
sfxtk=counterhit fighter
so easy to expose people mashing jab.
If your character has a decent reversal that is.
If your character has a decent reversal that is.